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Geant4/examples/extended/medical/dna/chem3/src/DetectorConstruction.cc

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Diff markup

Differences between /examples/extended/medical/dna/chem3/src/DetectorConstruction.cc (Version 11.3.0) and /examples/extended/medical/dna/chem3/src/DetectorConstruction.cc (Version 10.3)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 // This example is provided by the Geant4-DNA      26 // This example is provided by the Geant4-DNA collaboration
 27 // Any report or published results obtained us     27 // Any report or published results obtained using the Geant4-DNA software
 28 // shall cite the following Geant4-DNA collabo     28 // shall cite the following Geant4-DNA collaboration publication:
 29 // Med. Phys. 37 (2010) 4692-4708                  29 // Med. Phys. 37 (2010) 4692-4708
 30 // J. Comput. Phys. 274 (2014) 841-882             30 // J. Comput. Phys. 274 (2014) 841-882
 31 // The Geant4-DNA web site is available at htt     31 // The Geant4-DNA web site is available at http://geant4-dna.org
 32 //                                                 32 //
                                                   >>  33 // $Id$
 33 //                                                 34 //
 34 /// \file DetectorConstruction.cc                  35 /// \file DetectorConstruction.cc
 35 /// \brief Implementation of the DetectorConst     36 /// \brief Implementation of the DetectorConstruction class
 36                                                    37 
 37 #include "DetectorConstruction.hh"                 38 #include "DetectorConstruction.hh"
                                                   >>  39 #include "G4SystemOfUnits.hh"
                                                   >>  40 
                                                   >>  41 #include "G4ProductionCuts.hh"
 38                                                    42 
 39 #include "G4LogicalVolume.hh"                  << 
 40 #include "G4Material.hh"                       << 
 41 #include "G4NistManager.hh"                        43 #include "G4NistManager.hh"
                                                   >>  44 #include "G4Material.hh"
                                                   >>  45 
 42 #include "G4Orb.hh"                                46 #include "G4Orb.hh"
                                                   >>  47 #include "G4VPhysicalVolume.hh"
                                                   >>  48 #include "G4LogicalVolume.hh"
                                                   >>  49 
 43 #include "G4PVPlacement.hh"                        50 #include "G4PVPlacement.hh"
 44 #include "G4ProductionCuts.hh"                 << 
 45 #include "G4SystemOfUnits.hh"                  << 
 46 #include "G4UserLimits.hh"                         51 #include "G4UserLimits.hh"
 47 #include "G4VPhysicalVolume.hh"                << 
 48 #include "G4VisAttributes.hh"                      52 #include "G4VisAttributes.hh"
 49                                                    53 
 50 //....oooOO0OOooo........oooOO0OOooo........oo     54 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 51                                                    55 
 52 DetectorConstruction::DetectorConstruction() : <<  56 DetectorConstruction::DetectorConstruction() :
                                                   >>  57 G4VUserDetectorConstruction()
                                                   >>  58 {}
 53                                                    59 
 54 //....oooOO0OOooo........oooOO0OOooo........oo     60 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 55                                                    61 
 56 DetectorConstruction::~DetectorConstruction()  <<  62 DetectorConstruction::~DetectorConstruction()
                                                   >>  63 {}
 57                                                    64 
 58 //....oooOO0OOooo........oooOO0OOooo........oo     65 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 59                                                    66 
 60 G4VPhysicalVolume* DetectorConstruction::Const     67 G4VPhysicalVolume* DetectorConstruction::Construct()
 61                                                    68 
 62 {                                                  69 {
 63   return ConstructDetector();                      70   return ConstructDetector();
 64 }                                                  71 }
 65                                                    72 
 66 //....oooOO0OOooo........oooOO0OOooo........oo     73 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 67                                                    74 
 68 G4Material* DetectorConstruction::OtherMateria <<  75 G4Material *
                                                   >>  76 DetectorConstruction::OtherMaterial(G4String materialName)
 69 {                                                  77 {
 70   G4Material* material(0);                     <<  78   G4Material * material(0);
 71                                                    79 
 72   // Water is defined from NIST material datab     80   // Water is defined from NIST material database
 73   G4NistManager* man = G4NistManager::Instance <<  81   G4NistManager * man = G4NistManager::Instance();
 74   material = man->FindOrBuildMaterial(material     82   material = man->FindOrBuildMaterial(materialName);
 75                                                    83 
 76   // If one wishes to test other density value     84   // If one wishes to test other density value for water material,
 77   // one should use instead:                       85   // one should use instead:
 78   // G4Material * H2O =                            86   // G4Material * H2O =
 79   //  man->BuildMaterialWithNewDensity("G4_WAT     87   //  man->BuildMaterialWithNewDensity("G4_WATER_MODIFIED",
 80   //      "G4_WATER",                              88   //      "G4_WATER",
 81   //      1000*g/cm/cm/cm);                        89   //      1000*g/cm/cm/cm);
 82   // Note: any string for "G4_WATER_MODIFIED"      90   // Note: any string for "G4_WATER_MODIFIED" parameter is accepted
 83   // and "G4_WATER" parameter should not be ch     91   // and "G4_WATER" parameter should not be changed
 84                                                    92 
 85   return material;                                 93   return material;
 86 }                                                  94 }
 87                                                    95 
 88 //....oooOO0OOooo........oooOO0OOooo........oo     96 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 89                                                    97 
 90 G4VPhysicalVolume* DetectorConstruction::Const     98 G4VPhysicalVolume* DetectorConstruction::ConstructDetector()
 91 {                                                  99 {
 92   G4Material* water = OtherMaterial("G4_WATER" << 100   G4Material *water = OtherMaterial("G4_WATER");
 93                                                   101 
 94   // WORLD VOLUME = an G4ORB FULL OF LIQUID WA    102   // WORLD VOLUME = an G4ORB FULL OF LIQUID WATER
 95                                                   103 
 96   double worldRadius = 0.3 * micrometer;       << 104   double worldRadius = 0.3*micrometer;
 97                                                   105 
 98   G4Orb* solidWorld = new G4Orb("World", world    106   G4Orb* solidWorld = new G4Orb("World", worldRadius);
 99                                                   107 
100   G4LogicalVolume* logicWorld = new G4LogicalV << 108   G4LogicalVolume* logicWorld =
101                                                << 109       new G4LogicalVolume(solidWorld,  //its solid
102                                                << 110           water,  //its material
103                                                << 111           "World");  //its name
104   G4VPhysicalVolume* physiWorld = new G4PVPlac << 112 
105                                                << 113   G4VPhysicalVolume* physiWorld =
106                                                << 114       new G4PVPlacement(0,  //no rotation
107                                                << 115           G4ThreeVector(),  //at (0,0,0)
108                                                << 116           "World",  //its name
109                                                << 117           logicWorld,  //its logical volume
110                                                << 118           0,  //its mother  volume
                                                   >> 119           false,  //no boolean operation
                                                   >> 120           0);  //copy number
111                                                   121 
112   // Visualization attributes = semitransparen    122   // Visualization attributes = semitransparent navy blue
113   G4VisAttributes* worldVisAtt = new G4VisAttr << 123   G4VisAttributes* worldVisAtt =
                                                   >> 124       new G4VisAttributes(G4Colour(0.0,0.4,0.8,0.5));
114   worldVisAtt->SetForceSolid(true);               125   worldVisAtt->SetForceSolid(true);
115   worldVisAtt->SetVisibility(true);               126   worldVisAtt->SetVisibility(true);
116   logicWorld->SetVisAttributes(worldVisAtt);      127   logicWorld->SetVisAttributes(worldVisAtt);
117                                                   128 
118   return physiWorld;                              129   return physiWorld;
119 }                                                 130 }
120                                                   131