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Geant4/examples/extended/medical/dna/pdb4dna/src/PrimaryGeneratorAction.cc

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Differences between /examples/extended/medical/dna/pdb4dna/src/PrimaryGeneratorAction.cc (Version 11.3.0) and /examples/extended/medical/dna/pdb4dna/src/PrimaryGeneratorAction.cc (Version 10.7.p1)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 // This example is provided by the Geant4-DNA      26 // This example is provided by the Geant4-DNA collaboration
 27 // Any report or published results obtained us     27 // Any report or published results obtained using the Geant4-DNA software
 28 // shall cite the following Geant4-DNA collabo     28 // shall cite the following Geant4-DNA collaboration publication:
 29 // Med. Phys. 37 (2010) 4692-4708                  29 // Med. Phys. 37 (2010) 4692-4708
 30 // Delage et al. PDB4DNA: implementation of DN     30 // Delage et al. PDB4DNA: implementation of DNA geometry from the Protein Data
 31 //                  Bank (PDB) description for     31 //                  Bank (PDB) description for Geant4-DNA Monte-Carlo
 32 //                  simulations (submitted to      32 //                  simulations (submitted to Comput. Phys. Commun.)
 33 // The Geant4-DNA web site is available at htt     33 // The Geant4-DNA web site is available at http://geant4-dna.org
 34 //                                                 34 //
 35 //                                                 35 //
 36 /// \file PrimaryGeneratorAction.cc                36 /// \file PrimaryGeneratorAction.cc
 37 /// \brief Implementation of the PrimaryGenera     37 /// \brief Implementation of the PrimaryGeneratorAction class
 38                                                    38 
 39 #include "PrimaryGeneratorAction.hh"               39 #include "PrimaryGeneratorAction.hh"
 40                                                    40 
 41 #include "G4Box.hh"                                41 #include "G4Box.hh"
 42 #include "G4Event.hh"                              42 #include "G4Event.hh"
 43 #include "G4LogicalVolume.hh"                      43 #include "G4LogicalVolume.hh"
 44 #include "G4LogicalVolumeStore.hh"                 44 #include "G4LogicalVolumeStore.hh"
 45 #include "G4ParticleDefinition.hh"                 45 #include "G4ParticleDefinition.hh"
 46 #include "G4ParticleGun.hh"                        46 #include "G4ParticleGun.hh"
 47 #include "G4ParticleTable.hh"                      47 #include "G4ParticleTable.hh"
 48 #include "G4PhysicalConstants.hh"                  48 #include "G4PhysicalConstants.hh"
 49 #include "G4PhysicalVolumeStore.hh"                49 #include "G4PhysicalVolumeStore.hh"
 50 #include "G4SystemOfUnits.hh"                      50 #include "G4SystemOfUnits.hh"
                                                   >>  51 
 51 #include "Randomize.hh"                            52 #include "Randomize.hh"
 52                                                    53 
 53 //....oooOO0OOooo........oooOO0OOooo........oo     54 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 54                                                    55 
 55 PrimaryGeneratorAction::PrimaryGeneratorAction <<  56 PrimaryGeneratorAction::PrimaryGeneratorAction()
                                                   >>  57 : G4VUserPrimaryGeneratorAction()
 56 {                                                  58 {
 57   G4int n_particle = 1;                            59   G4int n_particle = 1;
 58   fpParticleGun = new G4ParticleGun(n_particle <<  60   fpParticleGun  = new G4ParticleGun(n_particle);
 59                                                    61 
 60   // default particle kinematic                    62   // default particle kinematic
 61                                                    63 
 62   G4ParticleDefinition* particle = G4ParticleT <<  64   G4ParticleDefinition* particle
                                                   >>  65   = G4ParticleTable::GetParticleTable()->FindParticle("e-");
 63   fpParticleGun->SetParticleDefinition(particl     66   fpParticleGun->SetParticleDefinition(particle);
 64   fpParticleGun->SetParticleMomentumDirection( <<  67   fpParticleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,1.));
 65   fpParticleGun->SetParticleEnergy(0.1 * MeV); <<  68   fpParticleGun->SetParticleEnergy(0.1*MeV);
 66   fpParticleGun->SetParticlePosition(G4ThreeVe <<  69   fpParticleGun->SetParticlePosition(G4ThreeVector(0.*nm,0.*nm,0.*nm));
 67 }                                                  70 }
 68                                                    71 
 69 //....oooOO0OOooo........oooOO0OOooo........oo     72 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 70                                                    73 
 71 PrimaryGeneratorAction::~PrimaryGeneratorActio     74 PrimaryGeneratorAction::~PrimaryGeneratorAction()
 72 {                                                  75 {
 73   delete fpParticleGun;                            76   delete fpParticleGun;
 74 }                                                  77 }
 75                                                    78 
 76 //....oooOO0OOooo........oooOO0OOooo........oo     79 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 77                                                    80 
 78 void PrimaryGeneratorAction::GeneratePrimaries     81 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
 79 {                                                  82 {
 80   // In order to avoid dependence of PrimaryGe     83   // In order to avoid dependence of PrimaryGeneratorAction
 81   // on DetectorConstruction class we get worl     84   // on DetectorConstruction class we get world volume
 82   // from G4LogicalVolumeStore                     85   // from G4LogicalVolumeStore
 83   //                                               86   //
 84   G4double boundXHalfLength = 0;                   87   G4double boundXHalfLength = 0;
 85   G4double boundYHalfLength = 0;                   88   G4double boundYHalfLength = 0;
 86   G4double boundZHalfLength = 0;                   89   G4double boundZHalfLength = 0;
 87                                                    90 
 88   G4VPhysicalVolume* boundPV = G4PhysicalVolum <<  91   G4VPhysicalVolume* boundPV
                                                   >>  92   = G4PhysicalVolumeStore::GetInstance()->GetVolume("boundingPV");
 89                                                    93 
 90   G4ThreeVector boundPos;                          94   G4ThreeVector boundPos;
 91   if (boundPV) {                               <<  95   if ( boundPV )
                                                   >>  96   {
 92     boundPos = boundPV->GetTranslation();          97     boundPos = boundPV->GetTranslation();
 93   }                                                98   }
 94                                                    99 
 95   G4LogicalVolume* boundLV = G4LogicalVolumeSt << 100   G4LogicalVolume* boundLV
                                                   >> 101   = G4LogicalVolumeStore::GetInstance()->GetVolume("BoundingLV");
 96                                                   102 
 97   G4Box* boundBox = 0;                            103   G4Box* boundBox = 0;
 98   if (boundLV) {                               << 104   if ( boundLV )
 99     boundBox = dynamic_cast<G4Box*>(boundLV->G << 105   {
                                                   >> 106     boundBox = dynamic_cast< G4Box*>(boundLV->GetSolid());
100   }                                               107   }
101                                                   108 
102   if (boundBox) {                              << 109   if ( boundBox )
103     boundXHalfLength = boundBox->GetXHalfLengt << 110   {
104     boundYHalfLength = boundBox->GetYHalfLengt << 111     boundXHalfLength = boundBox->GetXHalfLength(); 
                                                   >> 112     boundYHalfLength = boundBox->GetYHalfLength(); 
105     boundZHalfLength = boundBox->GetZHalfLengt    113     boundZHalfLength = boundBox->GetZHalfLength();
106                                                   114 
107     // Set gun position                           115     // Set gun position
108     // Select a starting position on a sphere     116     // Select a starting position on a sphere including the target volume
109     //                                            117     //
110     G4double radius =                          << 118     G4double radius = std::sqrt(boundXHalfLength*boundXHalfLength+
111       std::sqrt(boundXHalfLength * boundXHalfL << 119         boundYHalfLength*boundYHalfLength+
112                 + boundZHalfLength * boundZHal << 120         boundZHalfLength*boundZHalfLength);
113     G4double cosTheta = 2 * G4UniformRand() -  << 121     G4double cosTheta = 2*G4UniformRand()-1;
114     G4double sinTheta = std::sqrt(1. - cosThet << 122     G4double sinTheta = std::sqrt(1.-cosTheta*cosTheta);
115     G4double phi = twopi * G4UniformRand();    << 123     G4double phi = twopi*G4UniformRand();
116                                                << 124 
117     G4ThreeVector positionStart(boundPos.x() + << 125     G4ThreeVector positionStart(boundPos.x()+radius*sinTheta*std::cos(phi),
118                                 boundPos.y() + << 126         boundPos.y()+radius*sinTheta*std::sin(phi),
119                                 boundPos.z() + << 127         boundPos.z()+radius*cosTheta);
120                                                   128 
121     fpParticleGun->SetParticlePosition(positio    129     fpParticleGun->SetParticlePosition(positionStart);
122                                                   130 
123     // Set gun direction                          131     // Set gun direction
124     // To compute the direction, select a poin    132     // To compute the direction, select a point inside the target volume
125     //                                            133     //
126     G4ThreeVector positionDir(boundPos.x() + b << 134     G4ThreeVector positionDir(
127                               boundPos.y() + b << 135         boundPos.x()+boundXHalfLength*(2*G4UniformRand()-1),
128                               boundPos.z() + b << 136         boundPos.y()+boundYHalfLength*(2*G4UniformRand()-1),
                                                   >> 137         boundPos.z()+boundZHalfLength*(2*G4UniformRand()-1));
129                                                   138 
130     fpParticleGun->SetParticleMomentumDirectio << 139     fpParticleGun->SetParticleMomentumDirection(
                                                   >> 140         (positionDir-positionStart).unit());
131   }                                               141   }
132   else {                                       << 142   else
                                                   >> 143   {
133     G4cerr << "Bounding volume not found." <<     144     G4cerr << "Bounding volume not found." << G4endl;
134     G4cerr << "Default particle kinematic used    145     G4cerr << "Default particle kinematic used" << G4endl;
135   }                                            << 146   } 
136                                                   147 
137   fpParticleGun->GeneratePrimaryVertex(anEvent    148   fpParticleGun->GeneratePrimaryVertex(anEvent);
138 }                                                 149 }
139                                                   150