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Geant4/examples/extended/medical/GammaTherapy/src/PrimaryGeneratorAction.cc

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Diff markup

Differences between /examples/extended/medical/GammaTherapy/src/PrimaryGeneratorAction.cc (Version 11.3.0) and /examples/extended/medical/GammaTherapy/src/PrimaryGeneratorAction.cc (Version 5.0)


  1 //                                                  1 
  2 // *******************************************    
  3 // * License and Disclaimer                       
  4 // *                                              
  5 // * The  Geant4 software  is  copyright of th    
  6 // * the Geant4 Collaboration.  It is provided    
  7 // * conditions of the Geant4 Software License    
  8 // * LICENSE and available at  http://cern.ch/    
  9 // * include a list of copyright holders.         
 10 // *                                              
 11 // * Neither the authors of this software syst    
 12 // * institutes,nor the agencies providing fin    
 13 // * work  make  any representation or  warran    
 14 // * regarding  this  software system or assum    
 15 // * use.  Please see the license in the file     
 16 // * for the full disclaimer and the limitatio    
 17 // *                                              
 18 // * This  code  implementation is the result     
 19 // * technical work of the GEANT4 collaboratio    
 20 // * By using,  copying,  modifying or  distri    
 21 // * any work based  on the software)  you  ag    
 22 // * use  in  resulting  scientific  publicati    
 23 // * acceptance of all terms of the Geant4 Sof    
 24 // *******************************************    
 25 //                                                
 26 //                                                
 27 /// \file medical/GammaTherapy/src/PrimaryGene    
 28 /// \brief Implementation of the PrimaryGenera    
 29 //                                                
 30                                                   
 31 //--------------------------------------------    
 32 //                                                
 33 // ClassName:   PrimaryGeneratorAction            
 34 //                                                
 35 // Description: Generate primary beam             
 36 //                                                
 37 // Authors: V.Grichine, V.Ivanchenko              
 38 //                                                
 39 // Modified:                                      
 40 //                                                
 41 //--------------------------------------------    
 42 //                                                
 43                                                   
 44 #include "PrimaryGeneratorAction.hh"              
 45                                                   
 46 #include "DetectorConstruction.hh"                
 47 #include "PrimaryGeneratorMessenger.hh"           
 48                                                   
 49 #include "G4ParticleDefinition.hh"                
 50 #include "G4ParticleGun.hh"                       
 51 #include "G4ParticleTable.hh"                     
 52 #include "G4PhysicalConstants.hh"                 
 53 #include "G4SystemOfUnits.hh"                     
 54 #include "Randomize.hh"                           
 55                                                   
 56 //....oooOO0OOooo........oooOO0OOooo........oo    
 57 //....oooOO0OOooo........oooOO0OOooo........oo    
 58                                                   
 59 PrimaryGeneratorAction::PrimaryGeneratorAction    
 60 {                                                 
 61   InitializeMe();                                 
 62 }                                                 
 63                                                   
 64 //....oooOO0OOooo........oooOO0OOooo........oo    
 65                                                   
 66 void PrimaryGeneratorAction::InitializeMe()       
 67 {                                                 
 68   fVerbose = fDetector->GetVerbose();             
 69   fMessenger = new PrimaryGeneratorMessenger(t    
 70   fParticleGun = new G4ParticleGun();             
 71   fCounter = 0;                                   
 72   fX0 = 0.0;                                      
 73   fY0 = 0.0;                                      
 74   fZ0 = 0.0;                                      
 75   fSigmaX = 1.5 * mm;                             
 76   fSigmaY = 1.5 * mm;                             
 77   fSigmaZ = 0.0;                                  
 78   fSigmaE = 0.0;                                  
 79   fRMax2 = 2.5 * 2.5 * mm * mm;                   
 80   fSigmaTheta = 0.0;                              
 81   //  fSigmaTheta = 0.17*degree;                  
 82   fMinCosTheta = 2.0;                             
 83   SetBeamEnergy(50.0 * MeV);                      
 84   fPosition = G4ThreeVector(fX0, fY0, fZ0);       
 85   fDirection = G4ThreeVector(0.0, 0.0, 1.0);      
 86   fGauss = true;                                  
 87 }                                                 
 88                                                   
 89 //....oooOO0OOooo........oooOO0OOooo........oo    
 90                                                   
 91 PrimaryGeneratorAction::~PrimaryGeneratorActio    
 92 {                                                 
 93   delete fParticleGun;                            
 94   delete fMessenger;                              
 95 }                                                 
 96                                                   
 97 //....oooOO0OOooo........oooOO0OOooo........oo    
 98                                                   
 99 void PrimaryGeneratorAction::GeneratePrimaries    
100 {                                                 
101   fCounter++;                                     
102                                                   
103   // Simulation of beam position                  
104   G4double x = fX0;                               
105   G4double y = fY0;                               
106   G4double z = fDetector->GetGeneratorPosZ();     
107   do {                                            
108     if (0.0 < fSigmaX) {                          
109       x = G4RandGauss::shoot(fX0, fSigmaX);       
110     }                                             
111     if (0.0 < fSigmaY) {                          
112       y = G4RandGauss::shoot(fY0, fSigmaY);       
113     }                                             
114   } while (x * x + y * y > fRMax2);               
115                                                   
116   fPosition = G4ThreeVector(x, y, z);             
117   fParticleGun->SetParticlePosition(fPosition)    
118                                                   
119   // Simulation of beam direction                 
120   G4double ux = fDirection.x();                   
121   G4double uy = fDirection.y();                   
122   G4double uz = fDirection.z();                   
123                                                   
124   // Beam particles are uniformly distributed     
125   if (1.0 > fMinCosTheta) {                       
126     uz = fMinCosTheta + (1.0 - fMinCosTheta) *    
127     ux = std::sqrt((1.0 - uz) * (1.0 + uz));      
128   }                                               
129   else if (fSigmaTheta > 0.0) {                   
130     ux = G4RandGauss::shoot(0.0, fSigmaTheta);    
131     uz = std::sqrt((1.0 - ux) * (1.0 + ux));      
132   }                                               
133                                                   
134   G4double phi = twopi * G4UniformRand();         
135   uy = ux;                                        
136   ux *= std::cos(phi);                            
137   uy *= std::sin(phi);                            
138   fDirection = G4ThreeVector(ux, uy, uz);         
139                                                   
140   fParticleGun->SetParticleMomentumDirection(f    
141                                                   
142   // Simulation of beam kinetic energy            
143   G4double kinEnergy = fEnergy;                   
144                                                   
145   if (fGauss == "flatE") {                        
146     kinEnergy = fEnergy - fSigmaE + 2. * fSigm    
147   }                                               
148   else if (0.0 < fSigmaE) {                       
149     kinEnergy = fEnergy + G4RandGauss::shoot(0    
150   }                                               
151   fParticleGun->SetParticleEnergy(kinEnergy);     
152                                                   
153   if (fVerbose > 0) {                             
154     G4ParticleDefinition* particle = fParticle    
155     G4String particleName = particle->GetParti    
156     G4cout << "Event#  " << fCounter << "  Bea    
157            << G4endl;                             
158     G4cout << "ParticleName= " << particleName    
159            << std::setprecision(5) << "   KinE    
160            << "   x(mm)= " << x / mm << " y(mm    
161            << "   ux= " << ux << " uy= " << uy    
162   }                                               
163                                                   
164   fParticleGun->GeneratePrimaryVertex(anEvent)    
165 }                                                 
166                                                   
167 //....oooOO0OOooo........oooOO0OOooo........oo    
168                                                   
169 void PrimaryGeneratorAction::SetBeamEnergy(G4d    
170 {                                                 
171   fEnergy = val;                                  
172   if (fEnergy < fDetector->GetMaxEnergy()) fDe    
173 }                                                 
174                                                   
175 //....oooOO0OOooo........oooOO0OOooo........oo    
176