Geant4 Cross Reference |
1 // 1 2 // ******************************************* 3 // * License and Disclaimer 4 // * 5 // * The Geant4 software is copyright of th 6 // * the Geant4 Collaboration. It is provided 7 // * conditions of the Geant4 Software License 8 // * LICENSE and available at http://cern.ch/ 9 // * include a list of copyright holders. 10 // * 11 // * Neither the authors of this software syst 12 // * institutes,nor the agencies providing fin 13 // * work make any representation or warran 14 // * regarding this software system or assum 15 // * use. Please see the license in the file 16 // * for the full disclaimer and the limitatio 17 // * 18 // * This code implementation is the result 19 // * technical work of the GEANT4 collaboratio 20 // * By using, copying, modifying or distri 21 // * any work based on the software) you ag 22 // * use in resulting scientific publicati 23 // * acceptance of all terms of the Geant4 Sof 24 // ******************************************* 25 // 26 /// \file medical/electronScattering/src/Prima 27 /// \brief Implementation of the PrimaryGenera 28 // 29 // 30 //....oooOO0OOooo........oooOO0OOooo........oo 31 //....oooOO0OOooo........oooOO0OOooo........oo 32 33 #include "PrimaryGeneratorAction.hh" 34 35 #include "DetectorConstruction.hh" 36 #include "PrimaryGeneratorMessenger.hh" 37 38 #include "G4Event.hh" 39 #include "G4ParticleDefinition.hh" 40 #include "G4ParticleTable.hh" 41 #include "G4SystemOfUnits.hh" 42 #include "Randomize.hh" 43 44 //....oooOO0OOooo........oooOO0OOooo........oo 45 46 PrimaryGeneratorAction::PrimaryGeneratorAction 47 : fParticleGun(0), fDetector(DC), fGunMessen 48 { 49 fParticleGun = new G4ParticleGun(1); 50 51 G4ParticleTable* particleTable = G4ParticleT 52 G4ParticleDefinition* particle = particleTab 53 fParticleGun->SetParticleDefinition(particle 54 fParticleGun->SetParticleEnergy(20. * MeV); 55 fZ0 = -0.5 * (fDetector->GetThicknessWorld() 56 fParticleGun->SetParticlePosition(G4ThreeVec 57 fParticleGun->SetParticleMomentumDirection(G 58 59 G4double radiusWorld = fDetector->GetRadiusW 60 fR2World = radiusWorld * radiusWorld; 61 fRndmBeam = 420 * um; 62 63 // create a messenger for this class 64 fGunMessenger = new PrimaryGeneratorMessenge 65 } 66 67 //....oooOO0OOooo........oooOO0OOooo........oo 68 69 PrimaryGeneratorAction::~PrimaryGeneratorActio 70 { 71 delete fParticleGun; 72 delete fGunMessenger; 73 } 74 75 //....oooOO0OOooo........oooOO0OOooo........oo 76 77 void PrimaryGeneratorAction::GeneratePrimaries 78 { 79 // this function is called at the begining o 80 // 81 // randomize beam, if requested. 82 if (fRndmBeam > 0.) { 83 G4double s_proj = fRndmBeam / std::sqrt(2. 84 G4double x0, y0; 85 do { 86 x0 = G4RandGauss::shoot(0., s_proj); 87 y0 = G4RandGauss::shoot(0., s_proj); 88 } while ((x0 * x0 + y0 * y0) > fR2World); 89 fParticleGun->SetParticlePosition(G4ThreeV 90 } 91 92 fParticleGun->GeneratePrimaryVertex(anEvent) 93 } 94 95 //....oooOO0OOooo........oooOO0OOooo........oo 96