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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // << 27 /// \file medical/GammaTherapy/src/PrimaryGene << 28 /// \brief Implementation of the PrimaryGenera << 29 // << 30 26 31 //-------------------------------------------- 27 //--------------------------------------------------------------------------- 32 // 28 // 33 // ClassName: PrimaryGeneratorAction 29 // ClassName: PrimaryGeneratorAction 34 // 30 // 35 // Description: Generate primary beam 31 // Description: Generate primary beam 36 // 32 // 37 // Authors: V.Grichine, V.Ivanchenko 33 // Authors: V.Grichine, V.Ivanchenko 38 // 34 // 39 // Modified: 35 // Modified: 40 // 36 // 41 //-------------------------------------------- 37 //---------------------------------------------------------------------------- 42 // 38 // 43 39 44 #include "PrimaryGeneratorAction.hh" 40 #include "PrimaryGeneratorAction.hh" 45 << 46 #include "DetectorConstruction.hh" 41 #include "DetectorConstruction.hh" 47 #include "PrimaryGeneratorMessenger.hh" 42 #include "PrimaryGeneratorMessenger.hh" 48 << 43 #include "Randomize.hh" 49 #include "G4ParticleDefinition.hh" << 50 #include "G4ParticleGun.hh" 44 #include "G4ParticleGun.hh" 51 #include "G4ParticleTable.hh" 45 #include "G4ParticleTable.hh" 52 #include "G4PhysicalConstants.hh" << 46 #include "G4ParticleDefinition.hh" 53 #include "G4SystemOfUnits.hh" << 47 #include "Histo.hh" 54 #include "Randomize.hh" << 55 48 56 //....oooOO0OOooo........oooOO0OOooo........oo 49 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 57 //....oooOO0OOooo........oooOO0OOooo........oo 50 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 58 51 59 PrimaryGeneratorAction::PrimaryGeneratorAction << 52 PrimaryGeneratorAction::PrimaryGeneratorAction(DetectorConstruction* pDet): >> 53 fDetector(pDet) 60 { 54 { 61 InitializeMe(); 55 InitializeMe(); 62 } 56 } 63 57 64 //....oooOO0OOooo........oooOO0OOooo........oo 58 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 65 59 66 void PrimaryGeneratorAction::InitializeMe() 60 void PrimaryGeneratorAction::InitializeMe() 67 { 61 { 68 fVerbose = fDetector->GetVerbose(); << 62 theMessenger = new PrimaryGeneratorMessenger(this); 69 fMessenger = new PrimaryGeneratorMessenger(t << 63 particleGun = new G4ParticleGun(); 70 fParticleGun = new G4ParticleGun(); << 64 counter = 0; 71 fCounter = 0; << 65 verbose = 0; 72 fX0 = 0.0; << 66 x0 = 0.0; 73 fY0 = 0.0; << 67 y0 = 0.0; 74 fZ0 = 0.0; << 68 z0 = 0.0; 75 fSigmaX = 1.5 * mm; << 69 sigmaX = 1.5*mm; 76 fSigmaY = 1.5 * mm; << 70 sigmaY = 1.5*mm; 77 fSigmaZ = 0.0; << 71 sigmaZ = 0.0; 78 fSigmaE = 0.0; << 72 sigmaE = 0.0; 79 fRMax2 = 2.5 * 2.5 * mm * mm; << 73 rMax2 = 2.5*2.5*mm*mm; 80 fSigmaTheta = 0.0; << 74 sigmaTheta = 0.0; 81 // fSigmaTheta = 0.17*degree; << 75 // sigmaTheta = 0.17*degree; 82 fMinCosTheta = 2.0; << 76 minCosTheta = 2.0; 83 SetBeamEnergy(50.0 * MeV); << 77 SetBeamEnergy(50.0*MeV); 84 fPosition = G4ThreeVector(fX0, fY0, fZ0); << 78 position = G4ThreeVector(x0,y0,z0); 85 fDirection = G4ThreeVector(0.0, 0.0, 1.0); << 79 direction = G4ThreeVector(0.0,0.0,1.0); 86 fGauss = true; << 80 m_gauss = true; >> 81 if(energy < (Histo::GetPointer())->GetMaxEnergy()) >> 82 (Histo::GetPointer())->SetMaxEnergy(energy); 87 } 83 } 88 84 89 //....oooOO0OOooo........oooOO0OOooo........oo 85 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 90 86 91 PrimaryGeneratorAction::~PrimaryGeneratorActio 87 PrimaryGeneratorAction::~PrimaryGeneratorAction() 92 { 88 { 93 delete fParticleGun; << 89 delete particleGun; 94 delete fMessenger; << 90 delete theMessenger; 95 } 91 } 96 92 97 //....oooOO0OOooo........oooOO0OOooo........oo 93 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 98 94 99 void PrimaryGeneratorAction::GeneratePrimaries 95 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) 100 { 96 { 101 fCounter++; << 97 counter++ ; >> 98 verbose = (Histo::GetPointer())->GetVerbose(); 102 99 103 // Simulation of beam position 100 // Simulation of beam position 104 G4double x = fX0; << 101 G4double x = x0; 105 G4double y = fY0; << 102 G4double y = y0; 106 G4double z = fDetector->GetGeneratorPosZ(); 103 G4double z = fDetector->GetGeneratorPosZ(); 107 do { 104 do { 108 if (0.0 < fSigmaX) { << 105 if(0.0 < sigmaX) x = G4RandGauss::shoot(x0,sigmaX); 109 x = G4RandGauss::shoot(fX0, fSigmaX); << 106 if(0.0 < sigmaY) y = G4RandGauss::shoot(y0,sigmaY); 110 } << 107 } while (x*x + y*y > rMax2); 111 if (0.0 < fSigmaY) { << 112 y = G4RandGauss::shoot(fY0, fSigmaY); << 113 } << 114 } while (x * x + y * y > fRMax2); << 115 108 116 fPosition = G4ThreeVector(x, y, z); << 109 position = G4ThreeVector(x,y,z); 117 fParticleGun->SetParticlePosition(fPosition) << 110 particleGun->SetParticlePosition(position); 118 111 119 // Simulation of beam direction 112 // Simulation of beam direction 120 G4double ux = fDirection.x(); << 113 G4double ux = direction.x(); 121 G4double uy = fDirection.y(); << 114 G4double uy = direction.y(); 122 G4double uz = fDirection.z(); << 115 G4double uz = direction.z(); 123 116 124 // Beam particles are uniformly distributed 117 // Beam particles are uniformly distributed over phi, cosTheta 125 if (1.0 > fMinCosTheta) { << 118 if(1.0 > minCosTheta) { 126 uz = fMinCosTheta + (1.0 - fMinCosTheta) * << 119 uz = minCosTheta + (1.0 - minCosTheta)*G4UniformRand() ; 127 ux = std::sqrt((1.0 - uz) * (1.0 + uz)); << 120 ux = std::sqrt(1.0 - uz*uz) ; >> 121 } else if (sigmaTheta > 0.0) { >> 122 ux = G4RandGauss::shoot(0.0,sigmaTheta); >> 123 uz = std::sqrt(1.0 - ux*ux); 128 } 124 } 129 else if (fSigmaTheta > 0.0) { << 130 ux = G4RandGauss::shoot(0.0, fSigmaTheta); << 131 uz = std::sqrt((1.0 - ux) * (1.0 + ux)); << 132 } << 133 << 134 G4double phi = twopi * G4UniformRand(); << 135 uy = ux; << 136 ux *= std::cos(phi); << 137 uy *= std::sin(phi); << 138 fDirection = G4ThreeVector(ux, uy, uz); << 139 125 140 fParticleGun->SetParticleMomentumDirection(f << 126 G4double phi = twopi*G4UniformRand() ; >> 127 uy = ux ; >> 128 ux *= std::cos(phi) ; >> 129 uy *= std::sin(phi) ; >> 130 direction = G4ThreeVector(ux,uy,uz) ; >> 131 >> 132 direction = direction.unit(); >> 133 particleGun->SetParticleMomentumDirection(direction); >> 134 G4ParticleDefinition* particle = particleGun->GetParticleDefinition(); 141 135 142 // Simulation of beam kinetic energy 136 // Simulation of beam kinetic energy 143 G4double kinEnergy = fEnergy; << 137 G4double kinEnergy = energy; 144 138 145 if (fGauss == "flatE") { << 139 if(m_gauss == "flatE") kinEnergy = energy - sigmaE + 2.*sigmaE*G4UniformRand(); 146 kinEnergy = fEnergy - fSigmaE + 2. * fSigm << 140 else if(0.0 < sigmaE) kinEnergy = energy + G4RandGauss::shoot(0.0,sigmaE); 147 } << 141 148 else if (0.0 < fSigmaE) { << 142 particleGun->SetParticleEnergy(kinEnergy); 149 kinEnergy = fEnergy + G4RandGauss::shoot(0 << 143 150 } << 144 G4String particleName = particle->GetParticleName() ; 151 fParticleGun->SetParticleEnergy(kinEnergy); << 152 145 153 if (fVerbose > 0) { << 146 if(verbose > 0) { 154 G4ParticleDefinition* particle = fParticle << 147 G4cout << "Event# " << counter 155 G4String particleName = particle->GetParti << 148 << " Beam particle is generated by PrimaryGeneratorAction " 156 G4cout << "Event# " << fCounter << " Bea << 157 << G4endl; 149 << G4endl; 158 G4cout << "ParticleName= " << particleName << 150 G4cout << "ParticleName= " << particleName 159 << std::setprecision(5) << " KinE << 151 << " PDGcode= " << particle->GetPDGEncoding() 160 << " x(mm)= " << x / mm << " y(mm << 152 << std::setprecision(5) 161 << " ux= " << ux << " uy= " << uy << 153 << " KinEnergy(GeV)= " 162 } << 154 << energy/GeV >> 155 << " x(mm)= " >> 156 << x/mm >> 157 << " y(mm)= " >> 158 << y/mm >> 159 << " z(mm)= " >> 160 << z/mm >> 161 << " ux= " >> 162 << ux >> 163 << " uy= " >> 164 << uy >> 165 << " uz= " >> 166 << uz >> 167 << G4endl; >> 168 } 163 169 164 fParticleGun->GeneratePrimaryVertex(anEvent) << 170 particleGun->GeneratePrimaryVertex(anEvent); 165 } 171 } 166 172 167 //....oooOO0OOooo........oooOO0OOooo........oo 173 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 168 174 >> 175 void PrimaryGeneratorAction::SetBeamSigmaE(G4double val) >> 176 { >> 177 sigmaE = val; >> 178 } >> 179 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... >> 180 169 void PrimaryGeneratorAction::SetBeamEnergy(G4d 181 void PrimaryGeneratorAction::SetBeamEnergy(G4double val) 170 { 182 { 171 fEnergy = val; << 183 energy = val; 172 if (fEnergy < fDetector->GetMaxEnergy()) fDe << 184 if(energy < (Histo::GetPointer())->GetMaxEnergy()) >> 185 (Histo::GetPointer())->SetMaxEnergy(energy); 173 } 186 } 174 187 175 //....oooOO0OOooo........oooOO0OOooo........oo 188 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... >> 189 >> 190 >> 191 176 192