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Geant4/examples/extended/medical/electronScattering/src/PrimaryGeneratorAction.cc

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Diff markup

Differences between /examples/extended/medical/electronScattering/src/PrimaryGeneratorAction.cc (Version 11.3.0) and /examples/extended/medical/electronScattering/src/PrimaryGeneratorAction.cc (Version 9.5.p1)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
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 25 //                                                 25 //
 26 /// \file medical/electronScattering/src/Prima <<  26 // $Id: PrimaryGeneratorAction.cc,v 1.1 2009-09-19 16:09:44 maire Exp $
 27 /// \brief Implementation of the PrimaryGenera <<  27 // GEANT4 tag $Name: not supported by cvs2svn $
 28 //                                             << 
 29 //                                                 28 //
 30 //....oooOO0OOooo........oooOO0OOooo........oo     29 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 31 //....oooOO0OOooo........oooOO0OOooo........oo     30 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 32                                                    31 
 33 #include "PrimaryGeneratorAction.hh"               32 #include "PrimaryGeneratorAction.hh"
 34                                                    33 
 35 #include "DetectorConstruction.hh"                 34 #include "DetectorConstruction.hh"
 36 #include "PrimaryGeneratorMessenger.hh"            35 #include "PrimaryGeneratorMessenger.hh"
 37                                                    36 
 38 #include "G4Event.hh"                              37 #include "G4Event.hh"
 39 #include "G4ParticleDefinition.hh"             << 
 40 #include "G4ParticleTable.hh"                      38 #include "G4ParticleTable.hh"
 41 #include "G4SystemOfUnits.hh"                  <<  39 #include "G4ParticleDefinition.hh"
 42 #include "Randomize.hh"                            40 #include "Randomize.hh"
 43                                                    41 
 44 //....oooOO0OOooo........oooOO0OOooo........oo     42 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 45                                                    43 
 46 PrimaryGeneratorAction::PrimaryGeneratorAction     44 PrimaryGeneratorAction::PrimaryGeneratorAction(DetectorConstruction* DC)
 47   : fParticleGun(0), fDetector(DC), fGunMessen <<  45 :detector(DC)
 48 {                                                  46 {
 49   fParticleGun = new G4ParticleGun(1);         <<  47   particleGun  = new G4ParticleGun(1);
 50                                                    48 
 51   G4ParticleTable* particleTable = G4ParticleT     49   G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
 52   G4ParticleDefinition* particle = particleTab     50   G4ParticleDefinition* particle = particleTable->FindParticle("e-");
 53   fParticleGun->SetParticleDefinition(particle <<  51   particleGun->SetParticleDefinition(particle);
 54   fParticleGun->SetParticleEnergy(20. * MeV);  <<  52   particleGun->SetParticleEnergy(20.*MeV);
 55   fZ0 = -0.5 * (fDetector->GetThicknessWorld() <<  53   z0 = -0.5*(detector->GetThicknessWorld());
 56   fParticleGun->SetParticlePosition(G4ThreeVec <<  54   particleGun->SetParticlePosition(G4ThreeVector(0*cm, 0*cm, z0));   
 57   fParticleGun->SetParticleMomentumDirection(G <<  55   particleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,1.));
 58                                                <<  56   
 59   G4double radiusWorld = fDetector->GetRadiusW <<  57   G4double radiusWorld = detector->GetRadiusWorld();
 60   fR2World = radiusWorld * radiusWorld;        <<  58   r2World = radiusWorld*radiusWorld; 
 61   fRndmBeam = 420 * um;                        <<  59   rndmBeam = 420*um;
 62                                                <<  60           
 63   // create a messenger for this class         <<  61   //create a messenger for this class
 64   fGunMessenger = new PrimaryGeneratorMessenge <<  62   gunMessenger = new PrimaryGeneratorMessenger(this);
 65 }                                                  63 }
 66                                                    64 
 67 //....oooOO0OOooo........oooOO0OOooo........oo     65 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 68                                                    66 
 69 PrimaryGeneratorAction::~PrimaryGeneratorActio     67 PrimaryGeneratorAction::~PrimaryGeneratorAction()
 70 {                                                  68 {
 71   delete fParticleGun;                         <<  69   delete particleGun;
 72   delete fGunMessenger;                        <<  70   delete gunMessenger;  
 73 }                                                  71 }
 74                                                    72 
 75 //....oooOO0OOooo........oooOO0OOooo........oo     73 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 76                                                    74 
 77 void PrimaryGeneratorAction::GeneratePrimaries     75 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
 78 {                                                  76 {
 79   // this function is called at the begining o <<  77   //this function is called at the begining of event
 80   //                                               78   //
 81   // randomize beam, if requested.             <<  79   //randomize beam, if requested.
 82   if (fRndmBeam > 0.) {                        <<  80   if (rndmBeam > 0.) {
 83     G4double s_proj = fRndmBeam / std::sqrt(2. <<  81     G4double s_proj = rndmBeam/std::sqrt(2.);
 84     G4double x0, y0;                           <<  82     G4double x0, y0;     
 85     do {                                           83     do {
 86       x0 = G4RandGauss::shoot(0., s_proj);     <<  84         x0 = G4RandGauss::shoot(0.,s_proj);
 87       y0 = G4RandGauss::shoot(0., s_proj);     <<  85         y0 = G4RandGauss::shoot(0.,s_proj);      
 88     } while ((x0 * x0 + y0 * y0) > fR2World);  <<  86     } while ((x0*x0 + y0*y0) > r2World);
 89     fParticleGun->SetParticlePosition(G4ThreeV <<  87     particleGun->SetParticlePosition(G4ThreeVector(x0,y0,z0));     
 90   }                                                88   }
 91                                                <<  89   
 92   fParticleGun->GeneratePrimaryVertex(anEvent) <<  90   particleGun->GeneratePrimaryVertex(anEvent); 
 93 }                                                  91 }
 94                                                    92 
 95 //....oooOO0OOooo........oooOO0OOooo........oo     93 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 96                                                    94