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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // >> 26 // $Id: PrimaryGeneratorAction.cc 103662 2017-04-20 14:58:33Z gcosmo $ 26 // 27 // 27 /// \file medical/GammaTherapy/src/PrimaryGene 28 /// \file medical/GammaTherapy/src/PrimaryGeneratorAction.cc 28 /// \brief Implementation of the PrimaryGenera 29 /// \brief Implementation of the PrimaryGeneratorAction class 29 // 30 // 30 31 31 //-------------------------------------------- 32 //--------------------------------------------------------------------------- 32 // 33 // 33 // ClassName: PrimaryGeneratorAction 34 // ClassName: PrimaryGeneratorAction 34 // 35 // 35 // Description: Generate primary beam 36 // Description: Generate primary beam 36 // 37 // 37 // Authors: V.Grichine, V.Ivanchenko 38 // Authors: V.Grichine, V.Ivanchenko 38 // 39 // 39 // Modified: 40 // Modified: 40 // 41 // 41 //-------------------------------------------- 42 //---------------------------------------------------------------------------- 42 // 43 // 43 44 44 #include "PrimaryGeneratorAction.hh" 45 #include "PrimaryGeneratorAction.hh" 45 << 46 #include "DetectorConstruction.hh" 46 #include "DetectorConstruction.hh" 47 #include "PrimaryGeneratorMessenger.hh" 47 #include "PrimaryGeneratorMessenger.hh" 48 << 48 #include "Randomize.hh" 49 #include "G4ParticleDefinition.hh" << 50 #include "G4ParticleGun.hh" 49 #include "G4ParticleGun.hh" 51 #include "G4ParticleTable.hh" 50 #include "G4ParticleTable.hh" >> 51 #include "G4ParticleDefinition.hh" 52 #include "G4PhysicalConstants.hh" 52 #include "G4PhysicalConstants.hh" 53 #include "G4SystemOfUnits.hh" 53 #include "G4SystemOfUnits.hh" 54 #include "Randomize.hh" << 55 54 56 //....oooOO0OOooo........oooOO0OOooo........oo 55 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 57 //....oooOO0OOooo........oooOO0OOooo........oo 56 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 58 57 59 PrimaryGeneratorAction::PrimaryGeneratorAction << 58 PrimaryGeneratorAction::PrimaryGeneratorAction(DetectorConstruction* pDet): >> 59 fDetector(pDet) 60 { 60 { 61 InitializeMe(); 61 InitializeMe(); 62 } 62 } 63 63 64 //....oooOO0OOooo........oooOO0OOooo........oo 64 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 65 65 66 void PrimaryGeneratorAction::InitializeMe() 66 void PrimaryGeneratorAction::InitializeMe() 67 { 67 { 68 fVerbose = fDetector->GetVerbose(); 68 fVerbose = fDetector->GetVerbose(); 69 fMessenger = new PrimaryGeneratorMessenger(t 69 fMessenger = new PrimaryGeneratorMessenger(this); 70 fParticleGun = new G4ParticleGun(); 70 fParticleGun = new G4ParticleGun(); 71 fCounter = 0; 71 fCounter = 0; 72 fX0 = 0.0; 72 fX0 = 0.0; 73 fY0 = 0.0; 73 fY0 = 0.0; 74 fZ0 = 0.0; 74 fZ0 = 0.0; 75 fSigmaX = 1.5 * mm; << 75 fSigmaX = 1.5*mm; 76 fSigmaY = 1.5 * mm; << 76 fSigmaY = 1.5*mm; 77 fSigmaZ = 0.0; 77 fSigmaZ = 0.0; 78 fSigmaE = 0.0; 78 fSigmaE = 0.0; 79 fRMax2 = 2.5 * 2.5 * mm * mm; << 79 fRMax2 = 2.5*2.5*mm*mm; 80 fSigmaTheta = 0.0; 80 fSigmaTheta = 0.0; 81 // fSigmaTheta = 0.17*degree; 81 // fSigmaTheta = 0.17*degree; 82 fMinCosTheta = 2.0; 82 fMinCosTheta = 2.0; 83 SetBeamEnergy(50.0 * MeV); << 83 SetBeamEnergy(50.0*MeV); 84 fPosition = G4ThreeVector(fX0, fY0, fZ0); << 84 fPosition = G4ThreeVector(fX0,fY0,fZ0); 85 fDirection = G4ThreeVector(0.0, 0.0, 1.0); << 85 fDirection = G4ThreeVector(0.0,0.0,1.0); 86 fGauss = true; 86 fGauss = true; 87 } 87 } 88 88 89 //....oooOO0OOooo........oooOO0OOooo........oo 89 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 90 90 91 PrimaryGeneratorAction::~PrimaryGeneratorActio 91 PrimaryGeneratorAction::~PrimaryGeneratorAction() 92 { 92 { 93 delete fParticleGun; 93 delete fParticleGun; 94 delete fMessenger; 94 delete fMessenger; 95 } 95 } 96 96 97 //....oooOO0OOooo........oooOO0OOooo........oo 97 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 98 98 99 void PrimaryGeneratorAction::GeneratePrimaries 99 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) 100 { 100 { 101 fCounter++; << 101 fCounter++ ; 102 102 103 // Simulation of beam position 103 // Simulation of beam position 104 G4double x = fX0; 104 G4double x = fX0; 105 G4double y = fY0; 105 G4double y = fY0; 106 G4double z = fDetector->GetGeneratorPosZ(); 106 G4double z = fDetector->GetGeneratorPosZ(); 107 do { 107 do { 108 if (0.0 < fSigmaX) { << 108 if(0.0 < fSigmaX) { x = G4RandGauss::shoot(fX0,fSigmaX); } 109 x = G4RandGauss::shoot(fX0, fSigmaX); << 109 if(0.0 < fSigmaY) { y = G4RandGauss::shoot(fY0,fSigmaY); } 110 } << 110 } while (x*x + y*y > fRMax2); 111 if (0.0 < fSigmaY) { << 112 y = G4RandGauss::shoot(fY0, fSigmaY); << 113 } << 114 } while (x * x + y * y > fRMax2); << 115 111 116 fPosition = G4ThreeVector(x, y, z); << 112 fPosition = G4ThreeVector(x,y,z); 117 fParticleGun->SetParticlePosition(fPosition) 113 fParticleGun->SetParticlePosition(fPosition); 118 114 119 // Simulation of beam direction 115 // Simulation of beam direction 120 G4double ux = fDirection.x(); 116 G4double ux = fDirection.x(); 121 G4double uy = fDirection.y(); 117 G4double uy = fDirection.y(); 122 G4double uz = fDirection.z(); 118 G4double uz = fDirection.z(); 123 119 124 // Beam particles are uniformly distributed 120 // Beam particles are uniformly distributed over phi, cosTheta 125 if (1.0 > fMinCosTheta) { << 121 if(1.0 > fMinCosTheta) { 126 uz = fMinCosTheta + (1.0 - fMinCosTheta) * << 122 uz = fMinCosTheta + (1.0 - fMinCosTheta)*G4UniformRand() ; 127 ux = std::sqrt((1.0 - uz) * (1.0 + uz)); << 123 ux = std::sqrt((1.0 - uz)*(1.0 + uz)) ; 128 } << 124 } else if (fSigmaTheta > 0.0) { 129 else if (fSigmaTheta > 0.0) { << 125 ux = G4RandGauss::shoot(0.0,fSigmaTheta); 130 ux = G4RandGauss::shoot(0.0, fSigmaTheta); << 126 uz = std::sqrt((1.0 - ux)*(1.0 + ux)); 131 uz = std::sqrt((1.0 - ux) * (1.0 + ux)); << 132 } 127 } 133 128 134 G4double phi = twopi * G4UniformRand(); << 129 G4double phi = twopi*G4UniformRand() ; 135 uy = ux; 130 uy = ux; 136 ux *= std::cos(phi); << 131 ux *= std::cos(phi) ; 137 uy *= std::sin(phi); << 132 uy *= std::sin(phi) ; 138 fDirection = G4ThreeVector(ux, uy, uz); << 133 fDirection = G4ThreeVector(ux,uy,uz) ; 139 134 140 fParticleGun->SetParticleMomentumDirection(f 135 fParticleGun->SetParticleMomentumDirection(fDirection); 141 136 142 // Simulation of beam kinetic energy 137 // Simulation of beam kinetic energy 143 G4double kinEnergy = fEnergy; 138 G4double kinEnergy = fEnergy; 144 139 145 if (fGauss == "flatE") { << 140 if(fGauss == "flatE") { 146 kinEnergy = fEnergy - fSigmaE + 2. * fSigm << 141 kinEnergy = fEnergy - fSigmaE + 2.*fSigmaE*G4UniformRand(); 147 } << 142 } else if(0.0 < fSigmaE) { 148 else if (0.0 < fSigmaE) { << 143 kinEnergy = fEnergy + G4RandGauss::shoot(0.0,fSigmaE); 149 kinEnergy = fEnergy + G4RandGauss::shoot(0 << 150 } 144 } 151 fParticleGun->SetParticleEnergy(kinEnergy); 145 fParticleGun->SetParticleEnergy(kinEnergy); 152 146 153 if (fVerbose > 0) { << 147 if(fVerbose > 0) { 154 G4ParticleDefinition* particle = fParticle 148 G4ParticleDefinition* particle = fParticleGun->GetParticleDefinition(); 155 G4String particleName = particle->GetParti << 149 G4String particleName = particle->GetParticleName() ; 156 G4cout << "Event# " << fCounter << " Bea << 150 G4cout << "Event# " << fCounter >> 151 << " Beam particle is generated by PrimaryGeneratorAction " 157 << G4endl; 152 << G4endl; 158 G4cout << "ParticleName= " << particleName << 153 G4cout << "ParticleName= " << particleName 159 << std::setprecision(5) << " KinE << 154 << " PDGcode= " << particle->GetPDGEncoding() 160 << " x(mm)= " << x / mm << " y(mm << 155 << std::setprecision(5) 161 << " ux= " << ux << " uy= " << uy << 156 << " KinEnergy(GeV)= " 162 } << 157 << fEnergy/GeV >> 158 << " x(mm)= " >> 159 << x/mm >> 160 << " y(mm)= " >> 161 << y/mm >> 162 << " z(mm)= " >> 163 << z/mm >> 164 << " ux= " >> 165 << ux >> 166 << " uy= " >> 167 << uy >> 168 << " uz= " >> 169 << uz >> 170 << G4endl; >> 171 } 163 172 164 fParticleGun->GeneratePrimaryVertex(anEvent) 173 fParticleGun->GeneratePrimaryVertex(anEvent); 165 } 174 } 166 175 167 //....oooOO0OOooo........oooOO0OOooo........oo 176 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 168 177 169 void PrimaryGeneratorAction::SetBeamEnergy(G4d 178 void PrimaryGeneratorAction::SetBeamEnergy(G4double val) 170 { 179 { 171 fEnergy = val; 180 fEnergy = val; 172 if (fEnergy < fDetector->GetMaxEnergy()) fDe << 181 if(fEnergy<fDetector->GetMaxEnergy()) fDetector->SetMaxEnergy(fEnergy); 173 } 182 } 174 183 175 //....oooOO0OOooo........oooOO0OOooo........oo 184 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... >> 185 >> 186 >> 187 176 188