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Geant4/examples/extended/medical/dna/neuron/src/PrimaryGeneratorAction.cc

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Differences between /examples/extended/medical/dna/neuron/src/PrimaryGeneratorAction.cc (Version 11.3.0) and /examples/extended/medical/dna/neuron/src/PrimaryGeneratorAction.cc (Version 10.7.p4)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 // This example is provided by the Geant4-DNA      26 // This example is provided by the Geant4-DNA collaboration
 27 // Any report or published results obtained us     27 // Any report or published results obtained using the Geant4-DNA software
 28 // shall cite the following Geant4-DNA collabo     28 // shall cite the following Geant4-DNA collaboration publication:
 29 // Med. Phys. 37 (2010) 4692-4708                  29 // Med. Phys. 37 (2010) 4692-4708
 30 // and papers                                      30 // and papers
 31 // M. Batmunkh et al. J Radiat Res Appl Sci 8      31 // M. Batmunkh et al. J Radiat Res Appl Sci 8 (2015) 498-507
 32 // O. Belov et al. Physica Medica 32 (2016) 15     32 // O. Belov et al. Physica Medica 32 (2016) 1510-1520
 33 // The Geant4-DNA web site is available at htt     33 // The Geant4-DNA web site is available at http://geant4-dna.org
 34 //                                             <<  34 // 
 35 // -------------------------------------------     35 // -------------------------------------------------------------------
 36 // November 2016                                   36 // November 2016
 37 // -------------------------------------------     37 // -------------------------------------------------------------------
 38 //                                                 38 //
 39 /// \file PrimaryGeneratorAction.cc            <<  39 /// \file PrimaryGeneratorAction.cc 
 40 /// \brief Implementation of the PrimaryGenera     40 /// \brief Implementation of the PrimaryGeneratorAction class
 41                                                    41 
 42 #include "PrimaryGeneratorAction.hh"               42 #include "PrimaryGeneratorAction.hh"
 43                                                << 
 44 #include "G4SystemOfUnits.hh"                      43 #include "G4SystemOfUnits.hh"
 45 //                                                 44 //
 46 #include "CommandLineParser.hh"                    45 #include "CommandLineParser.hh"
 47                                                <<  46 #include "G4ParticleTable.hh"
 48 #include "G4Box.hh"                            <<  47 #include "G4ParticleGun.hh"
                                                   >>  48 #include "G4ParticleDefinition.hh"
                                                   >>  49 #include "G4PhysicalConstants.hh"
                                                   >>  50 #include "Randomize.hh"
 49 #include "G4Event.hh"                              51 #include "G4Event.hh"
                                                   >>  52 #include "G4Box.hh"
                                                   >>  53 #include "G4Orb.hh"
 50 #include "G4LogicalVolume.hh"                      54 #include "G4LogicalVolume.hh"
 51 #include "G4LogicalVolumeStore.hh"                 55 #include "G4LogicalVolumeStore.hh"
 52 #include "G4Orb.hh"                            << 
 53 #include "G4ParticleDefinition.hh"             << 
 54 #include "G4ParticleGun.hh"                    << 
 55 #include "G4PhysicalConstants.hh"              << 
 56 #include "G4PhysicalVolumeStore.hh"            << 
 57 #include "G4Proton.hh"                         << 
 58 #include "G4VPhysicalVolume.hh"                    56 #include "G4VPhysicalVolume.hh"
 59 #include "Randomize.hh"                        <<  57 #include "G4PhysicalVolumeStore.hh"
 60                                                    58 
 61 using namespace G4DNAPARSER;                   <<  59 using namespace G4DNAPARSER ;
 62                                                    60 
 63 //....oooOO0OOooo........oooOO0OOooo........oo     61 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 64                                                    62 
 65 PrimaryGeneratorAction::PrimaryGeneratorAction <<  63 PrimaryGeneratorAction::PrimaryGeneratorAction():
                                                   >>  64 G4VUserPrimaryGeneratorAction()
 66 {                                                  65 {
 67   G4int n_particle = 1;                            66   G4int n_particle = 1;
 68   fpParticleGun = new G4ParticleGun(n_particle <<  67   fpParticleGun  = new G4ParticleGun(n_particle);
 69   //                                               68   //
 70   G4ParticleDefinition* particle = G4Proton::P <<  69   G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
                                                   >>  70   G4ParticleDefinition* particle = particleTable->FindParticle("proton");
 71   fpParticleGun->SetParticleDefinition(particl     71   fpParticleGun->SetParticleDefinition(particle);
 72   // default gun parameters                        72   // default gun parameters
 73   fpParticleGun->SetParticleEnergy(10. * MeV); <<  73   fpParticleGun->SetParticleEnergy(10.*MeV);   
 74   fpParticleGun->SetParticleMomentumDirection( <<  74   fpParticleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,1.));
 75   fpParticleGun->SetParticlePosition(G4ThreeVe <<  75   fpParticleGun->SetParticlePosition(G4ThreeVector(0.,0.,0.*um));
 76 }                                                  76 }
 77                                                    77 
 78 //....oooOO0OOooo........oooOO0OOooo........oo     78 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 79                                                    79 
 80 PrimaryGeneratorAction::~PrimaryGeneratorActio     80 PrimaryGeneratorAction::~PrimaryGeneratorAction()
 81 {                                                  81 {
 82   delete fpParticleGun;                            82   delete fpParticleGun;
 83 }                                                  83 }
 84                                                    84 
 85 //....oooOO0OOooo........oooOO0OOooo........oo     85 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 86                                                    86 
 87 void PrimaryGeneratorAction::GeneratePrimaries     87 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
 88 {                                                  88 {
 89   // Initial kinetic energy of particles beam  <<  89    
 90                                                <<  90   // Initial kinetic energy of particles beam as Gaussion distribution! 
                                                   >>  91   
 91   // G4double Ekin = 10.*MeV;                      92   // G4double Ekin = 10.*MeV;
 92   // G4double deltaEkin = 9.0955e-5*MeV;       <<  93   // G4double deltaEkin = 9.0955e-5*MeV;   
 93   // fpParticleGun->SetParticleEnergy(G4RandGa <<  94   // fpParticleGun->SetParticleEnergy(G4RandGauss::shoot(Ekin,deltaEkin)); 
 94                                                <<  95    
 95   // In order to avoid dependence of PrimaryGe     96   // In order to avoid dependence of PrimaryGeneratorAction
 96   // on DetectorConstruction class we get worl     97   // on DetectorConstruction class we get world volume
 97   // from G4LogicalVolumeStore                     98   // from G4LogicalVolumeStore
 98                                                    99 
 99   // We included three options for particles d    100   // We included three options for particles direction:
100                                                << 101   
101   G4double mediumRadius = 0.;                  << 102   G4double mediumRadius     = 0.;
102   G4double boundingXHalfLength = 0.;              103   G4double boundingXHalfLength = 0.;
103   G4double boundingYHalfLength = 0.;              104   G4double boundingYHalfLength = 0.;
104   G4double boundingZHalfLength = 0.;           << 105   G4double boundingZHalfLength = 0.; 
105   G4LogicalVolume* mediumLV = G4LogicalVolumeS << 106   G4LogicalVolume* mediumLV
106   G4LogicalVolume* boundingLV = G4LogicalVolum << 107   = G4LogicalVolumeStore::GetInstance()->GetVolume("Medium");  
107   G4Orb* mediumSphere = 0;                     << 108   G4LogicalVolume* boundingLV
108   G4Box* boundingSlice = 0;                    << 109   = G4LogicalVolumeStore::GetInstance()->GetVolume("BoundingSlice");  
109   if (mediumLV && boundingLV) {                << 110   G4Orb* mediumSphere  = 0;
110     mediumSphere = dynamic_cast<G4Orb*>(medium << 111   G4Box* boundingSlice = 0;  
111     boundingSlice = dynamic_cast<G4Box*>(bound << 112   if ( mediumLV && boundingLV)
112   }                                            << 113   {
113   if (mediumSphere && boundingSlice) {         << 114    mediumSphere = dynamic_cast< G4Orb*>(mediumLV->GetSolid());
114     mediumRadius = mediumSphere->GetRadius();  << 115    boundingSlice = dynamic_cast< G4Box*>(boundingLV->GetSolid());
115     boundingXHalfLength = boundingSlice->GetXH << 116   } 
116     boundingYHalfLength = boundingSlice->GetYH << 117   if ( mediumSphere && boundingSlice)
                                                   >> 118   {
                                                   >> 119     mediumRadius   = mediumSphere->GetRadius();
                                                   >> 120     boundingXHalfLength = boundingSlice->GetXHalfLength(); 
                                                   >> 121     boundingYHalfLength = boundingSlice->GetYHalfLength(); 
117     boundingZHalfLength = boundingSlice->GetZH    122     boundingZHalfLength = boundingSlice->GetZHalfLength();
118                                                << 123  
119     /// a) Partilces directed to "square" on t << 124   /// a) Partilces directed to "square" on the XY plane of bounding slice 
120     ///   (or YZ, XZ)                          << 125   ///   (or YZ, XZ) 
121                                                << 126  
122     if (CommandLineParser::GetParser()->GetCom << 127     if ( CommandLineParser::GetParser()->GetCommandIfActive("-sXY"))
123       // INITIAL BEAM DIVERGENCE               << 128      {
124       fpParticleGun->SetParticleMomentumDirect << 129    //G4cerr << " Initial beam position uniformly spread on a square! " 
125       // // INITIAL BEAM POSITION              << 130    //      << G4endl;
126       fpParticleGun->SetParticlePosition(G4Thr << 131     // INITIAL BEAM DIVERGENCE
127         CLHEP::RandFlat::shoot(-boundingXHalfL << 132     fpParticleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,1.)); 
128         CLHEP::RandFlat::shoot(-boundingYHalfL << 133     // // INITIAL BEAM POSITION
129     }                                          << 134     fpParticleGun->SetParticlePosition(G4ThreeVector(
130                                                << 135     CLHEP::RandFlat::shoot(-boundingXHalfLength,boundingXHalfLength),
131     /// b) Partilces directed to "disk" on the << 136     CLHEP::RandFlat::shoot(-boundingYHalfLength,boundingYHalfLength),
132     ///    bounding slice (or YZ, XZ)          << 137     -mediumRadius));
133                                                << 138    // Surface area of a square 
134     else if (CommandLineParser::GetParser()->G << 139     // fGunArea = 4*boundingXHalfLength*boundingYHalfLength ;
135       fpParticleGun->SetParticleMomentumDirect << 140     //G4cerr << " Particle Fluence Area on a Square (um2) =  " 
136       G4double x0, y0, z0;                     << 141     //       <<fGunArea / (um*um)<< G4endl;
137       x0 = 100. * mm;                          << 142      }
138       y0 = 100. * mm;                          << 143 
139       z0 = -mediumRadius;  // mediumRadius;    << 144   /// b) Partilces directed to "disk" on the XY plane of 
140       while (!(std::sqrt(x0 * x0 + y0 * y0) <= << 145   ///    bounding slice (or YZ, XZ) 
141         x0 = CLHEP::RandFlat::shoot(-mediumRad << 146 
142         y0 = CLHEP::RandFlat::shoot(-mediumRad << 147     else if ( CommandLineParser::GetParser()->GetCommandIfActive("-dXY"))
143       }                                        << 148      {
144       fpParticleGun->SetParticlePosition(G4Thr << 149     //G4cerr << " Initial beam position uniformly spread on a disk! " 
145     }                                          << 150     //       << G4endl;
146                                                << 151     fpParticleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,1.)); 
147     /// c) Partilces directed towards the boun << 152     G4double x0,y0,z0;
148     // Select a starting position on a sphere  << 153     x0 = 100.*mm;
149     // target volume and neuron morphology     << 154     y0 = 100.*mm;
150     else {                                     << 155     z0 = -mediumRadius; // mediumRadius;
151       G4double cosTheta = 2. * G4UniformRand() << 156     while (! (std::sqrt(x0*x0+y0*y0)<= mediumRadius) )
152       G4double sinTheta = std::sqrt(1. - cosTh << 157     {
153       G4double phi = twopi * G4UniformRand();  << 158      x0 = CLHEP::RandFlat::shoot(-mediumRadius,mediumRadius);
154       G4ThreeVector positionStart(mediumRadius << 159      y0 = CLHEP::RandFlat::shoot(-mediumRadius,mediumRadius); 
155                                   mediumRadius << 160     }  
156       fpParticleGun->SetParticlePosition(posit << 161     fpParticleGun->SetParticlePosition(G4ThreeVector(x0, y0,z0));     
157       // To compute the direction, select a po << 162    // Surface area of a disk 
158       G4ThreeVector positionDir(boundingXHalfL << 163    // fGunArea = pi*mediumRadius*mediumRadius ;
159                                 boundingYHalfL << 164    // G4cerr << " Particle Fluence Area on a Disk (um2) =  " 
160                                 boundingZHalfL << 165    //        <<fGunArea / (um*um)<< G4endl;
161       fpParticleGun->SetParticleMomentumDirect << 166 
162       // Surface area of sphere                << 167      } 
163       fGunArea = 4. * pi * mediumRadius * medi << 168  
164     }                                          << 169   /// c) Partilces directed towards the bounding slice (default option!) 
                                                   >> 170    // Select a starting position on a sphere including the 
                                                   >> 171    // target volume and neuron morphology
                                                   >> 172    else 
                                                   >> 173    {
                                                   >> 174    //G4cerr << " Initial beam position uniformly spread on a sphere! "<< G4endl;
                                                   >> 175     G4double cosTheta = 2.*G4UniformRand()-1;
                                                   >> 176     G4double sinTheta = std::sqrt(1.-cosTheta*cosTheta);
                                                   >> 177     G4double phi = twopi*G4UniformRand();
                                                   >> 178     G4ThreeVector positionStart(mediumRadius*sinTheta*std::cos(phi),
                                                   >> 179         mediumRadius*sinTheta*std::sin(phi),
                                                   >> 180         mediumRadius*cosTheta);  
                                                   >> 181     fpParticleGun->SetParticlePosition(positionStart); 
                                                   >> 182     // To compute the direction, select a point inside the target volume
                                                   >> 183     G4ThreeVector positionDir(
                                                   >> 184         boundingXHalfLength*(2.*G4UniformRand()-1),
                                                   >> 185         boundingYHalfLength*(2.*G4UniformRand()-1),
                                                   >> 186         boundingZHalfLength*(2.*G4UniformRand()-1));
                                                   >> 187     fpParticleGun->SetParticleMomentumDirection(
                                                   >> 188         (positionDir-positionStart).unit());
                                                   >> 189    // Surface area of sphere 
                                                   >> 190     fGunArea = 4.*pi*mediumRadius*mediumRadius ;
                                                   >> 191    //  G4cerr << " Particle Fluence Area on sphere (um2) =  " 
                                                   >> 192    //         <<fGunArea / (um*um)<< G4endl; 
                                                   >> 193  }
                                                   >> 194   
165   }                                               195   }
166   else {                                       << 196   else
                                                   >> 197   {
167     G4cerr << "Bounding slice volume not found    198     G4cerr << "Bounding slice volume not found!" << G4endl;
168     G4cerr << "Default particle kinematic used    199     G4cerr << "Default particle kinematic used" << G4endl;
169   }                                            << 200   }  
170                                                   201 
171   fpParticleGun->GeneratePrimaryVertex(anEvent    202   fpParticleGun->GeneratePrimaryVertex(anEvent);
172 }                                                 203 }
173                                                   204