Geant4 Cross Reference |
1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer 3 // * License and Disclaimer * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/ 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // This example is provided by the Geant4-DNA << 27 // Any report or published results obtained us << 28 // shall cite the following Geant4-DNA collabo << 29 // Med. Phys. 45 (2018) e722-e739 << 30 // Phys. Med. 31 (2015) 861-874 << 31 // Med. Phys. 37 (2010) 4692-4708 << 32 // Int. J. Model. Simul. Sci. Comput. 1 (2010) << 33 // << 34 // The Geant4-DNA web site is available at htt << 35 // << 36 /// \file medical/dna/svalue/src/PrimaryGenera 26 /// \file medical/dna/svalue/src/PrimaryGeneratorAction.cc 37 /// \brief Implementation of the PrimaryGenera 27 /// \brief Implementation of the PrimaryGeneratorAction class >> 28 // >> 29 // $Id: PrimaryGeneratorAction.cc 73024 2013-08-15 09:11:40Z gcosmo $ >> 30 // >> 31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 38 33 39 #include "PrimaryGeneratorAction.hh" 34 #include "PrimaryGeneratorAction.hh" 40 35 >> 36 #include "G4Event.hh" >> 37 #include "G4ParticleGun.hh" >> 38 #include "G4ParticleTable.hh" >> 39 #include "G4ParticleDefinition.hh" >> 40 #include "G4PhysicalConstants.hh" >> 41 #include "G4SystemOfUnits.hh" >> 42 #include "Randomize.hh" 41 #include "DetectorConstruction.hh" 43 #include "DetectorConstruction.hh" 42 << 43 #include "G4RandomDirection.hh" 44 #include "G4RandomDirection.hh" 44 #include "G4RunManager.hh" 45 #include "G4RunManager.hh" 45 #include "G4StateManager.hh" 46 #include "G4StateManager.hh" 46 #include "G4SystemOfUnits.hh" << 47 47 48 //....oooOO0OOooo........oooOO0OOooo........oo 48 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 49 49 50 PrimaryGeneratorAction::PrimaryGeneratorAction 50 PrimaryGeneratorAction::PrimaryGeneratorAction() 51 : G4VUserPrimaryGeneratorAction(), G4VStateD << 51 :G4VUserPrimaryGeneratorAction(), G4VStateDependent(), >> 52 fParticleGun(0), >> 53 fDetector(0) 52 { 54 { 53 fDetector = dynamic_cast<const DetectorConst << 55 fDetector = 54 G4RunManager::GetRunManager()->GetUserDete << 56 dynamic_cast<const DetectorConstruction*>(G4RunManager::GetRunManager() >> 57 ->GetUserDetectorConstruction()); 55 } 58 } 56 59 57 //....oooOO0OOooo........oooOO0OOooo........oo 60 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 58 61 59 PrimaryGeneratorAction::~PrimaryGeneratorActio 62 PrimaryGeneratorAction::~PrimaryGeneratorAction() 60 { 63 { 61 G4StateManager::GetStateManager()->Deregiste 64 G4StateManager::GetStateManager()->DeregisterDependent(this); 62 if (fParticleGun) delete fParticleGun; << 65 if(fParticleGun) delete fParticleGun; 63 } 66 } 64 67 65 //....oooOO0OOooo........oooOO0OOooo........oo 68 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 66 69 67 void PrimaryGeneratorAction::GeneratePrimaries 70 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) 68 { << 71 { 69 G4double thickness = fDetector->GetCytoThick << 72 G4double radius = fDetector->GetAbsorRadius(); 70 G4double radius = fDetector->GetNuclRadius() << 71 73 72 G4double rx = 1 * m; << 74 G4double rx=1*m; 73 G4double ry = 1 * m; << 75 G4double ry=1*m; 74 G4double rz = 1 * m; << 76 G4double rz=1*m; 75 G4double myRadius = 0; << 77 76 << 78 do 77 do { << 79 { 78 rx = (2 * G4UniformRand() - 1) * (radius + << 80 rx = (2*G4UniformRand()-1)*radius; 79 ry = (2 * G4UniformRand() - 1) * (radius + << 81 ry = (2*G4UniformRand()-1)*radius; 80 rz = (2 * G4UniformRand() - 1) * (radius + << 82 rz = (2*G4UniformRand()-1)*radius; 81 myRadius = std::sqrt(rx * rx + ry * ry + r << 82 83 83 } while (myRadius > radius + thickness || my << 84 } while (std::sqrt(rx*rx+ry*ry+rz*rz)>radius) ; 84 85 85 fParticleGun->SetParticlePosition(G4ThreeVec << 86 fParticleGun->SetParticlePosition(G4ThreeVector(rx,ry,rz)); 86 fParticleGun->SetParticleMomentumDirection(G 87 fParticleGun->SetParticleMomentumDirection(G4RandomDirection()); 87 fParticleGun->GeneratePrimaryVertex(anEvent) 88 fParticleGun->GeneratePrimaryVertex(anEvent); 88 } 89 } 89 90 90 //....oooOO0OOooo........oooOO0OOooo........oo 91 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 91 92 92 G4bool PrimaryGeneratorAction::Notify(G4Applic 93 G4bool PrimaryGeneratorAction::Notify(G4ApplicationState requestedState) 93 { 94 { 94 if (requestedState == G4State_Idle) { << 95 if(requestedState == G4State_Idle) 95 if (fParticleGun != 0) return true; << 96 { >> 97 if(fParticleGun != 0) return true; 96 98 97 fParticleGun = new G4ParticleGun(1); << 99 fParticleGun = new G4ParticleGun(1); 98 100 99 // Define default primary 101 // Define default primary 100 << 102 G4ParticleDefinition* particle 101 G4ParticleDefinition* particle = G4Particl << 103 = G4ParticleTable::GetParticleTable()->FindParticle("e-"); 102 fParticleGun->SetParticleDefinition(partic 104 fParticleGun->SetParticleDefinition(particle); 103 fParticleGun->SetParticleEnergy(0 * eV); << 105 fParticleGun->SetParticleEnergy(300*eV); 104 fParticleGun->SetParticlePosition(G4ThreeV 106 fParticleGun->SetParticlePosition(G4ThreeVector()); 105 fParticleGun->SetParticleMomentumDirection << 107 fParticleGun->SetParticleMomentumDirection(G4ThreeVector(1,0,0)); 106 } 108 } 107 109 108 return true; 110 return true; 109 } 111 } >> 112 110 113