Geant4 Cross Reference |
1 // 1 2 // ******************************************* 3 // * License and Disclaimer 4 // * 5 // * The Geant4 software is copyright of th 6 // * the Geant4 Collaboration. It is provided 7 // * conditions of the Geant4 Software License 8 // * LICENSE and available at http://cern.ch/ 9 // * include a list of copyright holders. 10 // * 11 // * Neither the authors of this software syst 12 // * institutes,nor the agencies providing fin 13 // * work make any representation or warran 14 // * regarding this software system or assum 15 // * use. Please see the license in the file 16 // * for the full disclaimer and the limitatio 17 // * 18 // * This code implementation is the result 19 // * technical work of the GEANT4 collaboratio 20 // * By using, copying, modifying or distri 21 // * any work based on the software) you ag 22 // * use in resulting scientific publicati 23 // * acceptance of all terms of the Geant4 Sof 24 // ******************************************* 25 // 26 /// \file PrimaryGeneratorAction.cc 27 /// \brief Implementation of the PrimaryGenera 28 // 29 // 30 //....oooOO0OOooo........oooOO0OOooo........oo 31 //....oooOO0OOooo........oooOO0OOooo........oo 32 33 #include "PrimaryGeneratorAction.hh" 34 35 #include "DetectorConstruction.hh" 36 37 #include "G4Event.hh" 38 #include "G4Geantino.hh" 39 #include "G4IonTable.hh" 40 #include "G4ParticleDefinition.hh" 41 #include "G4ParticleTable.hh" 42 #include "G4PhysicalConstants.hh" 43 #include "G4SystemOfUnits.hh" 44 #include "Randomize.hh" 45 46 //....oooOO0OOooo........oooOO0OOooo........oo 47 48 PrimaryGeneratorAction::PrimaryGeneratorAction 49 { 50 G4int n_particle = 1; 51 fParticleGun = new G4ParticleGun(n_particle) 52 53 fParticleGun->SetParticleEnergy(0 * eV); 54 fParticleGun->SetParticlePosition(G4ThreeVec 55 fParticleGun->SetParticleMomentumDirection(G 56 } 57 58 //....oooOO0OOooo........oooOO0OOooo........oo 59 60 PrimaryGeneratorAction::~PrimaryGeneratorActio 61 { 62 delete fParticleGun; 63 } 64 65 //....oooOO0OOooo........oooOO0OOooo........oo 66 67 void PrimaryGeneratorAction::GeneratePrimaries 68 { 69 // particle type 70 if (fParticleGun->GetParticleDefinition() == 71 G4int Z = 95, A = 241; 72 G4double ionCharge = 0. * eplus; 73 G4double excitEnergy = 0. * keV; 74 75 G4ParticleDefinition* ion = G4IonTable::Ge 76 fParticleGun->SetParticleDefinition(ion); 77 fParticleGun->SetParticleCharge(ionCharge) 78 } 79 80 // vertex position uniform within the absorb 81 // 82 G4double Rmax = fDetector->GetAbsorRadius(); 83 G4double Rmax2 = Rmax * Rmax; 84 G4double R2 = G4UniformRand() * Rmax2; 85 G4double R = std::sqrt(R2); 86 87 G4double phi = twopi * G4UniformRand(); 88 G4double ux = R * std::cos(phi), uy = R * st 89 G4double uz = (fDetector->GetAbsorLength()) 90 91 fParticleGun->SetParticlePosition(G4ThreeVec 92 93 // distribution uniform in solid angle 94 // 95 G4double cosTheta = 2 * G4UniformRand() - 1. 96 G4double sinTheta = std::sqrt(1. - cosTheta 97 phi = twopi * G4UniformRand(); 98 G4double vx = sinTheta * std::cos(phi), vy = 99 100 fParticleGun->SetParticleMomentumDirection(G 101 102 fParticleGun->GeneratePrimaryVertex(anEvent) 103 } 104 105 //....oooOO0OOooo........oooOO0OOooo........oo 106