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Geant4/examples/extended/optical/LXe/include/LXeScintHit.hh

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Diff markup

Differences between /examples/extended/optical/LXe/include/LXeScintHit.hh (Version 11.3.0) and /examples/extended/optical/LXe/include/LXeScintHit.hh (Version 7.0.p1)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                    <<   3 // * DISCLAIMER                                                       *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th <<   5 // * The following disclaimer summarizes all the specific disclaimers *
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  7 // * conditions of the Geant4 Software License <<   7 // * govern, are listed with their locations in:                      *
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 15 // * use.  Please see the license in the file  <<  14 // * use.                                                             *
 16 // * for the full disclaimer and the limitatio << 
 17 // *                                               15 // *                                                                  *
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 19 // * technical work of the GEANT4 collaboratio <<  17 // * GEANT4 collaboration.                                            *
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 24 // *******************************************     21 // ********************************************************************
 25 //                                                 22 //
 26 //                                             <<  23 
 27 /// \file optical/LXe/include/LXeScintHit.hh   << 
 28 /// \brief Definition of the LXeScintHit class << 
 29 //                                             << 
 30 //                                             << 
 31 #ifndef LXeScintHit_h                              24 #ifndef LXeScintHit_h
 32 #define LXeScintHit_h 1                            25 #define LXeScintHit_h 1
 33                                                    26 
 34 #include "G4Allocator.hh"                      <<  27 #include "G4VHit.hh"
 35 #include "G4THitsCollection.hh"                    28 #include "G4THitsCollection.hh"
                                                   >>  29 #include "G4Allocator.hh"
 36 #include "G4ThreeVector.hh"                        30 #include "G4ThreeVector.hh"
 37 #include "G4VHit.hh"                           <<  31 #include "G4LogicalVolume.hh"
                                                   >>  32 #include "G4Transform3D.hh"
                                                   >>  33 #include "G4RotationMatrix.hh"
 38 #include "G4VPhysicalVolume.hh"                    34 #include "G4VPhysicalVolume.hh"
 39                                                    35 
 40 class LXeScintHit : public G4VHit                  36 class LXeScintHit : public G4VHit
 41 {                                                  37 {
 42   public:                                      <<  38 public:
 43     LXeScintHit() = default;                   <<  39   
 44     LXeScintHit(G4VPhysicalVolume* pVol);      <<  40   LXeScintHit();
 45     ~LXeScintHit() override = default;         <<  41   LXeScintHit(G4VPhysicalVolume* pVol);
 46                                                <<  42   ~LXeScintHit();
 47     LXeScintHit(const LXeScintHit& right);     <<  43   LXeScintHit(const LXeScintHit &right);
 48     const LXeScintHit& operator=(const LXeScin <<  44   const LXeScintHit& operator=(const LXeScintHit &right);
 49     G4bool operator==(const LXeScintHit& right <<  45   G4int operator==(const LXeScintHit &right) const;
 50                                                <<  46 
 51     inline void* operator new(size_t);         <<  47   inline void *operator new(size_t);
 52     inline void operator delete(void* aHit);   <<  48   inline void operator delete(void *aHit);
 53                                                <<  49   
 54     inline void SetEdep(G4double de) { fEdep = <<  50   void Draw();
 55     inline void AddEdep(G4double de) { fEdep + <<  51   void Print();
 56     inline G4double GetEdep() { return fEdep;  <<  52 
 57                                                <<  53   inline void SetEdep(G4double de) { edep = de; }  
 58     inline void SetPos(G4ThreeVector xyz) { fP <<  54   inline void AddEdep(G4double de) { edep += de; }
 59     inline G4ThreeVector GetPos() { return fPo <<  55   inline G4double GetEdep() { return edep; }
 60                                                <<  56   
 61     inline const G4VPhysicalVolume* GetPhysV() <<  57   inline void SetPos(G4ThreeVector xyz) { pos = xyz; }
 62                                                <<  58   inline G4ThreeVector GetPos() { return pos; }
 63   private:                                     <<  59 
 64     G4double fEdep = 0.;                       <<  60   inline const G4VPhysicalVolume * GetPhysV() { return physVol; }
 65     G4ThreeVector fPos;                        <<  61 
 66     const G4VPhysicalVolume* fPhysVol = nullpt <<  62 private:
                                                   >>  63   G4double edep;
                                                   >>  64   G4ThreeVector pos;
                                                   >>  65   const G4VPhysicalVolume* physVol;
                                                   >>  66 
 67 };                                                 67 };
 68                                                    68 
 69 typedef G4THitsCollection<LXeScintHit> LXeScin     69 typedef G4THitsCollection<LXeScintHit> LXeScintHitsCollection;
 70                                                    70 
 71 extern G4ThreadLocal G4Allocator<LXeScintHit>* <<  71 extern G4Allocator<LXeScintHit> LXeScintHitAllocator;
 72                                                    72 
 73 inline void* LXeScintHit::operator new(size_t)     73 inline void* LXeScintHit::operator new(size_t)
 74 {                                                  74 {
 75   if (!LXeScintHitAllocator) LXeScintHitAlloca <<  75   void *aHit;
 76   return (void*)LXeScintHitAllocator->MallocSi <<  76   aHit = (void *) LXeScintHitAllocator.MallocSingle();
                                                   >>  77   return aHit;
 77 }                                                  78 }
 78                                                    79 
 79 inline void LXeScintHit::operator delete(void* <<  80 inline void LXeScintHit::operator delete(void *aHit)
 80 {                                                  81 {
 81   LXeScintHitAllocator->FreeSingle((LXeScintHi <<  82   LXeScintHitAllocator.FreeSingle((LXeScintHit*) aHit);
 82 }                                                  83 }
 83                                                    84 
 84 #endif                                             85 #endif
                                                   >>  86 
                                                   >>  87 
 85                                                    88