Geant4 Cross Reference |
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These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file PrimaryGeneratorAction.cc 26 /// \file PrimaryGeneratorAction.cc 27 /// \brief Implementation of the PrimaryGenera 27 /// \brief Implementation of the PrimaryGeneratorAction class 28 // 28 // 29 // 29 // 30 30 31 //....oooOO0OOooo........oooOO0OOooo........oo 31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 32 //....oooOO0OOooo........oooOO0OOooo........oo 32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 33 33 34 #include "PrimaryGeneratorAction.hh" 34 #include "PrimaryGeneratorAction.hh" 35 << 36 #include "DetectorConstruction.hh" 35 #include "DetectorConstruction.hh" 37 << 38 #include "G4Event.hh" 36 #include "G4Event.hh" 39 #include "G4ParticleDefinition.hh" << 40 #include "G4ParticleGun.hh" 37 #include "G4ParticleGun.hh" 41 #include "G4ParticleTable.hh" 38 #include "G4ParticleTable.hh" 42 #include "G4SystemOfUnits.hh" << 39 #include "G4ParticleDefinition.hh" 43 #include "globals.hh" 40 #include "globals.hh" >> 41 #include "G4SystemOfUnits.hh" 44 42 45 //....oooOO0OOooo........oooOO0OOooo........oo 43 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 46 44 47 PrimaryGeneratorAction::PrimaryGeneratorAction << 45 PrimaryGeneratorAction:: 48 : fPointerDetectorConstruction(pDetector) << 46 PrimaryGeneratorAction( const DetectorConstruction* pDetector ) : >> 47 fPointerDetectorConstruction( pDetector ) 49 { 48 { 50 G4int n_particle = 1; 49 G4int n_particle = 1; 51 fParticleGun = new G4ParticleGun(n_particle) << 50 fParticleGun = new G4ParticleGun( n_particle ); 52 G4ParticleTable* particleTable = G4ParticleT 51 G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable(); 53 //***LOOKHERE*** Default particle and energy 52 //***LOOKHERE*** Default particle and energy 54 fParticleGun->SetParticleDefinition(particle << 53 fParticleGun->SetParticleDefinition( particleTable->FindParticle( "geantino" ) ); 55 fParticleGun->SetParticleEnergy(10.0 * GeV); << 54 fParticleGun->SetParticleEnergy( 10.0*GeV ); 56 SetGunPosition(); 55 SetGunPosition(); 57 } 56 } 58 57 59 //....oooOO0OOooo........oooOO0OOooo........oo 58 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 60 59 61 PrimaryGeneratorAction::~PrimaryGeneratorActio << 60 PrimaryGeneratorAction::~PrimaryGeneratorAction() { 62 { << 63 delete fParticleGun; 61 delete fParticleGun; 64 } 62 } 65 63 66 //....oooOO0OOooo........oooOO0OOooo........oo 64 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 67 65 68 void PrimaryGeneratorAction::SetGunPosition() << 66 void PrimaryGeneratorAction::SetGunPosition() const { 69 { << 70 // Shoot the particle in the middle between 67 // Shoot the particle in the middle between the world and the target layer 71 G4double targetThickness = 68 G4double targetThickness = 72 (fPointerDetectorConstruction ? fPointerDe << 69 ( fPointerDetectorConstruction ? fPointerDetectorConstruction->GetThickness() : 0.0 ); 73 G4double gunPosition = -0.55 * targetThickne << 70 G4double gunPosition = -0.55*targetThickness; //***LOOKHERE*** default gun position 74 << 71 // along the z-axis 75 G4cout << G4endl << 72 G4cout << G4endl << "PrimaryGenerationAction::SetGunPosition() : gun position along z = " 76 << "PrimaryGenerationAction::SetGunPo << 73 << gunPosition << " mm " << G4endl << G4endl; 77 << " mm " << G4endl << G4endl; << 74 fParticleGun->SetParticlePosition( G4ThreeVector( 0.0, 0.0, gunPosition ) ); 78 fParticleGun->SetParticlePosition(G4ThreeVec << 79 } 75 } 80 76 81 //....oooOO0OOooo........oooOO0OOooo........oo 77 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 82 78 83 void PrimaryGeneratorAction::GeneratePrimaries << 79 void PrimaryGeneratorAction::GeneratePrimaries( G4Event* anEvent ) { 84 { << 80 G4ThreeVector v( 0.0, 0.0, 1.0 ); //***LOOKHERE*** default shoot along the z-axis 85 G4ThreeVector v(0.0, 0.0, 1.0); //***LOOKHE << 81 fParticleGun->SetParticleMomentumDirection( v ); 86 fParticleGun->SetParticleMomentumDirection(v << 82 fParticleGun->GeneratePrimaryVertex( anEvent ); 87 fParticleGun->GeneratePrimaryVertex(anEvent) << 88 } 83 } 89 84 90 //....oooOO0OOooo........oooOO0OOooo........oo 85 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 91 86