Geant4 Cross Reference

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Geant4/examples/extended/medical/electronScattering/src/PrimaryGeneratorAction.cc

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Diff markup

Differences between /examples/extended/medical/electronScattering/src/PrimaryGeneratorAction.cc (Version 11.3.0) and /examples/extended/medical/electronScattering/src/PrimaryGeneratorAction.cc (Version 11.0.p4)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
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  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
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 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
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 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 /// \file medical/electronScattering/src/Prima     26 /// \file medical/electronScattering/src/PrimaryGeneratorAction.cc
 27 /// \brief Implementation of the PrimaryGenera     27 /// \brief Implementation of the PrimaryGeneratorAction class
 28 //                                                 28 //
 29 //                                                 29 //
 30 //....oooOO0OOooo........oooOO0OOooo........oo     30 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 31 //....oooOO0OOooo........oooOO0OOooo........oo     31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 32                                                    32 
 33 #include "PrimaryGeneratorAction.hh"               33 #include "PrimaryGeneratorAction.hh"
 34                                                    34 
 35 #include "DetectorConstruction.hh"                 35 #include "DetectorConstruction.hh"
 36 #include "PrimaryGeneratorMessenger.hh"            36 #include "PrimaryGeneratorMessenger.hh"
 37                                                    37 
 38 #include "G4Event.hh"                              38 #include "G4Event.hh"
 39 #include "G4ParticleDefinition.hh"             << 
 40 #include "G4ParticleTable.hh"                      39 #include "G4ParticleTable.hh"
                                                   >>  40 #include "G4ParticleDefinition.hh"
 41 #include "G4SystemOfUnits.hh"                      41 #include "G4SystemOfUnits.hh"
 42 #include "Randomize.hh"                            42 #include "Randomize.hh"
 43                                                    43 
 44 //....oooOO0OOooo........oooOO0OOooo........oo     44 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 45                                                    45 
 46 PrimaryGeneratorAction::PrimaryGeneratorAction     46 PrimaryGeneratorAction::PrimaryGeneratorAction(DetectorConstruction* DC)
 47   : fParticleGun(0), fDetector(DC), fGunMessen <<  47 :fParticleGun(0), fDetector(DC), fGunMessenger(0)
 48 {                                                  48 {
 49   fParticleGun = new G4ParticleGun(1);         <<  49   fParticleGun  = new G4ParticleGun(1);
 50                                                    50 
 51   G4ParticleTable* particleTable = G4ParticleT     51   G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
 52   G4ParticleDefinition* particle = particleTab     52   G4ParticleDefinition* particle = particleTable->FindParticle("e-");
 53   fParticleGun->SetParticleDefinition(particle     53   fParticleGun->SetParticleDefinition(particle);
 54   fParticleGun->SetParticleEnergy(20. * MeV);  <<  54   fParticleGun->SetParticleEnergy(20.*MeV);
 55   fZ0 = -0.5 * (fDetector->GetThicknessWorld() <<  55   fZ0 = -0.5*(fDetector->GetThicknessWorld());
 56   fParticleGun->SetParticlePosition(G4ThreeVec <<  56   fParticleGun->SetParticlePosition(G4ThreeVector(0*cm, 0*cm, fZ0));   
 57   fParticleGun->SetParticleMomentumDirection(G <<  57   fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,1.));
 58                                                <<  58   
 59   G4double radiusWorld = fDetector->GetRadiusW     59   G4double radiusWorld = fDetector->GetRadiusWorld();
 60   fR2World = radiusWorld * radiusWorld;        <<  60   fR2World = radiusWorld*radiusWorld; 
 61   fRndmBeam = 420 * um;                        <<  61   fRndmBeam = 420*um;
 62                                                <<  62           
 63   // create a messenger for this class         <<  63   //create a messenger for this class
 64   fGunMessenger = new PrimaryGeneratorMessenge     64   fGunMessenger = new PrimaryGeneratorMessenger(this);
 65 }                                                  65 }
 66                                                    66 
 67 //....oooOO0OOooo........oooOO0OOooo........oo     67 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 68                                                    68 
 69 PrimaryGeneratorAction::~PrimaryGeneratorActio     69 PrimaryGeneratorAction::~PrimaryGeneratorAction()
 70 {                                                  70 {
 71   delete fParticleGun;                             71   delete fParticleGun;
 72   delete fGunMessenger;                        <<  72   delete fGunMessenger;  
 73 }                                                  73 }
 74                                                    74 
 75 //....oooOO0OOooo........oooOO0OOooo........oo     75 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 76                                                    76 
 77 void PrimaryGeneratorAction::GeneratePrimaries     77 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
 78 {                                                  78 {
 79   // this function is called at the begining o <<  79   //this function is called at the begining of event
 80   //                                               80   //
 81   // randomize beam, if requested.             <<  81   //randomize beam, if requested.
 82   if (fRndmBeam > 0.) {                            82   if (fRndmBeam > 0.) {
 83     G4double s_proj = fRndmBeam / std::sqrt(2. <<  83     G4double s_proj = fRndmBeam/std::sqrt(2.);
 84     G4double x0, y0;                           <<  84     G4double x0, y0;     
 85     do {                                           85     do {
 86       x0 = G4RandGauss::shoot(0., s_proj);     <<  86         x0 = G4RandGauss::shoot(0.,s_proj);
 87       y0 = G4RandGauss::shoot(0., s_proj);     <<  87         y0 = G4RandGauss::shoot(0.,s_proj);      
 88     } while ((x0 * x0 + y0 * y0) > fR2World);  <<  88     } while ((x0*x0 + y0*y0) > fR2World);
 89     fParticleGun->SetParticlePosition(G4ThreeV <<  89     fParticleGun->SetParticlePosition(G4ThreeVector(x0,y0,fZ0));     
 90   }                                                90   }
 91                                                <<  91   
 92   fParticleGun->GeneratePrimaryVertex(anEvent) <<  92   fParticleGun->GeneratePrimaryVertex(anEvent); 
 93 }                                                  93 }
 94                                                    94 
 95 //....oooOO0OOooo........oooOO0OOooo........oo     95 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 96                                                    96