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Geant4/examples/extended/hadronic/ParticleFluence/Calo/src/SteppingAction.cc

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Differences between /examples/extended/hadronic/ParticleFluence/Calo/src/SteppingAction.cc (Version 11.3.0) and /examples/extended/hadronic/ParticleFluence/Calo/src/SteppingAction.cc (Version 11.1)


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 26 /// \file SteppingAction.cc                        26 /// \file SteppingAction.cc
 27 /// \brief Implementation of the SteppingActio     27 /// \brief Implementation of the SteppingAction class
 28 //                                                 28 //
 29 //                                                 29 //
 30                                                    30 
 31 //....oooOO0OOooo........oooOO0OOooo........oo     31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 32 //....oooOO0OOooo........oooOO0OOooo........oo     32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 33                                                    33 
 34 #include "SteppingAction.hh"                       34 #include "SteppingAction.hh"
 35                                                <<  35 #include "G4Track.hh"
 36 #include "Run.hh"                              <<  36 #include "G4Step.hh"
 37                                                << 
 38 #include "G4IonTable.hh"                       << 
 39 #include "G4LossTableManager.hh"               << 
 40 #include "G4ParticleDefinition.hh"                 37 #include "G4ParticleDefinition.hh"
 41 #include "G4ParticleTypes.hh"                      38 #include "G4ParticleTypes.hh"
 42 #include "G4Step.hh"                           <<  39 #include "G4IonTable.hh"
 43 #include "G4StepPoint.hh"                          40 #include "G4StepPoint.hh"
 44 #include "G4SystemOfUnits.hh"                  << 
 45 #include "G4TouchableHistory.hh"               << 
 46 #include "G4Track.hh"                          << 
 47 #include "G4VPhysicalVolume.hh"                    41 #include "G4VPhysicalVolume.hh"
 48 #include "G4VSolid.hh"                         << 
 49 #include "G4VTouchable.hh"                         42 #include "G4VTouchable.hh"
                                                   >>  43 #include "G4TouchableHistory.hh"
                                                   >>  44 #include "G4VSolid.hh"
                                                   >>  45 #include "G4LossTableManager.hh"
                                                   >>  46 #include "G4SystemOfUnits.hh"
                                                   >>  47 #include "Run.hh"
 50                                                    48 
 51 const std::array<G4String, SteppingAction::fkN <<  49 const std::array< G4String, SteppingAction::fkNumberScoringVolumes >
 52   SteppingAction::fkArrayScoringVolumeNames =  <<  50   SteppingAction::fkArrayScoringVolumeNames = { "downstream", "side", "upstream" };
 53                                                    51 
 54 const std::array<G4String, SteppingAction::fkN <<  52 const std::array< G4String, SteppingAction::fkNumberKinematicRegions >
 55   SteppingAction::fkArrayKinematicRegionNames  <<  53   SteppingAction::fkArrayKinematicRegionNames = { "", "below 20 MeV", "above 20 MeV" };
 56                                                    54 
 57 const std::array<G4String, SteppingAction::fkN <<  55 const std::array< G4String, SteppingAction::fkNumberParticleTypes >
 58   SteppingAction::fkArrayParticleTypeNames = { <<  56   SteppingAction::fkArrayParticleTypeNames = { "all", "electron", "gamma", "muon", "neutrino",
 59                                                <<  57                                                "pion", "neutron", "proton", "ion", "otherMeson",
 60                                                <<  58                                                "otherBaryon" };
 61                                                    59 
 62 //....oooOO0OOooo........oooOO0OOooo........oo     60 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 63                                                    61 
 64 G4int SteppingAction::GetIndex(const G4int iSc <<  62 G4int SteppingAction::GetIndex( const G4int iScoringVolume, const G4int iKinematicRegion,
 65                                const G4int iPa <<  63                                 const G4int iParticleType ) {
 66 {                                              << 
 67   G4int index = -1;                                64   G4int index = -1;
 68   if (iScoringVolume >= 0 && iScoringVolume <  <<  65   if ( iScoringVolume >= 0    &&  iScoringVolume < fkNumberScoringVolumes      &&
 69       && iKinematicRegion < fkNumberKinematicR <<  66        iKinematicRegion >= 0  &&  iKinematicRegion < fkNumberKinematicRegions  &&
 70       && iParticleType < fkNumberParticleTypes <<  67        iParticleType >= 0     &&  iParticleType < fkNumberParticleTypes           ) {
 71   {                                            <<  68     index = iScoringVolume * fkNumberKinematicRegions * fkNumberParticleTypes +
 72     index = iScoringVolume * fkNumberKinematic <<  69                                      iKinematicRegion * fkNumberParticleTypes +
 73             + iKinematicRegion * fkNumberParti <<  70                                                                iParticleType;
 74   }                                                71   }
 75   if (index < 0 || index >= fkNumberCombinatio <<  72   if ( index < 0 || index >= fkNumberCombinations ) {
 76     G4cerr << "SteppingAction::GetIndex : WRON     73     G4cerr << "SteppingAction::GetIndex : WRONG index=" << index << "  set it to 0 !" << G4endl;
 77     index = 0;                                     74     index = 0;
 78   }                                                75   }
 79   return index;                                    76   return index;
 80 }                                                  77 }
 81                                                    78 
 82 //....oooOO0OOooo........oooOO0OOooo........oo     79 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 83                                                    80 
 84 SteppingAction::SteppingAction() : G4UserStepp <<  81 SteppingAction::SteppingAction() :G4UserSteppingAction() {
 85 {                                              << 
 86   Initialize();                                    82   Initialize();
 87 }                                                  83 }
 88                                                    84 
 89 //....oooOO0OOooo........oooOO0OOooo........oo     85 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 90                                                    86 
 91 void SteppingAction::Initialize()              <<  87 void SteppingAction::Initialize() {
 92 {                                              <<  88   // Initialization needed at the beginning of each Run  
 93   // Initialization needed at the beginning of << 
 94   fPrimaryParticleId = 0;                          89   fPrimaryParticleId = 0;
 95   fPrimaryParticleEnergy = 0.0;                    90   fPrimaryParticleEnergy = 0.0;
 96   fPrimaryParticleDirection = G4ThreeVector(0. <<  91   fPrimaryParticleDirection = G4ThreeVector( 0.0, 0.0, 1.0 );
 97   fAbsorberMaterialName = "";                      92   fAbsorberMaterialName = "";
 98   fActiveMaterialName = "";                        93   fActiveMaterialName = "";
 99   fIsFirstStepOfTheEvent = true;                   94   fIsFirstStepOfTheEvent = true;
100   fIsFirstStepInAbsorberLayer = true;              95   fIsFirstStepInAbsorberLayer = true;
101   fIsFirstStepInActiveLayer = true;                96   fIsFirstStepInActiveLayer = true;
102   fIsFirstStepInScoringUpDown = true;          <<  97   fIsFirstStepInScoringUpDown = true;  
103   fIsFirstStepInScoringSide = true;            <<  98   fIsFirstStepInScoringSide = true;  
104   fCubicVolumeScoringUpDown = 1.0;                 99   fCubicVolumeScoringUpDown = 1.0;
105   fCubicVolumeScoringSide = 1.0;                  100   fCubicVolumeScoringSide = 1.0;
106   for (G4int i = 0; i < fkNumberCombinations;  << 101   for ( G4int i = 0; i < fkNumberCombinations; ++i ) {
107     fArraySumStepLengths[i] = 0.0;                102     fArraySumStepLengths[i] = 0.0;
108   }                                               103   }
109   /*                                              104   /*
110   for ( G4int i = 0; i < fkNumberCombinations;    105   for ( G4int i = 0; i < fkNumberCombinations; ++i ) fArraySumStepLengths[i] = 999.9;
111   G4cout << " fkNumberCombinations=" << fkNumb    106   G4cout << " fkNumberCombinations=" << fkNumberCombinations << G4endl;
112   for ( G4int i = 0; i < fkNumberScoringVolume    107   for ( G4int i = 0; i < fkNumberScoringVolumes; ++i ) {
113     for ( G4int j = 0; j < fkNumberKinematicRe    108     for ( G4int j = 0; j < fkNumberKinematicRegions; ++j ) {
114       for ( G4int k = 0; k < fkNumberParticleT    109       for ( G4int k = 0; k < fkNumberParticleTypes; ++k ) {
115         G4int index = GetIndex( i, j, k );        110         G4int index = GetIndex( i, j, k );
116         G4cout << "(i, j, k)=(" << i << ", " <    111         G4cout << "(i, j, k)=(" << i << ", " << j << ", " << k << ")  ->" << index;
117         if ( fArraySumStepLengths[ index ] < 1    112         if ( fArraySumStepLengths[ index ] < 1.0 ) G4cout << " <=== REPEATED!";
118         else                                      113         else                                       fArraySumStepLengths[ index ] = 0.0;
119         G4cout << G4endl;                         114         G4cout << G4endl;
120       }                                           115       }
121     }                                             116     }
122   }                                               117   }
123   for ( G4int i = 0; i < fkNumberCombinations;    118   for ( G4int i = 0; i < fkNumberCombinations; ++i ) {
124     if ( fArraySumStepLengths[i] > 999.0 ) G4c    119     if ( fArraySumStepLengths[i] > 999.0 ) G4cout << " i=" << i << " NOT COVERED !" << G4endl;
125   }                                               120   }
126   */                                              121   */
127 }                                                 122 }
128                                                   123 
129 //....oooOO0OOooo........oooOO0OOooo........oo    124 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
130                                                   125 
131 void SteppingAction::UserSteppingAction(const  << 126 void SteppingAction::UserSteppingAction( const G4Step* theStep ) {
132 {                                              << 
133   // Get information on the primary particle      127   // Get information on the primary particle
134   if (fIsFirstStepOfTheEvent) {                << 128   if ( fIsFirstStepOfTheEvent ) {
135     if (theStep->GetTrack()->GetParentID() ==  << 129     if ( theStep->GetTrack()->GetParentID() == 0 ) {
136       fPrimaryParticleId = theStep->GetTrack()    130       fPrimaryParticleId = theStep->GetTrack()->GetDefinition()->GetPDGEncoding();
137       fPrimaryParticleEnergy = theStep->GetPre    131       fPrimaryParticleEnergy = theStep->GetPreStepPoint()->GetKineticEnergy();
138       fPrimaryParticleDirection = theStep->Get    132       fPrimaryParticleDirection = theStep->GetPreStepPoint()->GetMomentumDirection();
139       if (fRunPtr) {                           << 133       if ( fRunPtr ) {
140         fRunPtr->SetPrimaryParticleId(fPrimary << 134         fRunPtr->SetPrimaryParticleId( fPrimaryParticleId );
141         fRunPtr->SetPrimaryParticleEnergy(fPri << 135         fRunPtr->SetPrimaryParticleEnergy( fPrimaryParticleEnergy );
142         fRunPtr->SetPrimaryParticleDirection(f << 136         fRunPtr->SetPrimaryParticleDirection( fPrimaryParticleDirection );
143       }                                           137       }
144       fIsFirstStepOfTheEvent = false;             138       fIsFirstStepOfTheEvent = false;
145     }                                             139     }
146   }                                               140   }
147   // Get information on the materials of the c    141   // Get information on the materials of the calorimeter
148   if (fIsFirstStepInAbsorberLayer              << 142   if ( fIsFirstStepInAbsorberLayer  &&
149       && theStep->GetPreStepPoint()->GetPhysic << 143        theStep->GetPreStepPoint()->GetPhysicalVolume()->GetName() == "physiAbsorber" ) {
150   {                                            << 
151     fAbsorberMaterialName = theStep->GetPreSte    144     fAbsorberMaterialName = theStep->GetPreStepPoint()->GetMaterial()->GetName();
152     if (fRunPtr) fRunPtr->SetAbsorberMaterialN << 145     if ( fRunPtr ) fRunPtr->SetAbsorberMaterialName( fAbsorberMaterialName );
153     fIsFirstStepInAbsorberLayer = false;          146     fIsFirstStepInAbsorberLayer = false;
154   }                                               147   }
155   if (fIsFirstStepInActiveLayer                << 148   if ( fIsFirstStepInActiveLayer  &&
156       && theStep->GetPreStepPoint()->GetPhysic << 149        theStep->GetPreStepPoint()->GetPhysicalVolume()->GetName() == "physiActive" ) {
157   {                                            << 
158     fActiveMaterialName = theStep->GetPreStepP    150     fActiveMaterialName = theStep->GetPreStepPoint()->GetMaterial()->GetName();
159     if (fRunPtr) fRunPtr->SetActiveMaterialNam << 151     if ( fRunPtr ) fRunPtr->SetActiveMaterialName( fActiveMaterialName );
160     fIsFirstStepInActiveLayer = false;            152     fIsFirstStepInActiveLayer = false;
161   }                                               153   }
162   // Get information on step lengths in the sc    154   // Get information on step lengths in the scoring volumes
163   G4int iScoringVolume = -1;                      155   G4int iScoringVolume = -1;
164   if (theStep->GetPreStepPoint()->GetPhysicalV << 156   if ( theStep->GetPreStepPoint()->GetPhysicalVolume()->GetName() == "physiScoringDownstream" ) {
165     iScoringVolume = 0;                           157     iScoringVolume = 0;
166     if (fIsFirstStepInScoringUpDown) {         << 158     if (  fIsFirstStepInScoringUpDown ) {
167       fCubicVolumeScoringUpDown =                 159       fCubicVolumeScoringUpDown =
168         theStep->GetTrack()->GetVolume()->GetL    160         theStep->GetTrack()->GetVolume()->GetLogicalVolume()->GetSolid()->GetCubicVolume();
169       if (fRunPtr) fRunPtr->SetCubicVolumeScor << 161       if ( fRunPtr ) fRunPtr->SetCubicVolumeScoringUpDown( fCubicVolumeScoringUpDown );
170       fIsFirstStepInScoringUpDown = false;        162       fIsFirstStepInScoringUpDown = false;
171     }                                             163     }
172   }                                            << 164   } else if ( theStep->GetPreStepPoint()->GetPhysicalVolume()->GetName() == "physiScoringSide" ) {
173   else if (theStep->GetPreStepPoint()->GetPhys << 
174     iScoringVolume = 1;                           165     iScoringVolume = 1;
175     if (fIsFirstStepInScoringSide) {           << 166     if (  fIsFirstStepInScoringSide ) {
176       fCubicVolumeScoringSide =                   167       fCubicVolumeScoringSide =
177         theStep->GetTrack()->GetVolume()->GetL    168         theStep->GetTrack()->GetVolume()->GetLogicalVolume()->GetSolid()->GetCubicVolume();
178       if (fRunPtr) fRunPtr->SetCubicVolumeScor << 169       if ( fRunPtr ) fRunPtr->SetCubicVolumeScoringSide( fCubicVolumeScoringSide );
179       fIsFirstStepInScoringSide = false;          170       fIsFirstStepInScoringSide = false;
180     }                                             171     }
181   }                                            << 172   } else if ( theStep->GetPreStepPoint()->GetPhysicalVolume()->GetName() ==
182   else if (theStep->GetPreStepPoint()->GetPhys << 173               "physiScoringUpstream" ) {
183     iScoringVolume = 2;                           174     iScoringVolume = 2;
184     if (fIsFirstStepInScoringUpDown) {         << 175     if (  fIsFirstStepInScoringUpDown ) {
185       fCubicVolumeScoringUpDown =                 176       fCubicVolumeScoringUpDown =
186         theStep->GetTrack()->GetVolume()->GetL    177         theStep->GetTrack()->GetVolume()->GetLogicalVolume()->GetSolid()->GetCubicVolume();
187       if (fRunPtr) fRunPtr->SetCubicVolumeScor << 178       if ( fRunPtr ) fRunPtr->SetCubicVolumeScoringUpDown( fCubicVolumeScoringUpDown );
188       fIsFirstStepInScoringUpDown = false;        179       fIsFirstStepInScoringUpDown = false;
189     }                                             180     }
190   }                                               181   }
191   if (iScoringVolume >= 0) {                   << 182   if ( iScoringVolume >= 0 ) {
192     // In the case of the upstream scoring vol    183     // In the case of the upstream scoring volume, consider only particles whose direction
193     // is opposite with respect to the primary    184     // is opposite with respect to the primary particle (this is needed, in particular,
194     // for avoiding to account the incoming, p    185     // for avoiding to account the incoming, primary beam particle in the "upstream" fluence).
195     if (iScoringVolume == 2                    << 186     if ( iScoringVolume == 2  &&
196         && fPrimaryParticleDirection.dot(theSt << 187       fPrimaryParticleDirection.dot(
197       return;                                  << 188            theStep->GetPreStepPoint()->GetMomentumDirection() ) > 0.0 ) return;
198     G4double stepLength = theStep->GetTrack()-    189     G4double stepLength = theStep->GetTrack()->GetStepLength() * theStep->GetTrack()->GetWeight();
199     G4int absPdg = theStep->GetTrack()->GetDef << 190     G4int absPdg = theStep->GetTrack()->GetDefinition() == nullptr ? 0 :
200                      ? 0                       << 191       std::abs( theStep->GetTrack()->GetDefinition()->GetPDGEncoding() );
201                      : std::abs(theStep->GetTr << 
202     /*                                            192     /*
203     G4cout << std::setprecision(6)                193     G4cout << std::setprecision(6)
204            << theStep->GetTrack()->GetDefiniti    194            << theStep->GetTrack()->GetDefinition()->GetParticleName() << "  absPdg=" << absPdg
205            << "  Ekin[MeV]=" << theStep->GetPr    195            << "  Ekin[MeV]=" << theStep->GetPreStepPoint()->GetKineticEnergy()
206            << "  (rho,z)[mm]=(" << theStep->Ge    196            << "  (rho,z)[mm]=(" << theStep->GetTrack()->GetPosition().perp()
207            << "," << theStep->GetTrack()->GetP    197            << "," << theStep->GetTrack()->GetPosition().z() << ")"
208            << "  " << theStep->GetTrack()->Get    198            << "  " << theStep->GetTrack()->GetVolume()->GetName()
209            << "  " << theStep->GetTrack()->Get    199            << "  " << theStep->GetTrack()->GetMaterial()->GetName()
210            << "  L[mm]=" << stepLength << "  " << 200            << "  L[mm]=" << stepLength << "  " 
211            << ( fPrimaryParticleDirection.dot( << 201            << ( fPrimaryParticleDirection.dot( 
212                   theStep->GetPreStepPoint()->    202                   theStep->GetPreStepPoint()->GetMomentumDirection() ) > 0.0
213               ? "forward" : "backward" )       << 203               ? "forward" : "backward" ) 
214            << G4endl;                             204            << G4endl;
215     */                                            205     */
216     // Three kinematical regions:  [0] : any v    206     // Three kinematical regions:  [0] : any value ;  [1] : below 20 MeV ;  [2] : above 20 MeV
217     G4int iKinematicRegion = theStep->GetPreSt    207     G4int iKinematicRegion = theStep->GetPreStepPoint()->GetKineticEnergy() < 20.0 ? 1 : 2;
218     G4int iParticleType = -1;                     208     G4int iParticleType = -1;
219     if (absPdg == 11)                          << 209     if      ( absPdg == 11 ) iParticleType = 1;    // electron (and positron)
220       iParticleType = 1;  // electron (and pos << 210     else if ( absPdg == 22 ) iParticleType = 2;    // gamma
221     else if (absPdg == 22)                     << 211     else if ( absPdg == 13 ) iParticleType = 3;    // muons (mu- and mu+)
222       iParticleType = 2;  // gamma             << 212     else if ( absPdg == 12 || absPdg == 14 || absPdg == 16 ) iParticleType = 4;  // neutrinos
223     else if (absPdg == 13)                     << 213                                                          // (and anti-neutrinos), all flavors
224       iParticleType = 3;  // muons (mu- and mu << 214     else if ( absPdg == 111 || absPdg == 211 ) iParticleType = 5;  // (charged) pions
225     else if (absPdg == 12 || absPdg == 14 || a << 215     else if ( absPdg == 2112 ) iParticleType = 6;  // neutron (and anti-neutron)
226       iParticleType = 4;  // neutrinos         << 216     else if ( absPdg == 2212 ) iParticleType = 7;  // proton  (and anti-proton)
227     // (and anti-neutrinos), all flavors       << 217     else if ( G4IonTable::IsIon( theStep->GetTrack()->GetDefinition() ) || // ions (and anti-ions)
228     else if (absPdg == 111 || absPdg == 211)   << 218               G4IonTable::IsAntiIon( theStep->GetTrack()->GetDefinition() ) ) iParticleType = 8;
229       iParticleType = 5;  // (charged) pions   << 219     else if ( absPdg < 1000 ) iParticleType = 9;   // other mesons (e.g. kaons) (Note: this works
230     else if (absPdg == 2112)                   << 220                                                    // in most cases, but not always!)
231       iParticleType = 6;  // neutron (and anti << 221     else if ( absPdg > 1000 ) iParticleType = 10;  // other baryons (e.g. hyperons, anti-hyperons,
232     else if (absPdg == 2212)                   << 222                                                    // etc.)
233       iParticleType = 7;  // proton  (and anti << 
234     else if (G4IonTable::IsIon(theStep->GetTra << 
235              G4IonTable::IsAntiIon(theStep->Ge << 
236       iParticleType = 8;                       << 
237     else if (absPdg < 1000)                    << 
238       iParticleType = 9;  // other mesons (e.g << 
239                           // in most cases, bu << 
240     else if (absPdg > 1000)                    << 
241       iParticleType = 10;  // other baryons (e << 
242                            // etc.)            << 
243     // Consider the specific case : scoring vo    223     // Consider the specific case : scoring volume, kinematic region and particle type
244     G4int index = GetIndex(iScoringVolume, iKi << 224     G4int index = GetIndex( iScoringVolume, iKinematicRegion, iParticleType );
245     fArraySumStepLengths[index] += stepLength;    225     fArraySumStepLengths[index] += stepLength;
246     // Consider the "all" particle case, with     226     // Consider the "all" particle case, with the same scoring volume and kinematic region
247     index = GetIndex(iScoringVolume, iKinemati << 227     index = GetIndex( iScoringVolume, iKinematicRegion, 0 );
248     fArraySumStepLengths[index] += stepLength;    228     fArraySumStepLengths[index] += stepLength;
249     // Consider the "any" kinematic region cas << 229     // Consider the "any" kinematic region case, with the same scoring volume and particle type    
250     index = GetIndex(iScoringVolume, 0, iParti << 230     index = GetIndex( iScoringVolume, 0, iParticleType );
251     fArraySumStepLengths[index] += stepLength;    231     fArraySumStepLengths[index] += stepLength;
252     // Consider the "any" kinematic region and    232     // Consider the "any" kinematic region and "all" particle, with the same scoring volume
253     index = GetIndex(iScoringVolume, 0, 0);    << 233     index = GetIndex( iScoringVolume, 0, 0 );
254     fArraySumStepLengths[index] += stepLength;    234     fArraySumStepLengths[index] += stepLength;
255     if (fRunPtr) fRunPtr->SetSteppingArray(fAr << 235     if ( fRunPtr ) fRunPtr->SetSteppingArray( fArraySumStepLengths );
256   }                                               236   }
257 }                                                 237 }
258                                                   238 
259 //....oooOO0OOooo........oooOO0OOooo........oo    239 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
260                                                   240