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Geant4/examples/extended/medical/GammaTherapy/src/PrimaryGeneratorAction.cc

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Diff markup

Differences between /examples/extended/medical/GammaTherapy/src/PrimaryGeneratorAction.cc (Version 11.3.0) and /examples/extended/medical/GammaTherapy/src/PrimaryGeneratorAction.cc (Version 10.3.p1)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
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 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
                                                   >>  26 // $Id: PrimaryGeneratorAction.cc 67994 2013-03-13 11:05:39Z gcosmo $
 26 //                                                 27 //
 27 /// \file medical/GammaTherapy/src/PrimaryGene     28 /// \file medical/GammaTherapy/src/PrimaryGeneratorAction.cc
 28 /// \brief Implementation of the PrimaryGenera     29 /// \brief Implementation of the PrimaryGeneratorAction class
 29 //                                                 30 //
 30                                                    31 
 31 //--------------------------------------------     32 //---------------------------------------------------------------------------
 32 //                                                 33 //
 33 // ClassName:   PrimaryGeneratorAction             34 // ClassName:   PrimaryGeneratorAction
 34 //                                                 35 //
 35 // Description: Generate primary beam              36 // Description: Generate primary beam
 36 //                                                 37 //
 37 // Authors: V.Grichine, V.Ivanchenko               38 // Authors: V.Grichine, V.Ivanchenko
 38 //                                                 39 //
 39 // Modified:                                       40 // Modified:
 40 //                                                 41 //
 41 //--------------------------------------------     42 //----------------------------------------------------------------------------
 42 //                                                 43 //
 43                                                    44 
 44 #include "PrimaryGeneratorAction.hh"               45 #include "PrimaryGeneratorAction.hh"
 45                                                << 
 46 #include "DetectorConstruction.hh"                 46 #include "DetectorConstruction.hh"
 47 #include "PrimaryGeneratorMessenger.hh"            47 #include "PrimaryGeneratorMessenger.hh"
 48                                                <<  48 #include "Randomize.hh"
 49 #include "G4ParticleDefinition.hh"             << 
 50 #include "G4ParticleGun.hh"                        49 #include "G4ParticleGun.hh"
 51 #include "G4ParticleTable.hh"                      50 #include "G4ParticleTable.hh"
                                                   >>  51 #include "G4ParticleDefinition.hh"
 52 #include "G4PhysicalConstants.hh"                  52 #include "G4PhysicalConstants.hh"
 53 #include "G4SystemOfUnits.hh"                      53 #include "G4SystemOfUnits.hh"
 54 #include "Randomize.hh"                        <<  54 #include "Histo.hh"
 55                                                    55 
 56 //....oooOO0OOooo........oooOO0OOooo........oo     56 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 57 //....oooOO0OOooo........oooOO0OOooo........oo     57 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 58                                                    58 
 59 PrimaryGeneratorAction::PrimaryGeneratorAction <<  59 PrimaryGeneratorAction::PrimaryGeneratorAction(DetectorConstruction* pDet):
                                                   >>  60   fDetector(pDet)
 60 {                                                  61 {
 61   InitializeMe();                                  62   InitializeMe();
 62 }                                                  63 }
 63                                                    64 
 64 //....oooOO0OOooo........oooOO0OOooo........oo     65 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 65                                                    66 
 66 void PrimaryGeneratorAction::InitializeMe()        67 void PrimaryGeneratorAction::InitializeMe()
 67 {                                                  68 {
 68   fVerbose = fDetector->GetVerbose();          << 
 69   fMessenger = new PrimaryGeneratorMessenger(t     69   fMessenger = new PrimaryGeneratorMessenger(this);
 70   fParticleGun = new G4ParticleGun();              70   fParticleGun = new G4ParticleGun();
 71   fCounter = 0;                                    71   fCounter = 0;
                                                   >>  72   fVerbose = 0;
 72   fX0 = 0.0;                                       73   fX0 = 0.0;
 73   fY0 = 0.0;                                       74   fY0 = 0.0;
 74   fZ0 = 0.0;                                       75   fZ0 = 0.0;
 75   fSigmaX = 1.5 * mm;                          <<  76   fSigmaX = 1.5*mm;
 76   fSigmaY = 1.5 * mm;                          <<  77   fSigmaY = 1.5*mm;
 77   fSigmaZ = 0.0;                                   78   fSigmaZ = 0.0;
 78   fSigmaE = 0.0;                                   79   fSigmaE = 0.0;
 79   fRMax2 = 2.5 * 2.5 * mm * mm;                <<  80   fRMax2  = 2.5*2.5*mm*mm;
 80   fSigmaTheta = 0.0;                               81   fSigmaTheta = 0.0;
 81   //  fSigmaTheta = 0.17*degree;                   82   //  fSigmaTheta = 0.17*degree;
 82   fMinCosTheta = 2.0;                              83   fMinCosTheta = 2.0;
 83   SetBeamEnergy(50.0 * MeV);                   <<  84   SetBeamEnergy(50.0*MeV);
 84   fPosition = G4ThreeVector(fX0, fY0, fZ0);    <<  85   fPosition  = G4ThreeVector(fX0,fY0,fZ0);
 85   fDirection = G4ThreeVector(0.0, 0.0, 1.0);   <<  86   fDirection = G4ThreeVector(0.0,0.0,1.0);
 86   fGauss = true;                                   87   fGauss = true;
                                                   >>  88   if(fEnergy < (Histo::GetPointer())->GetMaxEnergy()) {
                                                   >>  89     (Histo::GetPointer())->SetMaxEnergy(fEnergy);
                                                   >>  90   }
 87 }                                                  91 }
 88                                                    92 
 89 //....oooOO0OOooo........oooOO0OOooo........oo     93 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 90                                                    94 
 91 PrimaryGeneratorAction::~PrimaryGeneratorActio     95 PrimaryGeneratorAction::~PrimaryGeneratorAction()
 92 {                                                  96 {
 93   delete fParticleGun;                             97   delete fParticleGun;
 94   delete fMessenger;                               98   delete fMessenger;
 95 }                                                  99 }
 96                                                   100 
 97 //....oooOO0OOooo........oooOO0OOooo........oo    101 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 98                                                   102 
 99 void PrimaryGeneratorAction::GeneratePrimaries    103 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
100 {                                                 104 {
101   fCounter++;                                  << 105   fCounter++ ;
                                                   >> 106   fVerbose = (Histo::GetPointer())->GetVerbose();
102                                                   107 
103   // Simulation of beam position                  108   // Simulation of beam position
104   G4double x = fX0;                               109   G4double x = fX0;
105   G4double y = fY0;                               110   G4double y = fY0;
106   G4double z = fDetector->GetGeneratorPosZ();     111   G4double z = fDetector->GetGeneratorPosZ();
107   do {                                            112   do {
108     if (0.0 < fSigmaX) {                       << 113     if(0.0 < fSigmaX) { x = G4RandGauss::shoot(fX0,fSigmaX); }
109       x = G4RandGauss::shoot(fX0, fSigmaX);    << 114     if(0.0 < fSigmaY) { y = G4RandGauss::shoot(fY0,fSigmaY); }
110     }                                          << 115   } while (x*x + y*y > fRMax2);
111     if (0.0 < fSigmaY) {                       << 
112       y = G4RandGauss::shoot(fY0, fSigmaY);    << 
113     }                                          << 
114   } while (x * x + y * y > fRMax2);            << 
115                                                   116 
116   fPosition = G4ThreeVector(x, y, z);          << 117   fPosition = G4ThreeVector(x,y,z);
117   fParticleGun->SetParticlePosition(fPosition)    118   fParticleGun->SetParticlePosition(fPosition);
118                                                   119 
119   // Simulation of beam direction                 120   // Simulation of beam direction
120   G4double ux = fDirection.x();                   121   G4double ux = fDirection.x();
121   G4double uy = fDirection.y();                   122   G4double uy = fDirection.y();
122   G4double uz = fDirection.z();                   123   G4double uz = fDirection.z();
123                                                   124 
124   // Beam particles are uniformly distributed     125   // Beam particles are uniformly distributed over phi, cosTheta
125   if (1.0 > fMinCosTheta) {                    << 126   if(1.0 > fMinCosTheta) {
126     uz = fMinCosTheta + (1.0 - fMinCosTheta) * << 127     uz = fMinCosTheta + (1.0 - fMinCosTheta)*G4UniformRand() ;
127     ux = std::sqrt((1.0 - uz) * (1.0 + uz));   << 128     ux = std::sqrt((1.0 - uz)*(1.0 + uz)) ;
128   }                                            << 129   } else if (fSigmaTheta > 0.0) {
129   else if (fSigmaTheta > 0.0) {                << 130     ux = G4RandGauss::shoot(0.0,fSigmaTheta);
130     ux = G4RandGauss::shoot(0.0, fSigmaTheta); << 131     uz = std::sqrt((1.0 - ux)*(1.0 + ux));
131     uz = std::sqrt((1.0 - ux) * (1.0 + ux));   << 
132   }                                               132   }
133                                                   133 
134   G4double phi = twopi * G4UniformRand();      << 134   G4double phi = twopi*G4UniformRand() ;
135   uy = ux;                                        135   uy = ux;
136   ux *= std::cos(phi);                         << 136   ux *= std::cos(phi) ;
137   uy *= std::sin(phi);                         << 137   uy *= std::sin(phi) ;
138   fDirection = G4ThreeVector(ux, uy, uz);      << 138   fDirection = G4ThreeVector(ux,uy,uz) ;
139                                                   139 
140   fParticleGun->SetParticleMomentumDirection(f    140   fParticleGun->SetParticleMomentumDirection(fDirection);
141                                                   141 
142   // Simulation of beam kinetic energy            142   // Simulation of beam kinetic energy
143   G4double kinEnergy = fEnergy;                   143   G4double kinEnergy = fEnergy;
144                                                   144 
145   if (fGauss == "flatE") {                     << 145   if(fGauss == "flatE") {
146     kinEnergy = fEnergy - fSigmaE + 2. * fSigm << 146     kinEnergy  = fEnergy - fSigmaE + 2.*fSigmaE*G4UniformRand();
147   }                                            << 147   } else if(0.0 < fSigmaE) {
148   else if (0.0 < fSigmaE) {                    << 148     kinEnergy  = fEnergy + G4RandGauss::shoot(0.0,fSigmaE);
149     kinEnergy = fEnergy + G4RandGauss::shoot(0 << 
150   }                                               149   }
151   fParticleGun->SetParticleEnergy(kinEnergy);     150   fParticleGun->SetParticleEnergy(kinEnergy);
152                                                   151 
153   if (fVerbose > 0) {                          << 152   if(fVerbose > 0) {
154     G4ParticleDefinition* particle = fParticle    153     G4ParticleDefinition* particle = fParticleGun->GetParticleDefinition();
155     G4String particleName = particle->GetParti << 154     G4String particleName = particle->GetParticleName() ;
156     G4cout << "Event#  " << fCounter << "  Bea << 155     G4cout << "Event#  " << fCounter
                                                   >> 156            << "  Beam particle is generated by PrimaryGeneratorAction "
157            << G4endl;                             157            << G4endl;
158     G4cout << "ParticleName= " << particleName << 158     G4cout << "ParticleName= " << particleName
159            << std::setprecision(5) << "   KinE << 159            << "  PDGcode= " << particle->GetPDGEncoding()
160            << "   x(mm)= " << x / mm << " y(mm << 160            << std::setprecision(5)
161            << "   ux= " << ux << " uy= " << uy << 161            << "   KinEnergy(GeV)= "
162   }                                            << 162            << fEnergy/GeV
                                                   >> 163            << "   x(mm)= "
                                                   >> 164            << x/mm
                                                   >> 165            << " y(mm)= "
                                                   >> 166            << y/mm
                                                   >> 167            << " z(mm)= "
                                                   >> 168            << z/mm
                                                   >> 169            << "   ux= "
                                                   >> 170            << ux
                                                   >> 171            << " uy= "
                                                   >> 172            << uy
                                                   >> 173            << " uz= "
                                                   >> 174            << uz
                                                   >> 175            << G4endl;
                                                   >> 176     }
163                                                   177 
164   fParticleGun->GeneratePrimaryVertex(anEvent)    178   fParticleGun->GeneratePrimaryVertex(anEvent);
165 }                                                 179 }
166                                                   180 
167 //....oooOO0OOooo........oooOO0OOooo........oo    181 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
168                                                   182 
169 void PrimaryGeneratorAction::SetBeamEnergy(G4d    183 void PrimaryGeneratorAction::SetBeamEnergy(G4double val)
170 {                                                 184 {
171   fEnergy = val;                                  185   fEnergy = val;
172   if (fEnergy < fDetector->GetMaxEnergy()) fDe << 186   if(fEnergy < (Histo::GetPointer())->GetMaxEnergy()) {
                                                   >> 187     (Histo::GetPointer())->SetMaxEnergy(fEnergy);
                                                   >> 188   }
173 }                                                 189 }
174                                                   190 
175 //....oooOO0OOooo........oooOO0OOooo........oo    191 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
                                                   >> 192 
                                                   >> 193 
                                                   >> 194 
176                                                   195