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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // 26 // 27 /// \file medical/GammaTherapy/src/PrimaryGene 27 /// \file medical/GammaTherapy/src/PrimaryGeneratorAction.cc 28 /// \brief Implementation of the PrimaryGenera 28 /// \brief Implementation of the PrimaryGeneratorAction class 29 // 29 // 30 30 31 //-------------------------------------------- 31 //--------------------------------------------------------------------------- 32 // 32 // 33 // ClassName: PrimaryGeneratorAction 33 // ClassName: PrimaryGeneratorAction 34 // 34 // 35 // Description: Generate primary beam 35 // Description: Generate primary beam 36 // 36 // 37 // Authors: V.Grichine, V.Ivanchenko 37 // Authors: V.Grichine, V.Ivanchenko 38 // 38 // 39 // Modified: 39 // Modified: 40 // 40 // 41 //-------------------------------------------- 41 //---------------------------------------------------------------------------- 42 // 42 // 43 43 44 #include "PrimaryGeneratorAction.hh" 44 #include "PrimaryGeneratorAction.hh" 45 << 46 #include "DetectorConstruction.hh" 45 #include "DetectorConstruction.hh" 47 #include "PrimaryGeneratorMessenger.hh" 46 #include "PrimaryGeneratorMessenger.hh" 48 << 47 #include "Randomize.hh" 49 #include "G4ParticleDefinition.hh" << 50 #include "G4ParticleGun.hh" 48 #include "G4ParticleGun.hh" 51 #include "G4ParticleTable.hh" 49 #include "G4ParticleTable.hh" >> 50 #include "G4ParticleDefinition.hh" 52 #include "G4PhysicalConstants.hh" 51 #include "G4PhysicalConstants.hh" 53 #include "G4SystemOfUnits.hh" 52 #include "G4SystemOfUnits.hh" 54 #include "Randomize.hh" << 55 53 56 //....oooOO0OOooo........oooOO0OOooo........oo 54 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 57 //....oooOO0OOooo........oooOO0OOooo........oo 55 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 58 56 59 PrimaryGeneratorAction::PrimaryGeneratorAction << 57 PrimaryGeneratorAction::PrimaryGeneratorAction(DetectorConstruction* pDet): >> 58 fDetector(pDet) 60 { 59 { 61 InitializeMe(); 60 InitializeMe(); 62 } 61 } 63 62 64 //....oooOO0OOooo........oooOO0OOooo........oo 63 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 65 64 66 void PrimaryGeneratorAction::InitializeMe() 65 void PrimaryGeneratorAction::InitializeMe() 67 { 66 { 68 fVerbose = fDetector->GetVerbose(); 67 fVerbose = fDetector->GetVerbose(); 69 fMessenger = new PrimaryGeneratorMessenger(t 68 fMessenger = new PrimaryGeneratorMessenger(this); 70 fParticleGun = new G4ParticleGun(); 69 fParticleGun = new G4ParticleGun(); 71 fCounter = 0; 70 fCounter = 0; 72 fX0 = 0.0; 71 fX0 = 0.0; 73 fY0 = 0.0; 72 fY0 = 0.0; 74 fZ0 = 0.0; 73 fZ0 = 0.0; 75 fSigmaX = 1.5 * mm; << 74 fSigmaX = 1.5*mm; 76 fSigmaY = 1.5 * mm; << 75 fSigmaY = 1.5*mm; 77 fSigmaZ = 0.0; 76 fSigmaZ = 0.0; 78 fSigmaE = 0.0; 77 fSigmaE = 0.0; 79 fRMax2 = 2.5 * 2.5 * mm * mm; << 78 fRMax2 = 2.5*2.5*mm*mm; 80 fSigmaTheta = 0.0; 79 fSigmaTheta = 0.0; 81 // fSigmaTheta = 0.17*degree; 80 // fSigmaTheta = 0.17*degree; 82 fMinCosTheta = 2.0; 81 fMinCosTheta = 2.0; 83 SetBeamEnergy(50.0 * MeV); << 82 SetBeamEnergy(50.0*MeV); 84 fPosition = G4ThreeVector(fX0, fY0, fZ0); << 83 fPosition = G4ThreeVector(fX0,fY0,fZ0); 85 fDirection = G4ThreeVector(0.0, 0.0, 1.0); << 84 fDirection = G4ThreeVector(0.0,0.0,1.0); 86 fGauss = true; 85 fGauss = true; 87 } 86 } 88 87 89 //....oooOO0OOooo........oooOO0OOooo........oo 88 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 90 89 91 PrimaryGeneratorAction::~PrimaryGeneratorActio 90 PrimaryGeneratorAction::~PrimaryGeneratorAction() 92 { 91 { 93 delete fParticleGun; 92 delete fParticleGun; 94 delete fMessenger; 93 delete fMessenger; 95 } 94 } 96 95 97 //....oooOO0OOooo........oooOO0OOooo........oo 96 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 98 97 99 void PrimaryGeneratorAction::GeneratePrimaries 98 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) 100 { 99 { 101 fCounter++; << 100 fCounter++ ; 102 101 103 // Simulation of beam position 102 // Simulation of beam position 104 G4double x = fX0; 103 G4double x = fX0; 105 G4double y = fY0; 104 G4double y = fY0; 106 G4double z = fDetector->GetGeneratorPosZ(); 105 G4double z = fDetector->GetGeneratorPosZ(); 107 do { 106 do { 108 if (0.0 < fSigmaX) { << 107 if(0.0 < fSigmaX) { x = G4RandGauss::shoot(fX0,fSigmaX); } 109 x = G4RandGauss::shoot(fX0, fSigmaX); << 108 if(0.0 < fSigmaY) { y = G4RandGauss::shoot(fY0,fSigmaY); } 110 } << 109 } while (x*x + y*y > fRMax2); 111 if (0.0 < fSigmaY) { << 112 y = G4RandGauss::shoot(fY0, fSigmaY); << 113 } << 114 } while (x * x + y * y > fRMax2); << 115 110 116 fPosition = G4ThreeVector(x, y, z); << 111 fPosition = G4ThreeVector(x,y,z); 117 fParticleGun->SetParticlePosition(fPosition) 112 fParticleGun->SetParticlePosition(fPosition); 118 113 119 // Simulation of beam direction 114 // Simulation of beam direction 120 G4double ux = fDirection.x(); 115 G4double ux = fDirection.x(); 121 G4double uy = fDirection.y(); 116 G4double uy = fDirection.y(); 122 G4double uz = fDirection.z(); 117 G4double uz = fDirection.z(); 123 118 124 // Beam particles are uniformly distributed 119 // Beam particles are uniformly distributed over phi, cosTheta 125 if (1.0 > fMinCosTheta) { << 120 if(1.0 > fMinCosTheta) { 126 uz = fMinCosTheta + (1.0 - fMinCosTheta) * << 121 uz = fMinCosTheta + (1.0 - fMinCosTheta)*G4UniformRand() ; 127 ux = std::sqrt((1.0 - uz) * (1.0 + uz)); << 122 ux = std::sqrt((1.0 - uz)*(1.0 + uz)) ; 128 } << 123 } else if (fSigmaTheta > 0.0) { 129 else if (fSigmaTheta > 0.0) { << 124 ux = G4RandGauss::shoot(0.0,fSigmaTheta); 130 ux = G4RandGauss::shoot(0.0, fSigmaTheta); << 125 uz = std::sqrt((1.0 - ux)*(1.0 + ux)); 131 uz = std::sqrt((1.0 - ux) * (1.0 + ux)); << 132 } 126 } 133 127 134 G4double phi = twopi * G4UniformRand(); << 128 G4double phi = twopi*G4UniformRand() ; 135 uy = ux; 129 uy = ux; 136 ux *= std::cos(phi); << 130 ux *= std::cos(phi) ; 137 uy *= std::sin(phi); << 131 uy *= std::sin(phi) ; 138 fDirection = G4ThreeVector(ux, uy, uz); << 132 fDirection = G4ThreeVector(ux,uy,uz) ; 139 133 140 fParticleGun->SetParticleMomentumDirection(f 134 fParticleGun->SetParticleMomentumDirection(fDirection); 141 135 142 // Simulation of beam kinetic energy 136 // Simulation of beam kinetic energy 143 G4double kinEnergy = fEnergy; 137 G4double kinEnergy = fEnergy; 144 138 145 if (fGauss == "flatE") { << 139 if(fGauss == "flatE") { 146 kinEnergy = fEnergy - fSigmaE + 2. * fSigm << 140 kinEnergy = fEnergy - fSigmaE + 2.*fSigmaE*G4UniformRand(); 147 } << 141 } else if(0.0 < fSigmaE) { 148 else if (0.0 < fSigmaE) { << 142 kinEnergy = fEnergy + G4RandGauss::shoot(0.0,fSigmaE); 149 kinEnergy = fEnergy + G4RandGauss::shoot(0 << 150 } 143 } 151 fParticleGun->SetParticleEnergy(kinEnergy); 144 fParticleGun->SetParticleEnergy(kinEnergy); 152 145 153 if (fVerbose > 0) { << 146 if(fVerbose > 0) { 154 G4ParticleDefinition* particle = fParticle 147 G4ParticleDefinition* particle = fParticleGun->GetParticleDefinition(); 155 G4String particleName = particle->GetParti << 148 G4String particleName = particle->GetParticleName() ; 156 G4cout << "Event# " << fCounter << " Bea << 149 G4cout << "Event# " << fCounter >> 150 << " Beam particle is generated by PrimaryGeneratorAction " 157 << G4endl; 151 << G4endl; 158 G4cout << "ParticleName= " << particleName << 152 G4cout << "ParticleName= " << particleName 159 << std::setprecision(5) << " KinE << 153 << " PDGcode= " << particle->GetPDGEncoding() 160 << " x(mm)= " << x / mm << " y(mm << 154 << std::setprecision(5) 161 << " ux= " << ux << " uy= " << uy << 155 << " KinEnergy(GeV)= " 162 } << 156 << fEnergy/GeV >> 157 << " x(mm)= " >> 158 << x/mm >> 159 << " y(mm)= " >> 160 << y/mm >> 161 << " z(mm)= " >> 162 << z/mm >> 163 << " ux= " >> 164 << ux >> 165 << " uy= " >> 166 << uy >> 167 << " uz= " >> 168 << uz >> 169 << G4endl; >> 170 } 163 171 164 fParticleGun->GeneratePrimaryVertex(anEvent) 172 fParticleGun->GeneratePrimaryVertex(anEvent); 165 } 173 } 166 174 167 //....oooOO0OOooo........oooOO0OOooo........oo 175 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 168 176 169 void PrimaryGeneratorAction::SetBeamEnergy(G4d 177 void PrimaryGeneratorAction::SetBeamEnergy(G4double val) 170 { 178 { 171 fEnergy = val; 179 fEnergy = val; 172 if (fEnergy < fDetector->GetMaxEnergy()) fDe << 180 if(fEnergy<fDetector->GetMaxEnergy()) fDetector->SetMaxEnergy(fEnergy); 173 } 181 } 174 182 175 //....oooOO0OOooo........oooOO0OOooo........oo 183 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... >> 184 >> 185 >> 186 176 187