Geant4 Cross Reference |
1 // 1 2 // ******************************************* 3 // * License and Disclaimer 4 // * 5 // * The Geant4 software is copyright of th 6 // * the Geant4 Collaboration. It is provided 7 // * conditions of the Geant4 Software License 8 // * LICENSE and available at http://cern.ch/ 9 // * include a list of copyright holders. 10 // * 11 // * Neither the authors of this software syst 12 // * institutes,nor the agencies providing fin 13 // * work make any representation or warran 14 // * regarding this software system or assum 15 // * use. Please see the license in the file 16 // * for the full disclaimer and the limitatio 17 // * 18 // * This code implementation is the result 19 // * technical work of the GEANT4 collaboratio 20 // * By using, copying, modifying or distri 21 // * any work based on the software) you ag 22 // * use in resulting scientific publicati 23 // * acceptance of all terms of the Geant4 Sof 24 // ******************************************* 25 // 26 // This example is provided by the Geant4-DNA 27 // Any report or published results obtained us 28 // shall cite the following Geant4-DNA collabo 29 // Med. Phys. 37 (2010) 4692-4708 30 // Delage et al. PDB4DNA: implementation of DN 31 // Bank (PDB) description for 32 // simulations (submitted to 33 // The Geant4-DNA web site is available at htt 34 // 35 // 36 /// \file PrimaryGeneratorAction.cc 37 /// \brief Implementation of the PrimaryGenera 38 39 #include "PrimaryGeneratorAction.hh" 40 41 #include "G4Box.hh" 42 #include "G4Event.hh" 43 #include "G4LogicalVolume.hh" 44 #include "G4LogicalVolumeStore.hh" 45 #include "G4ParticleDefinition.hh" 46 #include "G4ParticleGun.hh" 47 #include "G4ParticleTable.hh" 48 #include "G4PhysicalConstants.hh" 49 #include "G4PhysicalVolumeStore.hh" 50 #include "G4SystemOfUnits.hh" 51 #include "Randomize.hh" 52 53 //....oooOO0OOooo........oooOO0OOooo........oo 54 55 PrimaryGeneratorAction::PrimaryGeneratorAction 56 { 57 G4int n_particle = 1; 58 fpParticleGun = new G4ParticleGun(n_particle 59 60 // default particle kinematic 61 62 G4ParticleDefinition* particle = G4ParticleT 63 fpParticleGun->SetParticleDefinition(particl 64 fpParticleGun->SetParticleMomentumDirection( 65 fpParticleGun->SetParticleEnergy(0.1 * MeV); 66 fpParticleGun->SetParticlePosition(G4ThreeVe 67 } 68 69 //....oooOO0OOooo........oooOO0OOooo........oo 70 71 PrimaryGeneratorAction::~PrimaryGeneratorActio 72 { 73 delete fpParticleGun; 74 } 75 76 //....oooOO0OOooo........oooOO0OOooo........oo 77 78 void PrimaryGeneratorAction::GeneratePrimaries 79 { 80 // In order to avoid dependence of PrimaryGe 81 // on DetectorConstruction class we get worl 82 // from G4LogicalVolumeStore 83 // 84 G4double boundXHalfLength = 0; 85 G4double boundYHalfLength = 0; 86 G4double boundZHalfLength = 0; 87 88 G4VPhysicalVolume* boundPV = G4PhysicalVolum 89 90 G4ThreeVector boundPos; 91 if (boundPV) { 92 boundPos = boundPV->GetTranslation(); 93 } 94 95 G4LogicalVolume* boundLV = G4LogicalVolumeSt 96 97 G4Box* boundBox = 0; 98 if (boundLV) { 99 boundBox = dynamic_cast<G4Box*>(boundLV->G 100 } 101 102 if (boundBox) { 103 boundXHalfLength = boundBox->GetXHalfLengt 104 boundYHalfLength = boundBox->GetYHalfLengt 105 boundZHalfLength = boundBox->GetZHalfLengt 106 107 // Set gun position 108 // Select a starting position on a sphere 109 // 110 G4double radius = 111 std::sqrt(boundXHalfLength * boundXHalfL 112 + boundZHalfLength * boundZHal 113 G4double cosTheta = 2 * G4UniformRand() - 114 G4double sinTheta = std::sqrt(1. - cosThet 115 G4double phi = twopi * G4UniformRand(); 116 117 G4ThreeVector positionStart(boundPos.x() + 118 boundPos.y() + 119 boundPos.z() + 120 121 fpParticleGun->SetParticlePosition(positio 122 123 // Set gun direction 124 // To compute the direction, select a poin 125 // 126 G4ThreeVector positionDir(boundPos.x() + b 127 boundPos.y() + b 128 boundPos.z() + b 129 130 fpParticleGun->SetParticleMomentumDirectio 131 } 132 else { 133 G4cerr << "Bounding volume not found." << 134 G4cerr << "Default particle kinematic used 135 } 136 137 fpParticleGun->GeneratePrimaryVertex(anEvent 138 } 139