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Geant4/examples/extended/hadronic/NeutronSource/src/PrimaryGeneratorAction.cc

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Diff markup

Differences between /examples/extended/hadronic/NeutronSource/src/PrimaryGeneratorAction.cc (Version 11.3.0) and /examples/extended/hadronic/NeutronSource/src/PrimaryGeneratorAction.cc (Version 10.4.p3)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
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 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 /// \file PrimaryGeneratorAction.cc                26 /// \file PrimaryGeneratorAction.cc
 27 /// \brief Implementation of the PrimaryGenera     27 /// \brief Implementation of the PrimaryGeneratorAction class
 28 //                                                 28 //
 29 //                                                 29 //
                                                   >>  30 // $Id: PrimaryGeneratorAction.cc 67268 2013-02-13 11:38:40Z ihrivnac $
                                                   >>  31 //
                                                   >>  32 // 
                                                   >>  33 
 30 //....oooOO0OOooo........oooOO0OOooo........oo     34 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 31 //....oooOO0OOooo........oooOO0OOooo........oo     35 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 32                                                    36 
 33 #include "PrimaryGeneratorAction.hh"               37 #include "PrimaryGeneratorAction.hh"
 34                                                << 
 35 #include "DetectorConstruction.hh"                 38 #include "DetectorConstruction.hh"
 36                                                    39 
 37 #include "G4Event.hh"                              40 #include "G4Event.hh"
 38 #include "G4Geantino.hh"                       <<  41 #include "G4ParticleTable.hh"
 39 #include "G4IonTable.hh"                           42 #include "G4IonTable.hh"
 40 #include "G4ParticleDefinition.hh"                 43 #include "G4ParticleDefinition.hh"
 41 #include "G4ParticleTable.hh"                  <<  44 #include "G4Geantino.hh"
 42 #include "G4PhysicalConstants.hh"                  45 #include "G4PhysicalConstants.hh"
 43 #include "G4SystemOfUnits.hh"                      46 #include "G4SystemOfUnits.hh"
 44 #include "Randomize.hh"                            47 #include "Randomize.hh"
 45                                                    48 
 46 //....oooOO0OOooo........oooOO0OOooo........oo     49 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 47                                                    50 
 48 PrimaryGeneratorAction::PrimaryGeneratorAction <<  51 PrimaryGeneratorAction::PrimaryGeneratorAction(DetectorConstruction* det)
                                                   >>  52 : G4VUserPrimaryGeneratorAction(), fParticleGun(0), fDetector(det)
 49 {                                                  53 {
 50   G4int n_particle = 1;                            54   G4int n_particle = 1;
 51   fParticleGun = new G4ParticleGun(n_particle) <<  55   fParticleGun  = new G4ParticleGun(n_particle);
                                                   >>  56 
                                                   >>  57   fParticleGun->SetParticleEnergy(0*eV);
                                                   >>  58   fParticleGun->SetParticlePosition(G4ThreeVector(0.,0.,0.));
                                                   >>  59   fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,1.));  
 52                                                    60 
 53   fParticleGun->SetParticleEnergy(0 * eV);     << 
 54   fParticleGun->SetParticlePosition(G4ThreeVec << 
 55   fParticleGun->SetParticleMomentumDirection(G << 
 56 }                                                  61 }
 57                                                    62 
 58 //....oooOO0OOooo........oooOO0OOooo........oo     63 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 59                                                    64 
 60 PrimaryGeneratorAction::~PrimaryGeneratorActio     65 PrimaryGeneratorAction::~PrimaryGeneratorAction()
 61 {                                                  66 {
 62   delete fParticleGun;                             67   delete fParticleGun;
 63 }                                                  68 }
 64                                                    69 
 65 //....oooOO0OOooo........oooOO0OOooo........oo     70 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 66                                                    71 
 67 void PrimaryGeneratorAction::GeneratePrimaries     72 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
 68 {                                                  73 {
 69   // particle type                             <<  74   //particle type
 70   if (fParticleGun->GetParticleDefinition() ==     75   if (fParticleGun->GetParticleDefinition() == G4Geantino::Geantino()) {
 71     G4int Z = 95, A = 241;                         76     G4int Z = 95, A = 241;
 72     G4double ionCharge = 0. * eplus;           <<  77     G4double ionCharge   = 0.*eplus;
 73     G4double excitEnergy = 0. * keV;           <<  78     G4double excitEnergy = 0.*keV;
 74                                                    79 
 75     G4ParticleDefinition* ion = G4IonTable::Ge <<  80     G4ParticleDefinition* ion
                                                   >>  81        = G4IonTable::GetIonTable()->GetIon(Z,A,excitEnergy);
 76     fParticleGun->SetParticleDefinition(ion);      82     fParticleGun->SetParticleDefinition(ion);
 77     fParticleGun->SetParticleCharge(ionCharge)     83     fParticleGun->SetParticleCharge(ionCharge);
 78   }                                                84   }
 79                                                    85 
 80   // vertex position uniform within the absorb <<  86   //vertex position uniform within the absorber
 81   //                                               87   //
 82   G4double Rmax = fDetector->GetAbsorRadius();     88   G4double Rmax = fDetector->GetAbsorRadius();
 83   G4double Rmax2 = Rmax * Rmax;                <<  89   G4double Rmax2 = Rmax*Rmax;
 84   G4double R2 = G4UniformRand() * Rmax2;       <<  90   G4double R2 = G4UniformRand()*Rmax2;
 85   G4double R = std::sqrt(R2);                  <<  91   G4double R  = std::sqrt(R2);
 86                                                <<  92   
 87   G4double phi = twopi * G4UniformRand();      <<  93   G4double phi = twopi*G4UniformRand();
 88   G4double ux = R * std::cos(phi), uy = R * st <<  94   G4double ux = R*std::cos(phi),
 89   G4double uz = (fDetector->GetAbsorLength())  <<  95            uy = R*std::sin(phi);
 90                                                <<  96   G4double uz = (fDetector->GetAbsorLength())*(G4UniformRand() - 0.5);
 91   fParticleGun->SetParticlePosition(G4ThreeVec <<  97   
                                                   >>  98   fParticleGun->SetParticlePosition(G4ThreeVector(ux,uy,uz));
 92                                                    99 
 93   // distribution uniform in solid angle       << 100   //distribution uniform in solid angle
 94   //                                              101   //
 95   G4double cosTheta = 2 * G4UniformRand() - 1. << 102   G4double cosTheta = 2*G4UniformRand() - 1.;
 96   G4double sinTheta = std::sqrt(1. - cosTheta  << 103   G4double sinTheta = std::sqrt(1. - cosTheta*cosTheta);
 97   phi = twopi * G4UniformRand();               << 104   phi = twopi*G4UniformRand(); 
 98   G4double vx = sinTheta * std::cos(phi), vy = << 105   G4double vx = sinTheta*std::cos(phi),
 99                                                << 106            vy = sinTheta*std::sin(phi),
100   fParticleGun->SetParticleMomentumDirection(G << 107            vz = cosTheta;
101                                                   108 
                                                   >> 109   fParticleGun->SetParticleMomentumDirection(G4ThreeVector(vx,vy,vz));
                                                   >> 110   
102   fParticleGun->GeneratePrimaryVertex(anEvent)    111   fParticleGun->GeneratePrimaryVertex(anEvent);
103 }                                                 112 }
104                                                   113 
105 //....oooOO0OOooo........oooOO0OOooo........oo    114 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
                                                   >> 115 
106                                                   116