Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // << 26 27 /// \file optical/LXe/include/LXeScintHit.hh << 28 /// \brief Definition of the LXeScintHit class << 29 // << 30 // << 31 #ifndef LXeScintHit_h 27 #ifndef LXeScintHit_h 32 #define LXeScintHit_h 1 28 #define LXeScintHit_h 1 33 29 34 #include "G4Allocator.hh" << 30 #include "G4VHit.hh" 35 #include "G4THitsCollection.hh" 31 #include "G4THitsCollection.hh" >> 32 #include "G4Allocator.hh" 36 #include "G4ThreeVector.hh" 33 #include "G4ThreeVector.hh" 37 #include "G4VHit.hh" << 34 #include "G4LogicalVolume.hh" >> 35 #include "G4Transform3D.hh" >> 36 #include "G4RotationMatrix.hh" 38 #include "G4VPhysicalVolume.hh" 37 #include "G4VPhysicalVolume.hh" 39 38 40 class LXeScintHit : public G4VHit 39 class LXeScintHit : public G4VHit 41 { 40 { 42 public: << 41 public: 43 LXeScintHit() = default; << 42 44 LXeScintHit(G4VPhysicalVolume* pVol); << 43 LXeScintHit(); 45 ~LXeScintHit() override = default; << 44 LXeScintHit(G4VPhysicalVolume* pVol); 46 << 45 ~LXeScintHit(); 47 LXeScintHit(const LXeScintHit& right); << 46 LXeScintHit(const LXeScintHit &right); 48 const LXeScintHit& operator=(const LXeScin << 47 const LXeScintHit& operator=(const LXeScintHit &right); 49 G4bool operator==(const LXeScintHit& right << 48 G4int operator==(const LXeScintHit &right) const; 50 << 49 51 inline void* operator new(size_t); << 50 inline void *operator new(size_t); 52 inline void operator delete(void* aHit); << 51 inline void operator delete(void *aHit); 53 << 52 54 inline void SetEdep(G4double de) { fEdep = << 53 void Draw(); 55 inline void AddEdep(G4double de) { fEdep + << 54 void Print(); 56 inline G4double GetEdep() { return fEdep; << 55 57 << 56 inline void SetEdep(G4double de) { edep = de; } 58 inline void SetPos(G4ThreeVector xyz) { fP << 57 inline void AddEdep(G4double de) { edep += de; } 59 inline G4ThreeVector GetPos() { return fPo << 58 inline G4double GetEdep() { return edep; } 60 << 59 61 inline const G4VPhysicalVolume* GetPhysV() << 60 inline void SetPos(G4ThreeVector xyz) { pos = xyz; } 62 << 61 inline G4ThreeVector GetPos() { return pos; } 63 private: << 62 64 G4double fEdep = 0.; << 63 inline const G4VPhysicalVolume * GetPhysV() { return physVol; } 65 G4ThreeVector fPos; << 64 66 const G4VPhysicalVolume* fPhysVol = nullpt << 65 private: >> 66 G4double edep; >> 67 G4ThreeVector pos; >> 68 const G4VPhysicalVolume* physVol; >> 69 67 }; 70 }; 68 71 69 typedef G4THitsCollection<LXeScintHit> LXeScin 72 typedef G4THitsCollection<LXeScintHit> LXeScintHitsCollection; 70 73 71 extern G4ThreadLocal G4Allocator<LXeScintHit>* << 74 extern G4Allocator<LXeScintHit> LXeScintHitAllocator; 72 75 73 inline void* LXeScintHit::operator new(size_t) 76 inline void* LXeScintHit::operator new(size_t) 74 { 77 { 75 if (!LXeScintHitAllocator) LXeScintHitAlloca << 78 void *aHit; 76 return (void*)LXeScintHitAllocator->MallocSi << 79 aHit = (void *) LXeScintHitAllocator.MallocSingle(); >> 80 return aHit; 77 } 81 } 78 82 79 inline void LXeScintHit::operator delete(void* << 83 inline void LXeScintHit::operator delete(void *aHit) 80 { 84 { 81 LXeScintHitAllocator->FreeSingle((LXeScintHi << 85 LXeScintHitAllocator.FreeSingle((LXeScintHit*) aHit); 82 } 86 } 83 87 84 #endif 88 #endif >> 89 >> 90 85 91