Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file medical/electronScattering/electronS << 27 /// \brief Main program of the medical/electro << 28 // << 29 // 26 // >> 27 // $Id: electronScattering.cc,v 1.2 2010-05-22 21:21:52 maire Exp $ >> 28 // GEANT4 tag $Name: not supported by cvs2svn $ 30 // 29 // 31 //....oooOO0OOooo........oooOO0OOooo........oo 30 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 32 //....oooOO0OOooo........oooOO0OOooo........oo 31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 33 32 34 #include "ActionInitialization.hh" << 33 #include "G4RunManager.hh" >> 34 #include "G4UImanager.hh" >> 35 #include "Randomize.hh" >> 36 35 #include "DetectorConstruction.hh" 37 #include "DetectorConstruction.hh" 36 #include "PhysicsList.hh" 38 #include "PhysicsList.hh" >> 39 #include "PrimaryGeneratorAction.hh" >> 40 #include "RunAction.hh" >> 41 #include "EventAction.hh" >> 42 #include "TrackingAction.hh" >> 43 #include "SteppingVerbose.hh" >> 44 #include "HistoManager.hh" 37 45 38 #include "G4RunManagerFactory.hh" << 46 #ifdef G4VIS_USE 39 #include "G4SteppingVerbose.hh" << 40 #include "G4Types.hh" << 41 #include "G4UIExecutive.hh" << 42 #include "G4UImanager.hh" << 43 #include "G4VisExecutive.hh" 47 #include "G4VisExecutive.hh" 44 #include "Randomize.hh" << 48 #endif 45 49 46 //....oooOO0OOooo........oooOO0OOooo........oo << 50 #ifdef G4UI_USE >> 51 #include "G4UIExecutive.hh" >> 52 #endif 47 53 48 int main(int argc, char** argv) << 54 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 49 { << 50 // detect interactive mode (if no arguments) << 51 G4UIExecutive* ui = nullptr; << 52 if (argc == 1) ui = new G4UIExecutive(argc, << 53 << 54 // Use SteppingVerbose with Unit << 55 G4int precision = 4; << 56 G4SteppingVerbose::UseBestUnit(precision); << 57 << 58 // Creating run manager << 59 auto runManager = G4RunManagerFactory::Creat << 60 << 61 if (argc == 3) { << 62 G4int nThreads = G4UIcommand::ConvertToInt << 63 runManager->SetNumberOfThreads(nThreads); << 64 } << 65 55 66 // set mandatory initialization classes << 56 int main(int argc,char** argv) { 67 DetectorConstruction* detector = new Detecto << 68 runManager->SetUserInitialization(detector); << 69 57 70 runManager->SetUserInitialization(new Physic << 58 //choose the Random engine >> 59 CLHEP::HepRandom::setTheEngine(new CLHEP::RanecuEngine); 71 60 72 // set user action classes << 61 //my Verbose output class 73 runManager->SetUserInitialization(new Action << 62 G4VSteppingVerbose::SetInstance(new SteppingVerbose); 74 63 75 // initialize visualization << 64 // Construct the default run manager 76 G4VisManager* visManager = nullptr; << 65 G4RunManager * runManager = new G4RunManager; 77 66 78 // get the pointer to the User Interface man << 67 // set mandatory initialization classes 79 G4UImanager* UImanager = G4UImanager::GetUIp << 68 DetectorConstruction* detector; >> 69 detector = new DetectorConstruction; >> 70 runManager->SetUserInitialization(detector); >> 71 runManager->SetUserInitialization(new PhysicsList()); 80 72 81 if (nullptr != ui) { << 73 HistoManager* histo = new HistoManager(); 82 // interactive mode << 83 visManager = new G4VisExecutive; << 84 visManager->Initialize(); << 85 ui->SessionStart(); << 86 delete ui; << 87 delete visManager; << 88 } << 89 else { << 90 // batch mode << 91 G4String command = "/control/execute "; << 92 G4String fileName = argv[1]; << 93 UImanager->ApplyCommand(command + fileName << 94 } << 95 74 >> 75 // set user action classes >> 76 // >> 77 //primaryGenerator >> 78 PrimaryGeneratorAction* primary = new PrimaryGeneratorAction(detector); >> 79 runManager->SetUserAction(primary); >> 80 >> 81 //runAction >> 82 RunAction* runaction = new RunAction(detector,primary,histo); >> 83 runManager->SetUserAction(runaction); >> 84 >> 85 //eventAction >> 86 EventAction* eventaction = new EventAction(); >> 87 runManager->SetUserAction(eventaction); >> 88 >> 89 //trackAction >> 90 TrackingAction* trackingaction = new TrackingAction(detector,runaction,histo); >> 91 runManager->SetUserAction(trackingaction); >> 92 >> 93 // get the pointer to the User Interface manager >> 94 G4UImanager* UI = G4UImanager::GetUIpointer(); >> 95 >> 96 if (argc!=1) // batch mode >> 97 { >> 98 G4String command = "/control/execute "; >> 99 G4String fileName = argv[1]; >> 100 UI->ApplyCommand(command+fileName); >> 101 } >> 102 >> 103 else //define visualization and UI terminal for interactive mode >> 104 { >> 105 #ifdef G4VIS_USE >> 106 G4VisManager* visManager = new G4VisExecutive; >> 107 visManager->Initialize(); >> 108 #endif >> 109 >> 110 #ifdef G4UI_USE >> 111 G4UIExecutive * ui = new G4UIExecutive(argc,argv); >> 112 ui->SessionStart(); >> 113 delete ui; >> 114 #endif >> 115 >> 116 #ifdef G4VIS_USE >> 117 delete visManager; >> 118 #endif >> 119 } >> 120 96 // job termination 121 // job termination >> 122 // >> 123 delete histo; 97 delete runManager; 124 delete runManager; >> 125 >> 126 return 0; 98 } 127 } 99 128 100 //....oooOO0OOooo........oooOO0OOooo........oo 129 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 130 101 131