Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // This example is provided by the Geant4-DNA 26 // This example is provided by the Geant4-DNA collaboration 27 // Any report or published results obtained us << 27 // Any report or published results obtained using the Geant4-DNA software 28 // shall cite the following Geant4-DNA collabo << 28 // shall cite the following Geant4-DNA collaboration publication: 29 // Med. Phys. 45 (2018) e722-e739 << 30 // Phys. Med. 31 (2015) 861-874 << 31 // Med. Phys. 37 (2010) 4692-4708 29 // Med. Phys. 37 (2010) 4692-4708 32 // Int. J. Model. Simul. Sci. Comput. 1 (2010) << 33 // The Geant4-DNA web site is available at htt 30 // The Geant4-DNA web site is available at http://geant4-dna.org 34 // 31 // >> 32 // $Id: PrimaryGeneratorAction.cc 68058 2013-03-13 14:47:43Z gcosmo $ >> 33 // 35 /// \file PrimaryGeneratorAction.cc 34 /// \file PrimaryGeneratorAction.cc 36 /// \brief Implementation of the PrimaryGenera 35 /// \brief Implementation of the PrimaryGeneratorAction class 37 36 38 #include "PrimaryGeneratorAction.hh" 37 #include "PrimaryGeneratorAction.hh" 39 38 40 #include "G4ParticleGun.hh" 39 #include "G4ParticleGun.hh" 41 #include "G4ParticleTable.hh" 40 #include "G4ParticleTable.hh" 42 #include "G4RandomDirection.hh" << 43 #include "G4SystemOfUnits.hh" 41 #include "G4SystemOfUnits.hh" 44 42 >> 43 //#include "Randomize.hh" >> 44 45 //....oooOO0OOooo........oooOO0OOooo........oo 45 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 46 46 47 PrimaryGeneratorAction::PrimaryGeneratorAction << 47 PrimaryGeneratorAction::PrimaryGeneratorAction() >> 48 : G4VUserPrimaryGeneratorAction() 48 { 49 { 49 G4int nofParticles = 1; 50 G4int nofParticles = 1; 50 fParticleGun = std::make_unique<G4ParticleGu << 51 fParticleGun = new G4ParticleGun(nofParticles); 51 52 52 G4ParticleDefinition* particleDefinition = << 53 // default particle kinematic 53 G4ParticleTable::GetParticleTable()->FindP << 54 >> 55 G4ParticleDefinition* particleDefinition >> 56 = G4ParticleTable::GetParticleTable()->FindParticle("e-"); 54 57 55 fParticleGun->SetParticleDefinition(particle 58 fParticleGun->SetParticleDefinition(particleDefinition); 56 fParticleGun->SetParticleMomentumDirection(G << 59 fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,1.)); 57 fParticleGun->SetParticleEnergy(1 * keV); << 60 fParticleGun->SetParticleEnergy(1*keV); 58 } 61 } 59 62 60 //....oooOO0OOooo........oooOO0OOooo........oo 63 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 61 64 62 PrimaryGeneratorAction::~PrimaryGeneratorActio << 65 PrimaryGeneratorAction::~PrimaryGeneratorAction() >> 66 { >> 67 delete fParticleGun; >> 68 } 63 69 64 //....oooOO0OOooo........oooOO0OOooo........oo 70 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 65 71 66 void PrimaryGeneratorAction::GeneratePrimaries 72 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) 67 { 73 { 68 fParticleGun->SetParticlePosition(G4ThreeVec << 74 // This function is called at the begining of event 69 75 70 fParticleGun->SetParticleMomentumDirection(G << 76 fParticleGun->SetParticlePosition(G4ThreeVector(0., 0., 0.)); 71 77 72 fParticleGun->GeneratePrimaryVertex(anEvent) 78 fParticleGun->GeneratePrimaryVertex(anEvent); 73 } 79 } 74 80 75 //....oooOO0OOooo........oooOO0OOooo........oo 81 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 76 82