Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // This example is provided by the Geant4-DNA 26 // This example is provided by the Geant4-DNA collaboration 27 // Any report or published results obtained us 27 // Any report or published results obtained using the Geant4-DNA software 28 // shall cite the following Geant4-DNA collabo 28 // shall cite the following Geant4-DNA collaboration publication: 29 // Med. Phys. 37 (2010) 4692-4708 29 // Med. Phys. 37 (2010) 4692-4708 30 // The Geant4-DNA web site is available at htt 30 // The Geant4-DNA web site is available at http://geant4-dna.org 31 // 31 // 32 // 32 // 33 /// \file DetectorConstruction.cc 33 /// \file DetectorConstruction.cc 34 /// \brief Implementation of the DetectorConst 34 /// \brief Implementation of the DetectorConstruction class 35 35 36 #include "DetectorConstruction.hh" 36 #include "DetectorConstruction.hh" 37 37 38 #include "G4Box.hh" 38 #include "G4Box.hh" 39 #include "G4NistManager.hh" 39 #include "G4NistManager.hh" 40 #include "G4PVPlacement.hh" 40 #include "G4PVPlacement.hh" 41 #include "G4RunManager.hh" 41 #include "G4RunManager.hh" 42 #include "G4SystemOfUnits.hh" 42 #include "G4SystemOfUnits.hh" 43 #include "G4VPhysicalVolume.hh" << 44 #include "G4VisAttributes.hh" 43 #include "G4VisAttributes.hh" >> 44 #include "G4VPhysicalVolume.hh" 45 45 46 //....oooOO0OOooo........oooOO0OOooo........oo 46 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 47 47 48 DetectorConstruction::DetectorConstruction() : << 48 DetectorConstruction::DetectorConstruction(): >> 49 fpDefaultMaterial(0),fpWaterMaterial(0) >> 50 { >> 51 } 49 52 50 //....oooOO0OOooo........oooOO0OOooo........oo 53 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 51 54 52 DetectorConstruction::~DetectorConstruction() << 55 DetectorConstruction::~DetectorConstruction() >> 56 { >> 57 } 53 58 54 //....oooOO0OOooo........oooOO0OOooo........oo 59 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 55 60 56 G4VPhysicalVolume* DetectorConstruction::Const 61 G4VPhysicalVolume* DetectorConstruction::Construct() 57 { 62 { 58 DefineMaterials(); 63 DefineMaterials(); 59 return ConstructVolumes(); 64 return ConstructVolumes(); 60 } 65 } 61 66 62 //....oooOO0OOooo........oooOO0OOooo........oo 67 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 63 68 64 void DetectorConstruction::DefineMaterials() 69 void DetectorConstruction::DefineMaterials() 65 { << 70 { 66 G4NistManager* nistManager = G4NistManager:: 71 G4NistManager* nistManager = G4NistManager::Instance(); 67 72 68 nistManager->FindOrBuildMaterial("G4_WATER", 73 nistManager->FindOrBuildMaterial("G4_WATER", false); 69 fpWaterMaterial = G4Material::GetMaterial("G 74 fpWaterMaterial = G4Material::GetMaterial("G4_WATER"); 70 75 71 nistManager->FindOrBuildMaterial("G4_AIR", f 76 nistManager->FindOrBuildMaterial("G4_AIR", false); 72 fpDefaultMaterial = G4Material::GetMaterial( 77 fpDefaultMaterial = G4Material::GetMaterial("G4_AIR"); 73 } 78 } 74 79 75 //....oooOO0OOooo........oooOO0OOooo........oo 80 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 76 81 77 G4VPhysicalVolume* DetectorConstruction::Const 82 G4VPhysicalVolume* DetectorConstruction::ConstructVolumes() 78 { 83 { 79 // World 84 // World 80 G4double worldSize = 2 * micrometer; << 85 G4double worldSize = 2*micrometer; 81 86 82 G4Box* solidWorld = new G4Box("World", world << 87 G4Box* solidWorld = new G4Box("World", 83 G4LogicalVolume* logicWorld = new G4LogicalV << 88 worldSize/2., 84 G4VPhysicalVolume* physiWorld = << 89 worldSize/2., 85 new G4PVPlacement(0, G4ThreeVector(), "Wor << 90 worldSize/2.); >> 91 G4LogicalVolume* logicWorld = new G4LogicalVolume(solidWorld, >> 92 fpDefaultMaterial, >> 93 "World"); >> 94 G4VPhysicalVolume* physiWorld = new G4PVPlacement(0, >> 95 G4ThreeVector(), >> 96 "World", >> 97 logicWorld, >> 98 0, >> 99 false, >> 100 0); 86 // Target Box 101 // Target Box 87 // from Francis et al. Comput. Meth. Program 102 // from Francis et al. Comput. Meth. Programs. Biomed. 2011 101(3) 88 G4double targetSizeXY = 1 * micrometer; << 103 G4double targetSizeXY=1*micrometer; 89 G4double targetSizeZ = 0.5 * micrometer; << 104 G4double targetSizeZ=0.5*micrometer; 90 105 91 G4Box* solidTarget = new G4Box("Target", tar << 106 G4Box* solidTarget 92 G4LogicalVolume* logicTarget = new G4Logical << 107 = new G4Box("Target", targetSizeXY/2.,targetSizeXY/2.,targetSizeZ/2.); 93 new G4PVPlacement(0, G4ThreeVector(), "Targe << 108 G4LogicalVolume* logicTarget >> 109 = new G4LogicalVolume(solidTarget, fpWaterMaterial, "Target"); >> 110 new G4PVPlacement(0, >> 111 G4ThreeVector(), >> 112 "Target", >> 113 logicTarget, >> 114 physiWorld, >> 115 false, >> 116 0); 94 117 95 // Visualization attributes 118 // Visualization attributes 96 G4VisAttributes* worldVisAtt = new G4VisAttr << 119 G4VisAttributes* worldVisAtt= new G4VisAttributes(G4Colour(1.0,1.0,1.0)); 97 worldVisAtt->SetVisibility(true); 120 worldVisAtt->SetVisibility(true); 98 logicWorld->SetVisAttributes(worldVisAtt); 121 logicWorld->SetVisAttributes(worldVisAtt); 99 122 100 G4VisAttributes* targetVisAtt = new G4VisAtt << 123 G4VisAttributes* targetVisAtt = new G4VisAttributes(G4Colour(0.0,1.0,0.0)); 101 targetVisAtt->SetVisibility(true); 124 targetVisAtt->SetVisibility(true); 102 targetVisAtt->SetForceAuxEdgeVisible(true); 125 targetVisAtt->SetForceAuxEdgeVisible(true); 103 logicTarget->SetVisAttributes(targetVisAtt); 126 logicTarget->SetVisAttributes(targetVisAtt); 104 127 105 // always return the world volume << 128 //always return the world volume 106 return physiWorld; 129 return physiWorld; 107 } 130 } >> 131 108 132