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These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file medical/fanoCavity/src/PrimaryGenera << 26 // $Id: PrimaryGeneratorMessenger.cc,v 1.1 2007-01-19 17:20:27 maire Exp $ 27 /// \brief Implementation of the PrimaryGenera << 27 // GEANT4 tag $Name: not supported by cvs2svn $ 28 // << 29 // 28 // 30 //....oooOO0OOooo........oooOO0OOooo........oo 29 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 31 //....oooOO0OOooo........oooOO0OOooo........oo 30 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 32 31 33 #include "PrimaryGeneratorMessenger.hh" 32 #include "PrimaryGeneratorMessenger.hh" 34 33 35 #include "PrimaryGeneratorAction.hh" 34 #include "PrimaryGeneratorAction.hh" 36 << 37 #include "G4UIcmdWithADouble.hh" << 38 #include "G4UIdirectory.hh" 35 #include "G4UIdirectory.hh" >> 36 #include "G4UIcmdWithADouble.hh" 39 37 40 //....oooOO0OOooo........oooOO0OOooo........oo 38 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 41 39 42 PrimaryGeneratorMessenger::PrimaryGeneratorMes << 40 PrimaryGeneratorMessenger::PrimaryGeneratorMessenger( 43 : fAction(Gun), fGunDir(0), fBeam(0) << 41 PrimaryGeneratorAction* Gun) 44 { << 42 :Action(Gun) 45 fGunDir = new G4UIdirectory("/testem/gun/"); << 43 { 46 fGunDir->SetGuidance("gun control"); << 44 gunDir = new G4UIdirectory("/testem/gun/"); 47 << 45 gunDir->SetGuidance("gun control"); 48 fBeam = new G4UIcmdWithADouble("/testem/gun/ << 46 49 fBeam->SetGuidance("radius on the beam"); << 47 beam = new G4UIcmdWithADouble("/testem/gun/beamRadius",this); 50 fBeam->SetParameterName("rBeam", false); << 48 beam->SetGuidance("radius on the beam"); 51 fBeam->SetRange("rBeam>=0 && rBeam<=1"); << 49 beam->SetParameterName("rBeam",false); >> 50 beam->SetRange("rBeam>=0 && rBeam<=1"); 52 } 51 } 53 52 54 //....oooOO0OOooo........oooOO0OOooo........oo 53 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 55 54 56 PrimaryGeneratorMessenger::~PrimaryGeneratorMe 55 PrimaryGeneratorMessenger::~PrimaryGeneratorMessenger() 57 { 56 { 58 delete fBeam; << 57 delete beam; 59 delete fGunDir; << 58 delete gunDir; 60 } 59 } 61 60 62 //....oooOO0OOooo........oooOO0OOooo........oo 61 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 63 62 64 void PrimaryGeneratorMessenger::SetNewValue(G4 << 63 void PrimaryGeneratorMessenger::SetNewValue(G4UIcommand* command, 65 { << 64 G4String newValue) 66 if (command == fBeam) { << 65 { 67 fAction->SetBeamRadius(fBeam->GetNewDouble << 66 if (command == beam) 68 } << 67 {Action->SetBeamRadius(beam->GetNewDoubleValue(newValue));} 69 } 68 } 70 69 71 //....oooOO0OOooo........oooOO0OOooo........oo 70 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 71 72 72