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Geant4/examples/extended/medical/fanoCavity/src/PrimaryGeneratorAction.cc

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Diff markup

Differences between /examples/extended/medical/fanoCavity/src/PrimaryGeneratorAction.cc (Version 11.3.0) and /examples/extended/medical/fanoCavity/src/PrimaryGeneratorAction.cc (Version 10.4.p2)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
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 25 //                                                 25 //
 26 /// \file medical/fanoCavity/src/PrimaryGenera     26 /// \file medical/fanoCavity/src/PrimaryGeneratorAction.cc
 27 /// \brief Implementation of the PrimaryGenera     27 /// \brief Implementation of the PrimaryGeneratorAction class
 28 //                                                 28 //
                                                   >>  29 // $Id: PrimaryGeneratorAction.cc 86064 2014-11-07 08:49:32Z gcosmo $
 29 //                                                 30 //
 30 //....oooOO0OOooo........oooOO0OOooo........oo     31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 31 //....oooOO0OOooo........oooOO0OOooo........oo     32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 32                                                    33 
 33 #include "PrimaryGeneratorAction.hh"               34 #include "PrimaryGeneratorAction.hh"
 34                                                    35 
 35 #include "DetectorConstruction.hh"                 36 #include "DetectorConstruction.hh"
 36 #include "PrimaryGeneratorMessenger.hh"            37 #include "PrimaryGeneratorMessenger.hh"
 37                                                    38 
 38 #include "G4Event.hh"                              39 #include "G4Event.hh"
 39 #include "G4ParticleDefinition.hh"             << 
 40 #include "G4ParticleGun.hh"                        40 #include "G4ParticleGun.hh"
 41 #include "G4ParticleTable.hh"                      41 #include "G4ParticleTable.hh"
                                                   >>  42 #include "G4ParticleDefinition.hh"
 42 #include "G4PhysicalConstants.hh"                  43 #include "G4PhysicalConstants.hh"
 43 #include "G4SystemOfUnits.hh"                      44 #include "G4SystemOfUnits.hh"
 44 #include "Randomize.hh"                            45 #include "Randomize.hh"
 45                                                    46 
 46 //....oooOO0OOooo........oooOO0OOooo........oo     47 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 47                                                    48 
 48 PrimaryGeneratorAction::PrimaryGeneratorAction     49 PrimaryGeneratorAction::PrimaryGeneratorAction(DetectorConstruction* det)
 49   : fParticleGun(0), fDetector(det), fGunMesse <<  50 :fParticleGun(0), fDetector(det), fGunMessenger(0)                                              
 50 {                                                  51 {
 51   fParticleGun = new G4ParticleGun(1);         <<  52   fParticleGun  = new G4ParticleGun(1);
 52   G4ParticleDefinition* particle = G4ParticleT <<  53   G4ParticleDefinition* particle
                                                   >>  54            = G4ParticleTable::GetParticleTable()->FindParticle("gamma");
 53   fParticleGun->SetParticleDefinition(particle     55   fParticleGun->SetParticleDefinition(particle);
 54   fParticleGun->SetParticleEnergy(1.25 * MeV); <<  56   fParticleGun->SetParticleEnergy(1.25*MeV);  
 55   fParticleGun->SetParticleMomentumDirection(G <<  57   fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,1.));
 56                                                <<  58     
 57   fRBeam = 1.;                                 <<  59   fRBeam   = 1.;
 58                                                <<  60     
 59   // create a messenger for this class         <<  61   //create a messenger for this class
 60   fGunMessenger = new PrimaryGeneratorMessenge <<  62   fGunMessenger = new PrimaryGeneratorMessenger(this);  
 61 }                                                  63 }
 62                                                    64 
 63 //....oooOO0OOooo........oooOO0OOooo........oo     65 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 64                                                    66 
 65 PrimaryGeneratorAction::~PrimaryGeneratorActio     67 PrimaryGeneratorAction::~PrimaryGeneratorAction()
 66 {                                                  68 {
 67   delete fParticleGun;                             69   delete fParticleGun;
 68   delete fGunMessenger;                        <<  70   delete fGunMessenger;  
 69 }                                                  71 }
 70                                                    72 
 71 //....oooOO0OOooo........oooOO0OOooo........oo     73 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 72                                                    74 
 73 void PrimaryGeneratorAction::GeneratePrimaries     75 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
 74 {                                                  76 {
 75   // this function is called at the begining o <<  77   //this function is called at the begining of event
 76   //                                               78   //
 77   G4double z0 = -0.5 * (fDetector->GetTotalThi <<  79   G4double z0 = -0.5*(fDetector->GetTotalThickness());
 78   G4double x0 = 0. * cm, y0 = 0. * cm;         <<  80   G4double x0 = 0.*cm, y0 = 0.*cm;
 79                                                <<  81     
 80   // beam width                                <<  82   //beam width
 81   //                                               83   //
 82   if (fRBeam > 0.) {                           <<  84   if (fRBeam > 0.) 
 83     G4double beam = fRBeam * (fDetector->GetWa <<  85     {
 84     G4double r = beam * std::sqrt(G4UniformRan <<  86       G4double beam  = fRBeam*(fDetector->GetWallRadius());
 85     G4double theta = twopi * G4UniformRand();  <<  87       G4double r     = beam*std::sqrt(G4UniformRand());
 86     x0 = r * std::cos(theta);                  <<  88       G4double theta = twopi*G4UniformRand();
 87     y0 = r * std::sin(theta);                  <<  89         x0 = r*std::cos(theta);
 88   }                                            <<  90         y0 = r*std::sin(theta);
 89   fParticleGun->SetParticlePosition(G4ThreeVec <<  91     }
                                                   >>  92   fParticleGun->SetParticlePosition(G4ThreeVector(x0,y0,z0));  
 90   fParticleGun->GeneratePrimaryVertex(anEvent)     93   fParticleGun->GeneratePrimaryVertex(anEvent);
 91 }                                                  94 }
 92                                                    95 
 93 //....oooOO0OOooo........oooOO0OOooo........oo     96 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
                                                   >>  97 
 94                                                    98