Geant4 Cross Reference |
1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer 3 // * License and Disclaimer * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/ 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // This example is provided by the Geant4-DNA << 27 // Any report or published results obtained us << 28 // shall cite the following Geant4-DNA collabo << 29 // Med. Phys. 45 (2018) e722-e739 << 30 // Phys. Med. 31 (2015) 861-874 << 31 // Med. Phys. 37 (2010) 4692-4708 << 32 // Int. J. Model. Simul. Sci. Comput. 1 (2010) << 33 // << 34 // The Geant4-DNA web site is available at htt << 35 // << 36 /// \file PrimaryGeneratorAction.cc 26 /// \file PrimaryGeneratorAction.cc 37 /// \brief Implementation of the PrimaryGenera 27 /// \brief Implementation of the PrimaryGeneratorAction class 38 28 39 #include "PrimaryGeneratorAction.hh" 29 #include "PrimaryGeneratorAction.hh" 40 << 30 #include "Randomize.hh" 41 #include "DetectorConstruction.hh" 31 #include "DetectorConstruction.hh" 42 32 >> 33 #include "G4Event.hh" >> 34 #include "G4ParticleGun.hh" >> 35 #include "G4ParticleTable.hh" >> 36 #include "G4ParticleDefinition.hh" >> 37 #include "G4PhysicalConstants.hh" >> 38 #include "G4SystemOfUnits.hh" 43 #include "G4RandomDirection.hh" 39 #include "G4RandomDirection.hh" 44 #include "G4RunManager.hh" 40 #include "G4RunManager.hh" 45 #include "G4StateManager.hh" 41 #include "G4StateManager.hh" 46 #include "G4SystemOfUnits.hh" << 47 42 48 //....oooOO0OOooo........oooOO0OOooo........oo 43 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 49 44 50 PrimaryGeneratorAction::PrimaryGeneratorAction 45 PrimaryGeneratorAction::PrimaryGeneratorAction() 51 : G4VUserPrimaryGeneratorAction(), G4VStateD << 46 :G4VUserPrimaryGeneratorAction(), G4VStateDependent(), >> 47 fParticleGun(0), >> 48 fDetector(0) 52 { 49 { 53 fDetector = dynamic_cast<const DetectorConst << 50 fDetector = 54 G4RunManager::GetRunManager()->GetUserDete << 51 dynamic_cast<const DetectorConstruction*>(G4RunManager::GetRunManager() >> 52 ->GetUserDetectorConstruction()); 55 } 53 } 56 54 57 //....oooOO0OOooo........oooOO0OOooo........oo 55 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 58 56 59 PrimaryGeneratorAction::~PrimaryGeneratorActio 57 PrimaryGeneratorAction::~PrimaryGeneratorAction() 60 { 58 { 61 G4StateManager::GetStateManager()->Deregiste 59 G4StateManager::GetStateManager()->DeregisterDependent(this); 62 if (fParticleGun) delete fParticleGun; << 60 if(fParticleGun) delete fParticleGun; 63 } 61 } 64 62 65 //....oooOO0OOooo........oooOO0OOooo........oo 63 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 66 64 67 void PrimaryGeneratorAction::GeneratePrimaries 65 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) 68 { << 66 { 69 fParticleGun->SetParticlePosition(G4ThreeVec << 67 fParticleGun->SetParticlePosition(G4ThreeVector(0.,0.,0.)); 70 fParticleGun->SetParticleMomentumDirection(G 68 fParticleGun->SetParticleMomentumDirection(G4RandomDirection()); 71 fParticleGun->GeneratePrimaryVertex(anEvent) 69 fParticleGun->GeneratePrimaryVertex(anEvent); 72 } 70 } 73 71 74 //....oooOO0OOooo........oooOO0OOooo........oo 72 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 75 73 76 G4bool PrimaryGeneratorAction::Notify(G4Applic 74 G4bool PrimaryGeneratorAction::Notify(G4ApplicationState requestedState) 77 { 75 { 78 if (requestedState == G4State_Idle) { << 76 if(requestedState == G4State_Idle) 79 if (fParticleGun != 0) return true; << 77 { >> 78 if(fParticleGun != 0) return true; 80 79 81 fParticleGun = new G4ParticleGun(1); << 80 fParticleGun = new G4ParticleGun(1); 82 81 83 // Define default primary 82 // Define default primary 84 G4ParticleDefinition* particle = G4Particl << 83 G4ParticleDefinition* particle >> 84 = G4ParticleTable::GetParticleTable()->FindParticle("e-"); 85 fParticleGun->SetParticleDefinition(partic 85 fParticleGun->SetParticleDefinition(particle); 86 fParticleGun->SetParticleEnergy(10 * eV); << 86 fParticleGun->SetParticleEnergy(10*eV); 87 fParticleGun->SetParticlePosition(G4ThreeV 87 fParticleGun->SetParticlePosition(G4ThreeVector()); 88 fParticleGun->SetParticleMomentumDirection << 88 fParticleGun->SetParticleMomentumDirection(G4ThreeVector(1,0,0)); 89 } 89 } 90 90 91 return true; 91 return true; 92 } 92 } 93 93