Geant4 Cross Reference |
1 // 1 2 // ******************************************* 3 // * License and Disclaimer 4 // * 5 // * The Geant4 software is copyright of th 6 // * the Geant4 Collaboration. It is provided 7 // * conditions of the Geant4 Software License 8 // * LICENSE and available at http://cern.ch/ 9 // * include a list of copyright holders. 10 // * 11 // * Neither the authors of this software syst 12 // * institutes,nor the agencies providing fin 13 // * work make any representation or warran 14 // * regarding this software system or assum 15 // * use. Please see the license in the file 16 // * for the full disclaimer and the limitatio 17 // * 18 // * This code implementation is the result 19 // * technical work of the GEANT4 collaboratio 20 // * By using, copying, modifying or distri 21 // * any work based on the software) you ag 22 // * use in resulting scientific publicati 23 // * acceptance of all terms of the Geant4 Sof 24 // ******************************************* 25 // 26 /// \file PrimaryGeneratorAction.cc 27 /// \brief Implementation of the PrimaryGenera 28 // 29 // 30 31 //....oooOO0OOooo........oooOO0OOooo........oo 32 //....oooOO0OOooo........oooOO0OOooo........oo 33 34 #include "PrimaryGeneratorAction.hh" 35 36 #include "DetectorConstruction.hh" 37 38 #include "G4Event.hh" 39 #include "G4ParticleDefinition.hh" 40 #include "G4ParticleGun.hh" 41 #include "G4ParticleTable.hh" 42 #include "G4SystemOfUnits.hh" 43 #include "globals.hh" 44 45 //....oooOO0OOooo........oooOO0OOooo........oo 46 47 PrimaryGeneratorAction::PrimaryGeneratorAction 48 : fPointerDetectorConstruction(pDetector) 49 { 50 G4int n_particle = 1; 51 fParticleGun = new G4ParticleGun(n_particle) 52 G4ParticleTable* particleTable = G4ParticleT 53 //***LOOKHERE*** Default particle and energy 54 fParticleGun->SetParticleDefinition(particle 55 fParticleGun->SetParticleEnergy(10.0 * GeV); 56 SetGunPosition(); 57 } 58 59 //....oooOO0OOooo........oooOO0OOooo........oo 60 61 PrimaryGeneratorAction::~PrimaryGeneratorActio 62 { 63 delete fParticleGun; 64 } 65 66 //....oooOO0OOooo........oooOO0OOooo........oo 67 68 void PrimaryGeneratorAction::SetGunPosition() 69 { 70 // Shoot the particle in the middle between 71 G4double caloLength = 72 (fPointerDetectorConstruction ? fPointerDe 73 G4double gunPosition = -0.55 * caloLength; 74 G4cout << G4endl 75 << "PrimaryGenerationAction::SetGunPo 76 << " mm " << G4endl << G4endl; 77 fParticleGun->SetParticlePosition(G4ThreeVec 78 } 79 80 //....oooOO0OOooo........oooOO0OOooo........oo 81 82 void PrimaryGeneratorAction::GeneratePrimaries 83 { 84 G4ThreeVector v(0.0, 0.0, 1.0); //***LOOKHE 85 fParticleGun->SetParticleMomentumDirection(v 86 fParticleGun->GeneratePrimaryVertex(anEvent) 87 } 88 89 //....oooOO0OOooo........oooOO0OOooo........oo 90