Geant4 Cross Reference

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Geant4/examples/extended/hadronic/ParticleFluence/Layer/src/PrimaryGeneratorAction.cc

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Diff markup

Differences between /examples/extended/hadronic/ParticleFluence/Layer/src/PrimaryGeneratorAction.cc (Version 11.3.0) and /examples/extended/hadronic/ParticleFluence/Layer/src/PrimaryGeneratorAction.cc (Version 11.2)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
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 25 //                                                 25 //
 26 /// \file PrimaryGeneratorAction.cc                26 /// \file PrimaryGeneratorAction.cc
 27 /// \brief Implementation of the PrimaryGenera     27 /// \brief Implementation of the PrimaryGeneratorAction class
 28 //                                                 28 //
 29 //                                                 29 //
 30                                                    30 
 31 //....oooOO0OOooo........oooOO0OOooo........oo     31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 32 //....oooOO0OOooo........oooOO0OOooo........oo     32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 33                                                    33 
 34 #include "PrimaryGeneratorAction.hh"               34 #include "PrimaryGeneratorAction.hh"
 35                                                << 
 36 #include "DetectorConstruction.hh"                 35 #include "DetectorConstruction.hh"
 37                                                << 
 38 #include "G4Event.hh"                              36 #include "G4Event.hh"
 39 #include "G4ParticleDefinition.hh"             << 
 40 #include "G4ParticleGun.hh"                        37 #include "G4ParticleGun.hh"
 41 #include "G4ParticleTable.hh"                      38 #include "G4ParticleTable.hh"
 42 #include "G4SystemOfUnits.hh"                  <<  39 #include "G4ParticleDefinition.hh"
 43 #include "globals.hh"                              40 #include "globals.hh"
                                                   >>  41 #include "G4SystemOfUnits.hh"
 44                                                    42 
 45 //....oooOO0OOooo........oooOO0OOooo........oo     43 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 46                                                    44 
 47 PrimaryGeneratorAction::PrimaryGeneratorAction <<  45 PrimaryGeneratorAction::
 48   : fPointerDetectorConstruction(pDetector)    <<  46 PrimaryGeneratorAction( const DetectorConstruction* pDetector ) :
                                                   >>  47   fPointerDetectorConstruction( pDetector )
 49 {                                                  48 {
 50   G4int n_particle = 1;                            49   G4int n_particle = 1;
 51   fParticleGun = new G4ParticleGun(n_particle) <<  50   fParticleGun = new G4ParticleGun( n_particle );
 52   G4ParticleTable* particleTable = G4ParticleT     51   G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
 53   //***LOOKHERE*** Default particle and energy     52   //***LOOKHERE*** Default particle and energy
 54   fParticleGun->SetParticleDefinition(particle <<  53   fParticleGun->SetParticleDefinition( particleTable->FindParticle( "geantino" ) );
 55   fParticleGun->SetParticleEnergy(10.0 * GeV); <<  54   fParticleGun->SetParticleEnergy( 10.0*GeV );
 56   SetGunPosition();                                55   SetGunPosition();
 57 }                                                  56 }
 58                                                    57 
 59 //....oooOO0OOooo........oooOO0OOooo........oo     58 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 60                                                    59 
 61 PrimaryGeneratorAction::~PrimaryGeneratorActio <<  60 PrimaryGeneratorAction::~PrimaryGeneratorAction() {
 62 {                                              << 
 63   delete fParticleGun;                             61   delete fParticleGun;
 64 }                                                  62 }
 65                                                    63 
 66 //....oooOO0OOooo........oooOO0OOooo........oo     64 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 67                                                    65 
 68 void PrimaryGeneratorAction::SetGunPosition()  <<  66 void PrimaryGeneratorAction::SetGunPosition() const {
 69 {                                              << 
 70   // Shoot the particle in the middle between      67   // Shoot the particle in the middle between the world and the target layer
 71   G4double targetThickness =                       68   G4double targetThickness =
 72     (fPointerDetectorConstruction ? fPointerDe <<  69     ( fPointerDetectorConstruction ? fPointerDetectorConstruction->GetThickness() : 0.0 );
 73   G4double gunPosition = -0.55 * targetThickne <<  70   G4double gunPosition = -0.55*targetThickness;  //***LOOKHERE*** default gun position
 74                                                <<  71                                                  //               along the z-axis
 75   G4cout << G4endl                             <<  72   G4cout << G4endl << "PrimaryGenerationAction::SetGunPosition() : gun position along z = " 
 76          << "PrimaryGenerationAction::SetGunPo <<  73          << gunPosition << " mm " << G4endl << G4endl;  
 77          << " mm " << G4endl << G4endl;        <<  74   fParticleGun->SetParticlePosition( G4ThreeVector( 0.0, 0.0, gunPosition ) );
 78   fParticleGun->SetParticlePosition(G4ThreeVec << 
 79 }                                                  75 }
 80                                                    76 
 81 //....oooOO0OOooo........oooOO0OOooo........oo     77 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 82                                                    78 
 83 void PrimaryGeneratorAction::GeneratePrimaries <<  79 void PrimaryGeneratorAction::GeneratePrimaries( G4Event* anEvent ) {
 84 {                                              <<  80   G4ThreeVector v( 0.0, 0.0, 1.0 );  //***LOOKHERE*** default shoot along the z-axis
 85   G4ThreeVector v(0.0, 0.0, 1.0);  //***LOOKHE <<  81   fParticleGun->SetParticleMomentumDirection( v );
 86   fParticleGun->SetParticleMomentumDirection(v <<  82   fParticleGun->GeneratePrimaryVertex( anEvent );
 87   fParticleGun->GeneratePrimaryVertex(anEvent) << 
 88 }                                                  83 }
 89                                                    84 
 90 //....oooOO0OOooo........oooOO0OOooo........oo     85 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 91                                                    86