Geant4 Cross Reference |
1 // 1 2 // ******************************************* 3 // * License and Disclaimer 4 // * 5 // * The Geant4 software is copyright of th 6 // * the Geant4 Collaboration. It is provided 7 // * conditions of the Geant4 Software License 8 // * LICENSE and available at http://cern.ch/ 9 // * include a list of copyright holders. 10 // * 11 // * Neither the authors of this software syst 12 // * institutes,nor the agencies providing fin 13 // * work make any representation or warran 14 // * regarding this software system or assum 15 // * use. Please see the license in the file 16 // * for the full disclaimer and the limitatio 17 // * 18 // * This code implementation is the result 19 // * technical work of the GEANT4 collaboratio 20 // * By using, copying, modifying or distri 21 // * any work based on the software) you ag 22 // * use in resulting scientific publicati 23 // * acceptance of all terms of the Geant4 Sof 24 // ******************************************* 25 // 26 // Derived from 27 // https://twiki.cern.ch/twiki/bin/view/Geant 28 // Courtesy of A. Dotti 29 // 30 // This example is provided by the Geant4-DNA 31 // Any report or published results obtained us 32 // shall cite the following Geant4-DNA collabo 33 // Med. Phys. 45 (2018) e722-e739 34 // Phys. Med. 31 (2015) 861-874 35 // Med. Phys. 37 (2010) 4692-4708 36 // Int. J. Model. Simul. Sci. Comput. 1 (2010) 37 // 38 // The Geant4-DNA web site is available at htt 39 // 40 /// \file medical/dna/svalue/src/MyPrimaryGene 41 /// \brief Implementation of the MyPrimaryGene 42 43 #include "MyPrimaryGeneratorActionFromFile.hh" 44 45 #include "DetectorConstruction.hh" 46 #include "MyFileReader.hh" 47 48 #include "G4RandomDirection.hh" 49 #include "G4RunManager.hh" 50 #include "G4StateManager.hh" 51 #include "G4SystemOfUnits.hh" 52 53 namespace 54 { 55 G4Mutex myPrimGenMutex = G4MUTEX_INITIALIZER; 56 } 57 58 MyFileReader* MyPrimaryGeneratorActionFromFile 59 60 //....oooOO0OOooo........oooOO0OOooo........oo 61 62 MyPrimaryGeneratorActionFromFile::MyPrimaryGen 63 : G4VUserPrimaryGeneratorAction(), G4VStateD 64 { 65 fDetector = dynamic_cast<const DetectorConst 66 G4RunManager::GetRunManager()->GetUserDete 67 68 G4AutoLock lock(&myPrimGenMutex); 69 70 if (!fileReader) fileReader = new MyFileRead 71 72 fParticleGun = new G4ParticleGun(1); 73 G4ParticleTable* particleTable = G4ParticleT 74 G4ParticleDefinition* particle = particleTab 75 fParticleGun->SetParticleDefinition(particle 76 fParticleGun->SetParticleEnergy(10. * MeV); 77 } 78 79 //....oooOO0OOooo........oooOO0OOooo........oo 80 81 MyPrimaryGeneratorActionFromFile::~MyPrimaryGe 82 { 83 G4AutoLock lock(&myPrimGenMutex); 84 if (fileReader) { 85 delete fileReader; 86 fileReader = 0; 87 } 88 89 G4StateManager::GetStateManager()->Deregiste 90 if (fParticleGun) delete fParticleGun; 91 } 92 93 //....oooOO0OOooo........oooOO0OOooo........oo 94 95 void MyPrimaryGeneratorActionFromFile::Generat 96 { 97 // Energy is read from file 98 99 G4double nrj = 0; 100 if (fileReader) { 101 G4AutoLock lock(&myPrimGenMutex); 102 nrj = fileReader->GetAnEvent(); 103 } 104 fParticleGun->SetParticleEnergy(nrj * eV); 105 106 // 107 G4double thickness = fDetector->GetCytoThick 108 G4double radius = fDetector->GetNuclRadius() 109 110 G4double rx = 1 * m; 111 G4double ry = 1 * m; 112 G4double rz = 1 * m; 113 G4double myRadius = 0; 114 115 do { 116 rx = (2 * G4UniformRand() - 1) * (radius + 117 ry = (2 * G4UniformRand() - 1) * (radius + 118 rz = (2 * G4UniformRand() - 1) * (radius + 119 myRadius = std::sqrt(rx * rx + ry * ry + r 120 121 } while (myRadius > radius + thickness || my 122 123 fParticleGun->SetParticlePosition(G4ThreeVec 124 fParticleGun->SetParticleMomentumDirection(G 125 126 // G4cout << "---> EVENT ID=" << anEvent->Ge 127 // G4cout << "---> energy/eV=" << nrj << G4e 128 129 fParticleGun->GeneratePrimaryVertex(anEvent) 130 } 131 132 //....oooOO0OOooo........oooOO0OOooo........oo 133 134 G4bool MyPrimaryGeneratorActionFromFile::Notif 135 { 136 if (requestedState == G4State_Idle) { 137 if (fParticleGun != 0) return true; 138 139 fParticleGun = new G4ParticleGun(1); 140 141 // Define default primary particle 142 143 G4ParticleDefinition* particle = G4Particl 144 fParticleGun->SetParticleDefinition(partic 145 fParticleGun->SetParticleEnergy(300 * eV); 146 fParticleGun->SetParticlePosition(G4ThreeV 147 fParticleGun->SetParticleMomentumDirection 148 } 149 150 return true; 151 } 152