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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file medical/fanoCavity/src/PrimaryGenera << 26 // $Id: PrimaryGeneratorAction.cc,v 1.1 2007/01/19 17:20:27 maire Exp $ 27 /// \brief Implementation of the PrimaryGenera << 27 // GEANT4 tag $Name: geant4-09-02-patch-04 $ 28 // << 29 // 28 // 30 //....oooOO0OOooo........oooOO0OOooo........oo 29 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 31 //....oooOO0OOooo........oooOO0OOooo........oo 30 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 32 31 33 #include "PrimaryGeneratorAction.hh" 32 #include "PrimaryGeneratorAction.hh" 34 33 35 #include "DetectorConstruction.hh" 34 #include "DetectorConstruction.hh" 36 #include "PrimaryGeneratorMessenger.hh" 35 #include "PrimaryGeneratorMessenger.hh" 37 36 38 #include "G4Event.hh" 37 #include "G4Event.hh" 39 #include "G4ParticleDefinition.hh" << 40 #include "G4ParticleGun.hh" 38 #include "G4ParticleGun.hh" 41 #include "G4ParticleTable.hh" 39 #include "G4ParticleTable.hh" 42 #include "G4PhysicalConstants.hh" << 40 #include "G4ParticleDefinition.hh" 43 #include "G4SystemOfUnits.hh" << 44 #include "Randomize.hh" 41 #include "Randomize.hh" 45 42 46 //....oooOO0OOooo........oooOO0OOooo........oo 43 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 47 44 48 PrimaryGeneratorAction::PrimaryGeneratorAction 45 PrimaryGeneratorAction::PrimaryGeneratorAction(DetectorConstruction* det) 49 : fParticleGun(0), fDetector(det), fGunMesse << 46 :detector(det) 50 { 47 { 51 fParticleGun = new G4ParticleGun(1); << 48 particleGun = new G4ParticleGun(1); 52 G4ParticleDefinition* particle = G4ParticleT << 49 G4ParticleDefinition* particle 53 fParticleGun->SetParticleDefinition(particle << 50 = G4ParticleTable::GetParticleTable()->FindParticle("gamma"); 54 fParticleGun->SetParticleEnergy(1.25 * MeV); << 51 particleGun->SetParticleDefinition(particle); 55 fParticleGun->SetParticleMomentumDirection(G << 52 particleGun->SetParticleEnergy(1.25*MeV); 56 << 53 particleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,1.)); 57 fRBeam = 1.; << 54 58 << 55 rBeam = 1.; 59 // create a messenger for this class << 56 60 fGunMessenger = new PrimaryGeneratorMessenge << 57 //create a messenger for this class >> 58 gunMessenger = new PrimaryGeneratorMessenger(this); 61 } 59 } 62 60 63 //....oooOO0OOooo........oooOO0OOooo........oo 61 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 64 62 65 PrimaryGeneratorAction::~PrimaryGeneratorActio 63 PrimaryGeneratorAction::~PrimaryGeneratorAction() 66 { 64 { 67 delete fParticleGun; << 65 delete particleGun; 68 delete fGunMessenger; << 66 delete gunMessenger; 69 } 67 } 70 68 71 //....oooOO0OOooo........oooOO0OOooo........oo 69 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 72 70 73 void PrimaryGeneratorAction::GeneratePrimaries 71 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) 74 { 72 { 75 // this function is called at the begining o << 73 //this function is called at the begining of event 76 // 74 // 77 G4double z0 = -0.5 * (fDetector->GetTotalThi << 75 G4double z0 = -0.5*(detector->GetTotalThickness()); 78 G4double x0 = 0. * cm, y0 = 0. * cm; << 76 G4double x0 = 0.*cm, y0 = 0.*cm; 79 << 77 80 // beam width << 78 //beam width 81 // 79 // 82 if (fRBeam > 0.) { << 80 if (rBeam > 0.) 83 G4double beam = fRBeam * (fDetector->GetWa << 81 { 84 G4double r = beam * std::sqrt(G4UniformRan << 82 G4double beam = rBeam*(detector->GetWallRadius()); 85 G4double theta = twopi * G4UniformRand(); << 83 G4double r = beam*std::sqrt(G4UniformRand()); 86 x0 = r * std::cos(theta); << 84 G4double theta = twopi*G4UniformRand(); 87 y0 = r * std::sin(theta); << 85 x0 = r*std::cos(theta); 88 } << 86 y0 = r*std::sin(theta); 89 fParticleGun->SetParticlePosition(G4ThreeVec << 87 } 90 fParticleGun->GeneratePrimaryVertex(anEvent) << 88 particleGun->SetParticlePosition(G4ThreeVector(x0,y0,z0)); >> 89 particleGun->GeneratePrimaryVertex(anEvent); 91 } 90 } 92 91 93 //....oooOO0OOooo........oooOO0OOooo........oo 92 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 93 94 94