Geant4 Cross Reference |
1 // 1 2 // ******************************************* 3 // * License and Disclaimer 4 // * 5 // * The Geant4 software is copyright of th 6 // * the Geant4 Collaboration. It is provided 7 // * conditions of the Geant4 Software License 8 // * LICENSE and available at http://cern.ch/ 9 // * include a list of copyright holders. 10 // * 11 // * Neither the authors of this software syst 12 // * institutes,nor the agencies providing fin 13 // * work make any representation or warran 14 // * regarding this software system or assum 15 // * use. Please see the license in the file 16 // * for the full disclaimer and the limitatio 17 // * 18 // * This code implementation is the result 19 // * technical work of the GEANT4 collaboratio 20 // * By using, copying, modifying or distri 21 // * any work based on the software) you ag 22 // * use in resulting scientific publicati 23 // * acceptance of all terms of the Geant4 Sof 24 // ******************************************* 25 // 26 // This example is provided by the Geant4-DNA 27 // Any report or published results obtained us 28 // shall cite the following Geant4-DNA collabo 29 // Med. Phys. 37 (2010) 4692-4708 30 // J. Comput. Phys. 274 (2014) 841-882 31 // The Geant4-DNA web site is available at htt 32 // 33 // $Id$ 34 // 35 /// \file PrimaryGeneratorAction.cc 36 /// \brief Implementation of the PrimaryGenera 37 38 #include "PrimaryGeneratorAction.hh" 39 40 #include "G4ParticleDefinition.hh" 41 #include "G4ParticleGun.hh" 42 #include "G4ParticleTable.hh" 43 #include "G4SystemOfUnits.hh" 44 45 //....oooOO0OOooo........oooOO0OOooo........oo 46 47 PrimaryGeneratorAction::PrimaryGeneratorAction 48 { 49 G4int n_particle = 1; 50 fParticleGun = new G4ParticleGun(n_particle) 51 52 // default particle kinematic 53 G4ParticleTable* particleTable = G4ParticleT 54 G4ParticleDefinition* particle = particleTab 55 fParticleGun->SetParticleDefinition(particle 56 fParticleGun->SetParticlePosition(G4ThreeVec 57 fParticleGun->SetParticleEnergy(100 * keV); 58 fParticleGun->SetParticleMomentumDirection(G 59 } 60 61 //....oooOO0OOooo........oooOO0OOooo........oo 62 63 PrimaryGeneratorAction::~PrimaryGeneratorActio 64 { 65 delete fParticleGun; 66 } 67 68 //....oooOO0OOooo........oooOO0OOooo........oo 69 70 void PrimaryGeneratorAction::GeneratePrimaries 71 { 72 fParticleGun->GeneratePrimaryVertex(anEvent) 73 } 74 75 //....oooOO0OOooo........oooOO0OOooo........oo 76