Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // This example is provided by the Geant4-DNA 26 // This example is provided by the Geant4-DNA collaboration 27 // Any report or published results obtained us 27 // Any report or published results obtained using the Geant4-DNA software 28 // shall cite the following Geant4-DNA collabo 28 // shall cite the following Geant4-DNA collaboration publication: 29 // Med. Phys. 37 (2010) 4692-4708 29 // Med. Phys. 37 (2010) 4692-4708 30 // J. Comput. Phys. 274 (2014) 841-882 30 // J. Comput. Phys. 274 (2014) 841-882 31 // The Geant4-DNA web site is available at htt 31 // The Geant4-DNA web site is available at http://geant4-dna.org 32 // 32 // >> 33 // $Id$ 33 // 34 // 34 /// \file TimeStepAction.cc 35 /// \file TimeStepAction.cc 35 /// \brief Implementation of the TimeStepActio 36 /// \brief Implementation of the TimeStepAction class 36 37 37 #include "TimeStepAction.hh" 38 #include "TimeStepAction.hh" 38 << 39 #include "G4SystemOfUnits.hh" << 40 #include "G4UnitsTable.hh" 39 #include "G4UnitsTable.hh" 41 // #include "G4ITScheduler.hh" << 40 #include "G4SystemOfUnits.hh" 42 // #include "G4Molecule.hh" << 41 //#include "G4ITScheduler.hh" >> 42 //#include "G4Molecule.hh" 43 43 44 //....oooOO0OOooo........oooOO0OOooo........oo 44 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 45 45 46 TimeStepAction::TimeStepAction() : G4UserTimeS << 46 TimeStepAction::TimeStepAction() : >> 47 G4UserTimeStepAction() 47 { 48 { 48 /** 49 /** 49 * Inform G4ITTimeStepper of the selected mi 50 * Inform G4ITTimeStepper of the selected minimum time steps 50 * eg : from 1 picosecond to 10 picosecond, 51 * eg : from 1 picosecond to 10 picosecond, the minimum time 51 * step that the TimeStepper can returned is 52 * step that the TimeStepper can returned is 0.1 picosecond. 52 * 53 * 53 * Case 1) If the rection model calculates a 54 * Case 1) If the rection model calculates a minimum reaction time 54 * bigger than the user defined time step, t 55 * bigger than the user defined time step, the reaction model wins 55 * 56 * 56 * Case 2) If an interaction process with th 57 * Case 2) If an interaction process with the continuous medium 57 * calculates a time step less than the sele 58 * calculates a time step less than the selected minimum time step, 58 * the interaction process wins 59 * the interaction process wins 59 */ 60 */ 60 61 61 AddTimeStep(1 * picosecond, 0.1 * picosecond 62 AddTimeStep(1 * picosecond, 0.1 * picosecond); 62 AddTimeStep(10 * picosecond, 1 * picosecond) 63 AddTimeStep(10 * picosecond, 1 * picosecond); 63 AddTimeStep(100 * picosecond, 10 * picosecon 64 AddTimeStep(100 * picosecond, 10 * picosecond); 64 AddTimeStep(1000 * picosecond, 100 * picosec 65 AddTimeStep(1000 * picosecond, 100 * picosecond); 65 AddTimeStep(10000 * picosecond, 1000 * picos 66 AddTimeStep(10000 * picosecond, 1000 * picosecond); 66 } 67 } 67 68 68 //....oooOO0OOooo........oooOO0OOooo........oo 69 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 69 70 70 TimeStepAction::~TimeStepAction() {} << 71 TimeStepAction::~TimeStepAction() >> 72 { >> 73 } 71 74 72 //....oooOO0OOooo........oooOO0OOooo........oo 75 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 73 76 74 TimeStepAction::TimeStepAction(const TimeStepA << 77 TimeStepAction::TimeStepAction(const TimeStepAction& other) : >> 78 G4UserTimeStepAction(other) >> 79 { >> 80 } 75 81 76 //....oooOO0OOooo........oooOO0OOooo........oo 82 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 77 TimeStepAction& TimeStepAction::operator=(cons << 83 TimeStepAction& >> 84 TimeStepAction::operator=(const TimeStepAction& rhs) 78 { 85 { 79 if (this == &rhs) return *this; // handle s << 86 if (this == &rhs) return *this; // handle self assignment 80 // assignment operator << 87 //assignment operator 81 return *this; 88 return *this; 82 } 89 } 83 90 84 //....oooOO0OOooo........oooOO0OOooo........oo 91 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 85 92 86 void TimeStepAction::StartProcessing() 93 void TimeStepAction::StartProcessing() 87 { 94 { 88 // You want to know why the simulation stopp << 95 // You want to know why the simulation stopped ? 89 // G4ITScheduler::Instance()->WhyDoYouStop() << 96 // G4ITScheduler::Instance()->WhyDoYouStop(); 90 // At the end of the simulation, information << 97 // At the end of the simulation, information will be printed 91 // It is better to place this command before << 98 // It is better to place this command before the simulation starts 92 } 99 } 93 100 94 //....oooOO0OOooo........oooOO0OOooo........oo 101 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 95 102 96 void TimeStepAction::UserPreTimeStepAction() { << 103 void TimeStepAction::UserPreTimeStepAction() >> 104 { >> 105 } 97 106 98 //....oooOO0OOooo........oooOO0OOooo........oo 107 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 99 108 100 void TimeStepAction::UserPostTimeStepAction() << 109 void TimeStepAction::UserPostTimeStepAction() >> 110 { >> 111 } 101 112 102 //....oooOO0OOooo........oooOO0OOooo........oo 113 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 103 114 >> 115 104 // Here you can retrieve information related t 116 // Here you can retrieve information related to reactions 105 void TimeStepAction::UserReactionAction(const << 117 void 106 const << 118 TimeStepAction::UserReactionAction(const G4Track&, >> 119 const G4Track&, >> 120 const std::vector<G4Track*>* /*products*/) 107 { 121 { 108 // Example to display reactions with product << 109 // S. Incerti, H. Tran << 110 // 2019/01/24 << 111 << 112 /* 122 /* 113 if (products) << 123 for (int i = 0 ; i < nbProducts ; i ++) 114 { << 124 { 115 G4cout << G4endl; << 125 G4cout << "Product[" << i << "] : " 116 G4int nbProducts = products->size(); << 126 << GetMolecule(products[i])->GetName() 117 for (int i = 0 ; i < nbProducts ; i ++) << 127 << G4endl ; 118 { << 128 } 119 G4cout << "-> A = " << 129 */ 120 << GetMolecule(&a)->GetName() << " (Tr << 121 << " reacts with B = " << 122 << GetMolecule(&b)->GetName() << " (Tr << 123 << " creating product " << i+1 << " =" << 124 << GetMolecule((*products)[i])->GetNam << 125 << G4endl ; << 126 << 127 G4cout << 128 <<" A position: x(nm)="<<a.GetPosition() << 129 <<" y(nm)="<<a.GetPosition().getY()/nm << 130 <<" z(nm)="<<a.GetPosition().getZ()/nm << 131 <<G4endl; << 132 << 133 G4cout << 134 <<" B position: x(nm)="<<b.GetPosition() << 135 <<" y(nm)="<<b.GetPosition().getY()/nm << 136 <<" z(nm)="<<b.GetPosition().getZ()/nm << 137 <<G4endl; << 138 << 139 G4cout << 140 <<" Product " << i+1 << "position: x(nm) << 141 <<" y(nm)="<<a.GetPosition().getY()/nm << 142 <<" z(nm)="<<a.GetPosition().getZ()/nm << 143 <<G4endl; << 144 } << 145 } << 146 << 147 else << 148 << 149 { << 150 G4cout << G4endl; << 151 G4cout << "-> A = " << 152 << GetMolecule(&a)->GetName() << " (Tr << 153 << " reacts with B = " << 154 << GetMolecule(&b)->GetName() << " (Tr << 155 << G4endl ; << 156 << 157 G4cout << 158 <<" A position: x(nm)="<<a.GetPosition() << 159 <<" y(nm)="<<a.GetPosition().getY()/nm << 160 <<" z(nm)="<<a.GetPosition().getZ()/nm << 161 <<G4endl; << 162 << 163 G4cout << 164 <<" B position: x(nm)="<<b.GetPosition() << 165 <<" y(nm)="<<b.GetPosition().getY()/nm << 166 <<" z(nm)="<<b.GetPosition().getZ()/nm << 167 <<G4endl; << 168 << 169 } << 170 */ << 171 } 130 } 172 131 173 void TimeStepAction::EndProcessing() {} << 132 void TimeStepAction::EndProcessing() >> 133 { >> 134 } 174 135