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Geant4/examples/extended/medical/dna/range/src/PrimaryGeneratorAction.cc

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Diff markup

Differences between /examples/extended/medical/dna/range/src/PrimaryGeneratorAction.cc (Version 11.3.0) and /examples/extended/medical/dna/range/src/PrimaryGeneratorAction.cc (Version 10.2.p1)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 // This example is provided by the Geant4-DNA  << 
 27 // Any report or published results obtained us << 
 28 // shall cite the following Geant4-DNA collabo << 
 29 // Med. Phys. 45 (2018) e722-e739              << 
 30 // Phys. Med. 31 (2015) 861-874                << 
 31 // Med. Phys. 37 (2010) 4692-4708              << 
 32 // Int. J. Model. Simul. Sci. Comput. 1 (2010) << 
 33 //                                             << 
 34 // The Geant4-DNA web site is available at htt << 
 35 //                                             << 
 36 /// \file medical/dna/range/src/PrimaryGenerat     26 /// \file medical/dna/range/src/PrimaryGeneratorAction.cc
 37 /// \brief Implementation of the PrimaryGenera     27 /// \brief Implementation of the PrimaryGeneratorAction class
                                                   >>  28 //
                                                   >>  29 // $Id: PrimaryGeneratorAction.cc 73024 2013-08-15 09:11:40Z gcosmo $
                                                   >>  30 //
                                                   >>  31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
                                                   >>  32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 38                                                    33 
 39 #include "PrimaryGeneratorAction.hh"               34 #include "PrimaryGeneratorAction.hh"
 40                                                    35 
                                                   >>  36 #include "G4Event.hh"
                                                   >>  37 #include "G4ParticleGun.hh"
                                                   >>  38 #include "G4ParticleTable.hh"
                                                   >>  39 #include "G4ParticleDefinition.hh"
                                                   >>  40 #include "G4PhysicalConstants.hh"
                                                   >>  41 #include "G4SystemOfUnits.hh"
                                                   >>  42 #include "Randomize.hh"
 41 #include "DetectorConstruction.hh"                 43 #include "DetectorConstruction.hh"
 42                                                << 
 43 #include "G4RandomDirection.hh"                    44 #include "G4RandomDirection.hh"
 44 #include "G4RunManager.hh"                         45 #include "G4RunManager.hh"
 45 #include "G4StateManager.hh"                       46 #include "G4StateManager.hh"
 46 #include "G4SystemOfUnits.hh"                  << 
 47                                                    47 
 48 //....oooOO0OOooo........oooOO0OOooo........oo     48 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 49                                                    49 
 50 PrimaryGeneratorAction::PrimaryGeneratorAction     50 PrimaryGeneratorAction::PrimaryGeneratorAction()
 51   : G4VUserPrimaryGeneratorAction(), G4VStateD <<  51 :G4VUserPrimaryGeneratorAction(), G4VStateDependent(),
                                                   >>  52  fParticleGun(0),
                                                   >>  53  fDetector(0)
 52 {                                                  54 {
 53   fDetector = dynamic_cast<const DetectorConst <<  55   fDetector =
 54     G4RunManager::GetRunManager()->GetUserDete <<  56       dynamic_cast<const DetectorConstruction*>(G4RunManager::GetRunManager()
                                                   >>  57           ->GetUserDetectorConstruction());
 55 }                                                  58 }
 56                                                    59 
 57 //....oooOO0OOooo........oooOO0OOooo........oo     60 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 58                                                    61 
 59 PrimaryGeneratorAction::~PrimaryGeneratorActio     62 PrimaryGeneratorAction::~PrimaryGeneratorAction()
 60 {                                                  63 {
 61   G4StateManager::GetStateManager()->Deregiste     64   G4StateManager::GetStateManager()->DeregisterDependent(this);
 62   if (fParticleGun) delete fParticleGun;       <<  65   if(fParticleGun) delete fParticleGun;
 63 }                                                  66 }
 64                                                    67 
 65 //....oooOO0OOooo........oooOO0OOooo........oo     68 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 66                                                    69 
 67 void PrimaryGeneratorAction::GeneratePrimaries     70 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
 68 {                                              <<  71 {    
 69   fParticleGun->SetParticlePosition(G4ThreeVec <<  72   fParticleGun->SetParticlePosition(G4ThreeVector(0.,0.,0.));
 70   fParticleGun->SetParticleMomentumDirection(G     73   fParticleGun->SetParticleMomentumDirection(G4RandomDirection());
 71   fParticleGun->GeneratePrimaryVertex(anEvent)     74   fParticleGun->GeneratePrimaryVertex(anEvent);
 72 }                                                  75 }
 73                                                    76 
 74 //....oooOO0OOooo........oooOO0OOooo........oo     77 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 75                                                    78 
 76 G4bool PrimaryGeneratorAction::Notify(G4Applic     79 G4bool PrimaryGeneratorAction::Notify(G4ApplicationState requestedState)
 77 {                                                  80 {
 78   if (requestedState == G4State_Idle) {        <<  81   if(requestedState == G4State_Idle)
 79     if (fParticleGun != 0) return true;        <<  82   {
                                                   >>  83     if(fParticleGun != 0) return true;
 80                                                    84 
 81     fParticleGun = new G4ParticleGun(1);       <<  85     fParticleGun  = new G4ParticleGun(1);
 82                                                    86 
 83     // Define default primary                      87     // Define default primary
 84     G4ParticleDefinition* particle = G4Particl <<  88     G4ParticleDefinition* particle
                                                   >>  89              = G4ParticleTable::GetParticleTable()->FindParticle("e-");
 85     fParticleGun->SetParticleDefinition(partic     90     fParticleGun->SetParticleDefinition(particle);
 86     fParticleGun->SetParticleEnergy(10 * eV);  <<  91     fParticleGun->SetParticleEnergy(10*eV);
 87     fParticleGun->SetParticlePosition(G4ThreeV     92     fParticleGun->SetParticlePosition(G4ThreeVector());
 88     fParticleGun->SetParticleMomentumDirection <<  93     fParticleGun->SetParticleMomentumDirection(G4ThreeVector(1,0,0));
 89   }                                                94   }
 90                                                    95 
 91   return true;                                     96   return true;
 92 }                                                  97 }
                                                   >>  98 
 93                                                    99