Geant4 Cross Reference |
1 // 1 2 // ******************************************* 3 // * License and Disclaimer 4 // * 5 // * The Geant4 software is copyright of th 6 // * the Geant4 Collaboration. It is provided 7 // * conditions of the Geant4 Software License 8 // * LICENSE and available at http://cern.ch/ 9 // * include a list of copyright holders. 10 // * 11 // * Neither the authors of this software syst 12 // * institutes,nor the agencies providing fin 13 // * work make any representation or warran 14 // * regarding this software system or assum 15 // * use. Please see the license in the file 16 // * for the full disclaimer and the limitatio 17 // * 18 // * This code implementation is the result 19 // * technical work of the GEANT4 collaboratio 20 // * By using, copying, modifying or distri 21 // * any work based on the software) you ag 22 // * use in resulting scientific publicati 23 // * acceptance of all terms of the Geant4 Sof 24 // ******************************************* 25 // 26 // This example is provided by the Geant4-DNA 27 // Any report or published results obtained us 28 // shall cite the following Geant4-DNA collabo 29 // Med. Phys. 45 (2018) e722-e739 30 // Phys. Med. 31 (2015) 861-874 31 // Med. Phys. 37 (2010) 4692-4708 32 // Int. J. Model. Simul. Sci. Comput. 1 (2010) 33 // 34 // The Geant4-DNA web site is available at htt 35 // 36 /// \file medical/dna/slowing/src/PrimaryGener 37 /// \brief Implementation of the PrimaryGenera 38 39 #include "PrimaryGeneratorAction.hh" 40 41 #include "G4ParticleTable.hh" 42 #include "G4RandomDirection.hh" 43 #include "G4StateManager.hh" 44 #include "G4SystemOfUnits.hh" 45 46 //....oooOO0OOooo........oooOO0OOooo........oo 47 48 PrimaryGeneratorAction::PrimaryGeneratorAction 49 { 50 G4int n_particle = 1; 51 fpParticleGun = new G4ParticleGun(n_particle 52 53 G4ParticleDefinition* particle = G4ParticleT 54 fpParticleGun->SetParticleDefinition(particl 55 fpParticleGun->SetParticleEnergy(100 * eV); 56 fpParticleGun->SetParticlePosition(G4ThreeVe 57 fpParticleGun->SetParticleMomentumDirection( 58 } 59 60 //....oooOO0OOooo........oooOO0OOooo........oo 61 62 PrimaryGeneratorAction::~PrimaryGeneratorActio 63 { 64 G4StateManager::GetStateManager()->Deregiste 65 if (fpParticleGun) delete fpParticleGun; 66 } 67 68 //....oooOO0OOooo........oooOO0OOooo........oo 69 70 void PrimaryGeneratorAction::GeneratePrimaries 71 { 72 fpParticleGun->GeneratePrimaryVertex(anEvent 73 } 74 75 //....oooOO0OOooo........oooOO0OOooo........oo 76 77 G4bool PrimaryGeneratorAction::Notify(G4Applic 78 { 79 if (requestedState == G4State_Idle) { 80 if (fpParticleGun != 0) return true; 81 82 fpParticleGun = new G4ParticleGun(1); 83 84 // Define default primary 85 G4ParticleDefinition* particle = G4Particl 86 fpParticleGun->SetParticleDefinition(parti 87 fpParticleGun->SetParticleEnergy(100 * eV) 88 fpParticleGun->SetParticlePosition(G4Three 89 fpParticleGun->SetParticleMomentumDirectio 90 } 91 92 return true; 93 } 94