Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // This example is provided by the Geant4-DNA 26 // This example is provided by the Geant4-DNA collaboration 27 // Any report or published results obtained us 27 // Any report or published results obtained using the Geant4-DNA software 28 // shall cite the following Geant4-DNA collabo 28 // shall cite the following Geant4-DNA collaboration publication: 29 // Med. Phys. 37 (2010) 4692-4708 29 // Med. Phys. 37 (2010) 4692-4708 30 // J. Comput. Phys. 274 (2014) 841-882 30 // J. Comput. Phys. 274 (2014) 841-882 31 // The Geant4-DNA web site is available at htt 31 // The Geant4-DNA web site is available at http://geant4-dna.org 32 // 32 // >> 33 // $Id$ 33 // 34 // 34 /// \file DetectorConstruction.cc 35 /// \file DetectorConstruction.cc 35 /// \brief Implementation of the DetectorConst 36 /// \brief Implementation of the DetectorConstruction class 36 37 37 #include "DetectorConstruction.hh" 38 #include "DetectorConstruction.hh" >> 39 #include "G4SystemOfUnits.hh" >> 40 >> 41 #include "G4ProductionCuts.hh" 38 42 39 #include "G4LogicalVolume.hh" << 40 #include "G4Material.hh" << 41 #include "G4NistManager.hh" 43 #include "G4NistManager.hh" >> 44 #include "G4Material.hh" >> 45 42 #include "G4Orb.hh" 46 #include "G4Orb.hh" >> 47 #include "G4VPhysicalVolume.hh" >> 48 #include "G4LogicalVolume.hh" >> 49 43 #include "G4PVPlacement.hh" 50 #include "G4PVPlacement.hh" 44 #include "G4ProductionCuts.hh" << 45 #include "G4SystemOfUnits.hh" << 46 #include "G4UserLimits.hh" 51 #include "G4UserLimits.hh" 47 #include "G4VPhysicalVolume.hh" << 48 #include "G4VisAttributes.hh" 52 #include "G4VisAttributes.hh" 49 53 50 //....oooOO0OOooo........oooOO0OOooo........oo 54 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 51 55 52 DetectorConstruction::DetectorConstruction() : << 56 DetectorConstruction::DetectorConstruction() : >> 57 G4VUserDetectorConstruction() >> 58 {} 53 59 54 //....oooOO0OOooo........oooOO0OOooo........oo 60 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 55 61 56 DetectorConstruction::~DetectorConstruction() << 62 DetectorConstruction::~DetectorConstruction() >> 63 {} 57 64 58 //....oooOO0OOooo........oooOO0OOooo........oo 65 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 59 66 60 G4VPhysicalVolume* DetectorConstruction::Const 67 G4VPhysicalVolume* DetectorConstruction::Construct() 61 68 62 { 69 { 63 return ConstructDetector(); 70 return ConstructDetector(); 64 } 71 } 65 72 66 //....oooOO0OOooo........oooOO0OOooo........oo 73 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 67 74 68 G4Material* DetectorConstruction::OtherMateria << 75 G4Material * >> 76 DetectorConstruction::OtherMaterial(G4String materialName) 69 { 77 { 70 G4Material* material(0); << 78 G4Material * material(0); 71 79 72 // Water is defined from NIST material datab 80 // Water is defined from NIST material database 73 G4NistManager* man = G4NistManager::Instance << 81 G4NistManager * man = G4NistManager::Instance(); 74 material = man->FindOrBuildMaterial(material 82 material = man->FindOrBuildMaterial(materialName); 75 83 76 // If one wishes to test other density value 84 // If one wishes to test other density value for water material, 77 // one should use instead: 85 // one should use instead: 78 // G4Material * H2O = 86 // G4Material * H2O = 79 // man->BuildMaterialWithNewDensity("G4_WAT 87 // man->BuildMaterialWithNewDensity("G4_WATER_MODIFIED", 80 // "G4_WATER", 88 // "G4_WATER", 81 // 1000*g/cm/cm/cm); 89 // 1000*g/cm/cm/cm); 82 // Note: any string for "G4_WATER_MODIFIED" 90 // Note: any string for "G4_WATER_MODIFIED" parameter is accepted 83 // and "G4_WATER" parameter should not be ch 91 // and "G4_WATER" parameter should not be changed 84 92 85 return material; 93 return material; 86 } 94 } 87 95 88 //....oooOO0OOooo........oooOO0OOooo........oo 96 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 89 97 90 G4VPhysicalVolume* DetectorConstruction::Const 98 G4VPhysicalVolume* DetectorConstruction::ConstructDetector() 91 { 99 { 92 G4Material* water = OtherMaterial("G4_WATER" << 100 G4Material *water = OtherMaterial("G4_WATER"); 93 101 94 // WORLD VOLUME = an G4ORB FULL OF LIQUID WA 102 // WORLD VOLUME = an G4ORB FULL OF LIQUID WATER 95 103 96 double worldRadius = 0.3 * micrometer; << 104 double worldRadius = 0.3*micrometer; 97 105 98 G4Orb* solidWorld = new G4Orb("World", world 106 G4Orb* solidWorld = new G4Orb("World", worldRadius); 99 107 100 G4LogicalVolume* logicWorld = new G4LogicalV << 108 G4LogicalVolume* logicWorld = 101 << 109 new G4LogicalVolume(solidWorld, //its solid 102 << 110 water, //its material 103 << 111 "World"); //its name 104 G4VPhysicalVolume* physiWorld = new G4PVPlac << 112 105 << 113 G4VPhysicalVolume* physiWorld = 106 << 114 new G4PVPlacement(0, //no rotation 107 << 115 G4ThreeVector(), //at (0,0,0) 108 << 116 "World", //its name 109 << 117 logicWorld, //its logical volume 110 << 118 0, //its mother volume >> 119 false, //no boolean operation >> 120 0); //copy number 111 121 112 // Visualization attributes = semitransparen 122 // Visualization attributes = semitransparent navy blue 113 G4VisAttributes* worldVisAtt = new G4VisAttr << 123 G4VisAttributes* worldVisAtt = >> 124 new G4VisAttributes(G4Colour(0.0,0.4,0.8,0.5)); 114 worldVisAtt->SetForceSolid(true); 125 worldVisAtt->SetForceSolid(true); 115 worldVisAtt->SetVisibility(true); 126 worldVisAtt->SetVisibility(true); 116 logicWorld->SetVisAttributes(worldVisAtt); 127 logicWorld->SetVisAttributes(worldVisAtt); 117 128 118 return physiWorld; 129 return physiWorld; 119 } 130 } 120 131