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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file medical/fanoCavity/src/PrimaryGenera 26 /// \file medical/fanoCavity/src/PrimaryGeneratorAction.cc 27 /// \brief Implementation of the PrimaryGenera 27 /// \brief Implementation of the PrimaryGeneratorAction class 28 // 28 // 29 // 29 // 30 //....oooOO0OOooo........oooOO0OOooo........oo 30 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 31 //....oooOO0OOooo........oooOO0OOooo........oo 31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 32 32 33 #include "PrimaryGeneratorAction.hh" 33 #include "PrimaryGeneratorAction.hh" 34 34 35 #include "DetectorConstruction.hh" 35 #include "DetectorConstruction.hh" 36 #include "PrimaryGeneratorMessenger.hh" 36 #include "PrimaryGeneratorMessenger.hh" 37 37 38 #include "G4Event.hh" 38 #include "G4Event.hh" 39 #include "G4ParticleDefinition.hh" << 40 #include "G4ParticleGun.hh" 39 #include "G4ParticleGun.hh" 41 #include "G4ParticleTable.hh" 40 #include "G4ParticleTable.hh" >> 41 #include "G4ParticleDefinition.hh" 42 #include "G4PhysicalConstants.hh" 42 #include "G4PhysicalConstants.hh" 43 #include "G4SystemOfUnits.hh" 43 #include "G4SystemOfUnits.hh" 44 #include "Randomize.hh" 44 #include "Randomize.hh" 45 45 46 //....oooOO0OOooo........oooOO0OOooo........oo 46 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 47 47 48 PrimaryGeneratorAction::PrimaryGeneratorAction 48 PrimaryGeneratorAction::PrimaryGeneratorAction(DetectorConstruction* det) 49 : fParticleGun(0), fDetector(det), fGunMesse << 49 :fParticleGun(0), fDetector(det), fGunMessenger(0) 50 { 50 { 51 fParticleGun = new G4ParticleGun(1); << 51 fParticleGun = new G4ParticleGun(1); 52 G4ParticleDefinition* particle = G4ParticleT << 52 G4ParticleDefinition* particle >> 53 = G4ParticleTable::GetParticleTable()->FindParticle("gamma"); 53 fParticleGun->SetParticleDefinition(particle 54 fParticleGun->SetParticleDefinition(particle); 54 fParticleGun->SetParticleEnergy(1.25 * MeV); << 55 fParticleGun->SetParticleEnergy(1.25*MeV); 55 fParticleGun->SetParticleMomentumDirection(G << 56 fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,1.)); 56 << 57 57 fRBeam = 1.; << 58 fRBeam = 1.; 58 << 59 59 // create a messenger for this class << 60 //create a messenger for this class 60 fGunMessenger = new PrimaryGeneratorMessenge << 61 fGunMessenger = new PrimaryGeneratorMessenger(this); 61 } 62 } 62 63 63 //....oooOO0OOooo........oooOO0OOooo........oo 64 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 64 65 65 PrimaryGeneratorAction::~PrimaryGeneratorActio 66 PrimaryGeneratorAction::~PrimaryGeneratorAction() 66 { 67 { 67 delete fParticleGun; 68 delete fParticleGun; 68 delete fGunMessenger; << 69 delete fGunMessenger; 69 } 70 } 70 71 71 //....oooOO0OOooo........oooOO0OOooo........oo 72 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 72 73 73 void PrimaryGeneratorAction::GeneratePrimaries 74 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) 74 { 75 { 75 // this function is called at the begining o << 76 //this function is called at the begining of event 76 // 77 // 77 G4double z0 = -0.5 * (fDetector->GetTotalThi << 78 G4double z0 = -0.5*(fDetector->GetTotalThickness()); 78 G4double x0 = 0. * cm, y0 = 0. * cm; << 79 G4double x0 = 0.*cm, y0 = 0.*cm; 79 << 80 80 // beam width << 81 //beam width 81 // 82 // 82 if (fRBeam > 0.) { << 83 if (fRBeam > 0.) 83 G4double beam = fRBeam * (fDetector->GetWa << 84 { 84 G4double r = beam * std::sqrt(G4UniformRan << 85 G4double beam = fRBeam*(fDetector->GetWallRadius()); 85 G4double theta = twopi * G4UniformRand(); << 86 G4double r = beam*std::sqrt(G4UniformRand()); 86 x0 = r * std::cos(theta); << 87 G4double theta = twopi*G4UniformRand(); 87 y0 = r * std::sin(theta); << 88 x0 = r*std::cos(theta); 88 } << 89 y0 = r*std::sin(theta); 89 fParticleGun->SetParticlePosition(G4ThreeVec << 90 } >> 91 fParticleGun->SetParticlePosition(G4ThreeVector(x0,y0,z0)); 90 fParticleGun->GeneratePrimaryVertex(anEvent) 92 fParticleGun->GeneratePrimaryVertex(anEvent); 91 } 93 } 92 94 93 //....oooOO0OOooo........oooOO0OOooo........oo 95 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 96 94 97