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Please see the license in the file << 14 // * use. * 16 // * for the full disclaimer and the limitatio << 17 // * 15 // * * 18 // * This code implementation is the result << 16 // * This code implementation is the intellectual property of the * 19 // * technical work of the GEANT4 collaboratio << 17 // * GEANT4 collaboration. * 20 // * By using, copying, modifying or distri << 18 // * By copying, distributing or modifying the Program (or any work * 21 // * any work based on the software) you ag << 19 // * based on the Program) you indicate your acceptance of this * 22 // * use in resulting scientific publicati << 20 // * statement, and all its terms. * 23 // * acceptance of all terms of the Geant4 Sof << 24 // ******************************************* 21 // ******************************************************************** 25 // 22 // 26 // << 27 /// \file medical/GammaTherapy/src/PrimaryGene << 28 /// \brief Implementation of the PrimaryGenera << 29 // << 30 23 31 //-------------------------------------------- 24 //--------------------------------------------------------------------------- 32 // 25 // 33 // ClassName: PrimaryGeneratorAction 26 // ClassName: PrimaryGeneratorAction 34 // 27 // 35 // Description: Generate primary beam 28 // Description: Generate primary beam 36 // 29 // 37 // Authors: V.Grichine, V.Ivanchenko 30 // Authors: V.Grichine, V.Ivanchenko 38 // 31 // 39 // Modified: 32 // Modified: 40 // 33 // 41 //-------------------------------------------- 34 //---------------------------------------------------------------------------- 42 // 35 // 43 36 44 #include "PrimaryGeneratorAction.hh" 37 #include "PrimaryGeneratorAction.hh" 45 << 46 #include "DetectorConstruction.hh" 38 #include "DetectorConstruction.hh" 47 #include "PrimaryGeneratorMessenger.hh" 39 #include "PrimaryGeneratorMessenger.hh" 48 << 40 #include "Randomize.hh" 49 #include "G4ParticleDefinition.hh" << 50 #include "G4ParticleGun.hh" 41 #include "G4ParticleGun.hh" 51 #include "G4ParticleTable.hh" 42 #include "G4ParticleTable.hh" 52 #include "G4PhysicalConstants.hh" << 43 #include "G4ParticleDefinition.hh" 53 #include "G4SystemOfUnits.hh" << 44 #include "Histo.hh" 54 #include "Randomize.hh" << 55 45 56 //....oooOO0OOooo........oooOO0OOooo........oo 46 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 57 //....oooOO0OOooo........oooOO0OOooo........oo 47 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 58 48 59 PrimaryGeneratorAction::PrimaryGeneratorAction << 49 PrimaryGeneratorAction::PrimaryGeneratorAction(DetectorConstruction* pDet): >> 50 fDetector(pDet) 60 { 51 { 61 InitializeMe(); 52 InitializeMe(); 62 } 53 } 63 54 64 //....oooOO0OOooo........oooOO0OOooo........oo 55 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 65 56 66 void PrimaryGeneratorAction::InitializeMe() 57 void PrimaryGeneratorAction::InitializeMe() 67 { 58 { 68 fVerbose = fDetector->GetVerbose(); << 59 theMessenger = new PrimaryGeneratorMessenger(this); 69 fMessenger = new PrimaryGeneratorMessenger(t << 60 particleGun = new G4ParticleGun(); 70 fParticleGun = new G4ParticleGun(); << 61 counter = 0; 71 fCounter = 0; << 62 verbose = 0; 72 fX0 = 0.0; << 63 x0 = 0.0; 73 fY0 = 0.0; << 64 y0 = 0.0; 74 fZ0 = 0.0; << 65 z0 = 0.0; 75 fSigmaX = 1.5 * mm; << 66 sigmaX = 1.5*mm; 76 fSigmaY = 1.5 * mm; << 67 sigmaY = 1.5*mm; 77 fSigmaZ = 0.0; << 68 sigmaZ = 0.0; 78 fSigmaE = 0.0; << 69 sigmaE = 0.0; 79 fRMax2 = 2.5 * 2.5 * mm * mm; << 70 rMax2 = 2.5*2.5*mm*mm; 80 fSigmaTheta = 0.0; << 71 sigmaTheta = 0.0; 81 // fSigmaTheta = 0.17*degree; << 72 // sigmaTheta = 0.17*degree; 82 fMinCosTheta = 2.0; << 73 minCosTheta = 2.0; 83 SetBeamEnergy(50.0 * MeV); << 74 SetBeamEnergy(50.0*MeV); 84 fPosition = G4ThreeVector(fX0, fY0, fZ0); << 75 position = G4ThreeVector(x0,y0,z0); 85 fDirection = G4ThreeVector(0.0, 0.0, 1.0); << 76 direction = G4ThreeVector(0.0,0.0,1.0); 86 fGauss = true; << 77 m_gauss = true; >> 78 if(energy < (Histo::GetPointer())->GetMaxEnergy()) >> 79 (Histo::GetPointer())->SetMaxEnergy(energy); 87 } 80 } 88 81 89 //....oooOO0OOooo........oooOO0OOooo........oo 82 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 90 83 91 PrimaryGeneratorAction::~PrimaryGeneratorActio 84 PrimaryGeneratorAction::~PrimaryGeneratorAction() 92 { 85 { 93 delete fParticleGun; << 86 delete particleGun; 94 delete fMessenger; << 87 delete theMessenger; 95 } 88 } 96 89 97 //....oooOO0OOooo........oooOO0OOooo........oo 90 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 98 91 99 void PrimaryGeneratorAction::GeneratePrimaries 92 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) 100 { 93 { 101 fCounter++; << 94 counter++ ; >> 95 verbose = (Histo::GetPointer())->GetVerbose(); 102 96 103 // Simulation of beam position 97 // Simulation of beam position 104 G4double x = fX0; << 98 G4double x = x0; 105 G4double y = fY0; << 99 G4double y = y0; 106 G4double z = fDetector->GetGeneratorPosZ(); 100 G4double z = fDetector->GetGeneratorPosZ(); 107 do { 101 do { 108 if (0.0 < fSigmaX) { << 102 if(0.0 < sigmaX) x = G4RandGauss::shoot(x0,sigmaX); 109 x = G4RandGauss::shoot(fX0, fSigmaX); << 103 if(0.0 < sigmaY) y = G4RandGauss::shoot(y0,sigmaY); 110 } << 104 } while (x*x + y*y > rMax2); 111 if (0.0 < fSigmaY) { << 112 y = G4RandGauss::shoot(fY0, fSigmaY); << 113 } << 114 } while (x * x + y * y > fRMax2); << 115 105 116 fPosition = G4ThreeVector(x, y, z); << 106 position = G4ThreeVector(x,y,z); 117 fParticleGun->SetParticlePosition(fPosition) << 107 particleGun->SetParticlePosition(position); 118 108 119 // Simulation of beam direction 109 // Simulation of beam direction 120 G4double ux = fDirection.x(); << 110 G4double ux = direction.x(); 121 G4double uy = fDirection.y(); << 111 G4double uy = direction.y(); 122 G4double uz = fDirection.z(); << 112 G4double uz = direction.z(); 123 113 124 // Beam particles are uniformly distributed 114 // Beam particles are uniformly distributed over phi, cosTheta 125 if (1.0 > fMinCosTheta) { << 115 if(1.0 > minCosTheta) { 126 uz = fMinCosTheta + (1.0 - fMinCosTheta) * << 116 uz = minCosTheta + (1.0 - minCosTheta)*G4UniformRand() ; 127 ux = std::sqrt((1.0 - uz) * (1.0 + uz)); << 117 ux = std::sqrt(1.0 - uz*uz) ; >> 118 } else if (sigmaTheta > 0.0) { >> 119 ux = G4RandGauss::shoot(0.0,sigmaTheta); >> 120 uz = std::sqrt(1.0 - ux*ux); 128 } 121 } 129 else if (fSigmaTheta > 0.0) { << 130 ux = G4RandGauss::shoot(0.0, fSigmaTheta); << 131 uz = std::sqrt((1.0 - ux) * (1.0 + ux)); << 132 } << 133 << 134 G4double phi = twopi * G4UniformRand(); << 135 uy = ux; << 136 ux *= std::cos(phi); << 137 uy *= std::sin(phi); << 138 fDirection = G4ThreeVector(ux, uy, uz); << 139 122 140 fParticleGun->SetParticleMomentumDirection(f << 123 G4double phi = twopi*G4UniformRand() ; >> 124 uy = ux ; >> 125 ux *= std::cos(phi) ; >> 126 uy *= std::sin(phi) ; >> 127 direction = G4ThreeVector(ux,uy,uz) ; >> 128 >> 129 direction = direction.unit(); >> 130 particleGun->SetParticleMomentumDirection(direction); >> 131 G4ParticleDefinition* particle = particleGun->GetParticleDefinition(); 141 132 142 // Simulation of beam kinetic energy 133 // Simulation of beam kinetic energy 143 G4double kinEnergy = fEnergy; << 134 G4double kinEnergy = energy; 144 135 145 if (fGauss == "flatE") { << 136 if(m_gauss == "flatE") kinEnergy = energy - sigmaE + 2.*sigmaE*G4UniformRand(); 146 kinEnergy = fEnergy - fSigmaE + 2. * fSigm << 137 else if(0.0 < sigmaE) kinEnergy = energy + G4RandGauss::shoot(0.0,sigmaE); 147 } << 138 148 else if (0.0 < fSigmaE) { << 139 particleGun->SetParticleEnergy(kinEnergy); 149 kinEnergy = fEnergy + G4RandGauss::shoot(0 << 140 150 } << 141 G4String particleName = particle->GetParticleName() ; 151 fParticleGun->SetParticleEnergy(kinEnergy); << 152 142 153 if (fVerbose > 0) { << 143 if(verbose > 0) { 154 G4ParticleDefinition* particle = fParticle << 144 G4cout << "Event# " << counter 155 G4String particleName = particle->GetParti << 145 << " Beam particle is generated by PrimaryGeneratorAction " 156 G4cout << "Event# " << fCounter << " Bea << 157 << G4endl; 146 << G4endl; 158 G4cout << "ParticleName= " << particleName << 147 G4cout << "ParticleName= " << particleName 159 << std::setprecision(5) << " KinE << 148 << " PDGcode= " << particle->GetPDGEncoding() 160 << " x(mm)= " << x / mm << " y(mm << 149 << std::setprecision(5) 161 << " ux= " << ux << " uy= " << uy << 150 << " KinEnergy(GeV)= " 162 } << 151 << energy/GeV >> 152 << " x(mm)= " >> 153 << x/mm >> 154 << " y(mm)= " >> 155 << y/mm >> 156 << " z(mm)= " >> 157 << z/mm >> 158 << " ux= " >> 159 << ux >> 160 << " uy= " >> 161 << uy >> 162 << " uz= " >> 163 << uz >> 164 << G4endl; >> 165 } 163 166 164 fParticleGun->GeneratePrimaryVertex(anEvent) << 167 particleGun->GeneratePrimaryVertex(anEvent); 165 } 168 } 166 169 167 //....oooOO0OOooo........oooOO0OOooo........oo 170 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 168 171 >> 172 void PrimaryGeneratorAction::SetBeamSigmaE(G4double val) >> 173 { >> 174 sigmaE = val; >> 175 } >> 176 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... >> 177 169 void PrimaryGeneratorAction::SetBeamEnergy(G4d 178 void PrimaryGeneratorAction::SetBeamEnergy(G4double val) 170 { 179 { 171 fEnergy = val; << 180 energy = val; 172 if (fEnergy < fDetector->GetMaxEnergy()) fDe << 181 if(energy < (Histo::GetPointer())->GetMaxEnergy()) >> 182 (Histo::GetPointer())->SetMaxEnergy(energy); 173 } 183 } 174 184 175 //....oooOO0OOooo........oooOO0OOooo........oo 185 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... >> 186 >> 187 >> 188 176 189