Geant4 Cross Reference |
1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer 3 // * License and Disclaimer * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/ 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // This example is provided by the Geant4-DNA 26 // This example is provided by the Geant4-DNA collaboration 27 // Any report or published results obtained us 27 // Any report or published results obtained using the Geant4-DNA software 28 // shall cite the following Geant4-DNA collabo 28 // shall cite the following Geant4-DNA collaboration publication: 29 // Med. Phys. 37 (2010) 4692-4708 29 // Med. Phys. 37 (2010) 4692-4708 30 // Delage et al. PDB4DNA: implementation of DN 30 // Delage et al. PDB4DNA: implementation of DNA geometry from the Protein Data 31 // Bank (PDB) description for 31 // Bank (PDB) description for Geant4-DNA Monte-Carlo 32 // simulations (submitted to 32 // simulations (submitted to Comput. Phys. Commun.) 33 // The Geant4-DNA web site is available at htt 33 // The Geant4-DNA web site is available at http://geant4-dna.org 34 // 34 // 35 // 35 // 36 /// \file PrimaryGeneratorAction.cc 36 /// \file PrimaryGeneratorAction.cc 37 /// \brief Implementation of the PrimaryGenera 37 /// \brief Implementation of the PrimaryGeneratorAction class 38 38 39 #include "PrimaryGeneratorAction.hh" 39 #include "PrimaryGeneratorAction.hh" 40 40 41 #include "G4Box.hh" 41 #include "G4Box.hh" 42 #include "G4Event.hh" 42 #include "G4Event.hh" 43 #include "G4LogicalVolume.hh" 43 #include "G4LogicalVolume.hh" 44 #include "G4LogicalVolumeStore.hh" 44 #include "G4LogicalVolumeStore.hh" 45 #include "G4ParticleDefinition.hh" 45 #include "G4ParticleDefinition.hh" 46 #include "G4ParticleGun.hh" 46 #include "G4ParticleGun.hh" 47 #include "G4ParticleTable.hh" 47 #include "G4ParticleTable.hh" 48 #include "G4PhysicalConstants.hh" 48 #include "G4PhysicalConstants.hh" 49 #include "G4PhysicalVolumeStore.hh" 49 #include "G4PhysicalVolumeStore.hh" 50 #include "G4SystemOfUnits.hh" 50 #include "G4SystemOfUnits.hh" >> 51 51 #include "Randomize.hh" 52 #include "Randomize.hh" 52 53 53 //....oooOO0OOooo........oooOO0OOooo........oo 54 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 54 55 55 PrimaryGeneratorAction::PrimaryGeneratorAction << 56 PrimaryGeneratorAction::PrimaryGeneratorAction() >> 57 : G4VUserPrimaryGeneratorAction() 56 { 58 { 57 G4int n_particle = 1; 59 G4int n_particle = 1; 58 fpParticleGun = new G4ParticleGun(n_particle << 60 fpParticleGun = new G4ParticleGun(n_particle); 59 61 60 // default particle kinematic 62 // default particle kinematic 61 63 62 G4ParticleDefinition* particle = G4ParticleT << 64 G4ParticleDefinition* particle >> 65 = G4ParticleTable::GetParticleTable()->FindParticle("e-"); 63 fpParticleGun->SetParticleDefinition(particl 66 fpParticleGun->SetParticleDefinition(particle); 64 fpParticleGun->SetParticleMomentumDirection( << 67 fpParticleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,1.)); 65 fpParticleGun->SetParticleEnergy(0.1 * MeV); << 68 fpParticleGun->SetParticleEnergy(0.1*MeV); 66 fpParticleGun->SetParticlePosition(G4ThreeVe << 69 fpParticleGun->SetParticlePosition(G4ThreeVector(0.*nm,0.*nm,0.*nm)); 67 } 70 } 68 71 69 //....oooOO0OOooo........oooOO0OOooo........oo 72 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 70 73 71 PrimaryGeneratorAction::~PrimaryGeneratorActio 74 PrimaryGeneratorAction::~PrimaryGeneratorAction() 72 { 75 { 73 delete fpParticleGun; 76 delete fpParticleGun; 74 } 77 } 75 78 76 //....oooOO0OOooo........oooOO0OOooo........oo 79 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 77 80 78 void PrimaryGeneratorAction::GeneratePrimaries 81 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) 79 { 82 { 80 // In order to avoid dependence of PrimaryGe 83 // In order to avoid dependence of PrimaryGeneratorAction 81 // on DetectorConstruction class we get worl 84 // on DetectorConstruction class we get world volume 82 // from G4LogicalVolumeStore 85 // from G4LogicalVolumeStore 83 // 86 // 84 G4double boundXHalfLength = 0; 87 G4double boundXHalfLength = 0; 85 G4double boundYHalfLength = 0; 88 G4double boundYHalfLength = 0; 86 G4double boundZHalfLength = 0; 89 G4double boundZHalfLength = 0; 87 90 88 G4VPhysicalVolume* boundPV = G4PhysicalVolum << 91 G4VPhysicalVolume* boundPV >> 92 = G4PhysicalVolumeStore::GetInstance()->GetVolume("boundingPV"); 89 93 90 G4ThreeVector boundPos; 94 G4ThreeVector boundPos; 91 if (boundPV) { << 95 if ( boundPV ) >> 96 { 92 boundPos = boundPV->GetTranslation(); 97 boundPos = boundPV->GetTranslation(); 93 } 98 } 94 99 95 G4LogicalVolume* boundLV = G4LogicalVolumeSt << 100 G4LogicalVolume* boundLV >> 101 = G4LogicalVolumeStore::GetInstance()->GetVolume("BoundingLV"); 96 102 97 G4Box* boundBox = 0; 103 G4Box* boundBox = 0; 98 if (boundLV) { << 104 if ( boundLV ) 99 boundBox = dynamic_cast<G4Box*>(boundLV->G << 105 { >> 106 boundBox = dynamic_cast< G4Box*>(boundLV->GetSolid()); 100 } 107 } 101 108 102 if (boundBox) { << 109 if ( boundBox ) 103 boundXHalfLength = boundBox->GetXHalfLengt << 110 { 104 boundYHalfLength = boundBox->GetYHalfLengt << 111 boundXHalfLength = boundBox->GetXHalfLength(); >> 112 boundYHalfLength = boundBox->GetYHalfLength(); 105 boundZHalfLength = boundBox->GetZHalfLengt 113 boundZHalfLength = boundBox->GetZHalfLength(); 106 114 107 // Set gun position 115 // Set gun position 108 // Select a starting position on a sphere 116 // Select a starting position on a sphere including the target volume 109 // 117 // 110 G4double radius = << 118 G4double radius = std::sqrt(boundXHalfLength*boundXHalfLength+ 111 std::sqrt(boundXHalfLength * boundXHalfL << 119 boundYHalfLength*boundYHalfLength+ 112 + boundZHalfLength * boundZHal << 120 boundZHalfLength*boundZHalfLength); 113 G4double cosTheta = 2 * G4UniformRand() - << 121 G4double cosTheta = 2*G4UniformRand()-1; 114 G4double sinTheta = std::sqrt(1. - cosThet << 122 G4double sinTheta = std::sqrt(1.-cosTheta*cosTheta); 115 G4double phi = twopi * G4UniformRand(); << 123 G4double phi = twopi*G4UniformRand(); 116 << 124 117 G4ThreeVector positionStart(boundPos.x() + << 125 G4ThreeVector positionStart(boundPos.x()+radius*sinTheta*std::cos(phi), 118 boundPos.y() + << 126 boundPos.y()+radius*sinTheta*std::sin(phi), 119 boundPos.z() + << 127 boundPos.z()+radius*cosTheta); 120 128 121 fpParticleGun->SetParticlePosition(positio 129 fpParticleGun->SetParticlePosition(positionStart); 122 130 123 // Set gun direction 131 // Set gun direction 124 // To compute the direction, select a poin 132 // To compute the direction, select a point inside the target volume 125 // 133 // 126 G4ThreeVector positionDir(boundPos.x() + b << 134 G4ThreeVector positionDir( 127 boundPos.y() + b << 135 boundPos.x()+boundXHalfLength*(2*G4UniformRand()-1), 128 boundPos.z() + b << 136 boundPos.y()+boundYHalfLength*(2*G4UniformRand()-1), >> 137 boundPos.z()+boundZHalfLength*(2*G4UniformRand()-1)); 129 138 130 fpParticleGun->SetParticleMomentumDirectio << 139 fpParticleGun->SetParticleMomentumDirection( >> 140 (positionDir-positionStart).unit()); 131 } 141 } 132 else { << 142 else >> 143 { 133 G4cerr << "Bounding volume not found." << 144 G4cerr << "Bounding volume not found." << G4endl; 134 G4cerr << "Default particle kinematic used 145 G4cerr << "Default particle kinematic used" << G4endl; 135 } << 146 } 136 147 137 fpParticleGun->GeneratePrimaryVertex(anEvent 148 fpParticleGun->GeneratePrimaryVertex(anEvent); 138 } 149 } 139 150