Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file hadronic/NeutronSource/NeutronSource 26 /// \file hadronic/NeutronSource/NeutronSource.cc 27 /// \brief Main program of the hadronic/Neutro 27 /// \brief Main program of the hadronic/NeutronSource example 28 // 28 // 29 // 29 // 30 // 30 // 31 //....oooOO0OOooo........oooOO0OOooo........oo 31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 32 //....oooOO0OOooo........oooOO0OOooo........oo 32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 33 #include "G4Types.hh" >> 34 >> 35 #ifdef G4MULTITHREADED >> 36 #include "G4MTRunManager.hh" >> 37 #else >> 38 #include "G4RunManager.hh" >> 39 #endif >> 40 >> 41 #include "G4UImanager.hh" >> 42 #include "Randomize.hh" 33 43 34 #include "ActionInitialization.hh" << 35 #include "DetectorConstruction.hh" 44 #include "DetectorConstruction.hh" 36 #include "PhysicsList.hh" 45 #include "PhysicsList.hh" >> 46 #include "ActionInitialization.hh" >> 47 #include "SteppingVerbose.hh" 37 48 38 #include "G4ParticleHPManager.hh" << 39 #include "G4RunManagerFactory.hh" << 40 #include "G4SteppingVerbose.hh" << 41 #include "G4Types.hh" << 42 #include "G4UIExecutive.hh" 49 #include "G4UIExecutive.hh" 43 #include "G4UImanager.hh" << 44 #include "G4VisExecutive.hh" 50 #include "G4VisExecutive.hh" 45 #include "Randomize.hh" << 46 51 47 //....oooOO0OOooo........oooOO0OOooo........oo 52 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 48 53 49 int main(int argc, char** argv) << 54 int main(int argc,char** argv) { 50 { << 55 51 // detect interactive mode (if no arguments) << 56 //detect interactive mode (if no arguments) and define UI session 52 G4UIExecutive* ui = nullptr; 57 G4UIExecutive* ui = nullptr; 53 if (argc == 1) ui = new G4UIExecutive(argc, << 58 if (argc == 1) ui = new G4UIExecutive(argc,argv); 54 59 55 // choose the Random engine << 60 //choose the Random engine 56 G4Random::setTheEngine(new CLHEP::RanecuEngi 61 G4Random::setTheEngine(new CLHEP::RanecuEngine); 57 62 58 // use G4SteppingVerboseWithUnits << 63 // Construct the default run manager 59 G4int precision = 4; << 64 #ifdef G4MULTITHREADED 60 G4SteppingVerbose::UseBestUnit(precision); << 65 G4MTRunManager* runManager = new G4MTRunManager; 61 << 66 G4int nThreads = G4Threading::G4GetNumberOfCores(); 62 // construct the run manager << 67 if (argc==3) nThreads = G4UIcommand::ConvertToInt(argv[2]); 63 auto runManager = G4RunManagerFactory::Creat << 68 runManager->SetNumberOfThreads(nThreads); 64 if (argc == 3) { << 69 #else 65 G4int nThreads = G4UIcommand::ConvertToInt << 70 //my Verbose output class 66 runManager->SetNumberOfThreads(nThreads); << 71 G4VSteppingVerbose::SetInstance(new SteppingVerbose); 67 } << 72 G4RunManager* runManager = new G4RunManager; >> 73 #endif 68 74 69 // set mandatory initialization classes << 75 //set mandatory initialization classes 70 DetectorConstruction* det = new DetectorCons << 76 DetectorConstruction* det= new DetectorConstruction; 71 runManager->SetUserInitialization(det); 77 runManager->SetUserInitialization(det); 72 78 73 PhysicsList* phys = new PhysicsList; 79 PhysicsList* phys = new PhysicsList; 74 runManager->SetUserInitialization(phys); 80 runManager->SetUserInitialization(phys); 75 runManager->SetUserInitialization(new Action 81 runManager->SetUserInitialization(new ActionInitialization(det)); 76 82 77 // Replaced HP environmental variables with << 83 //initialize visualization 78 G4ParticleHPManager::GetInstance()->SetSkipM << 79 G4ParticleHPManager::GetInstance()->SetDoNot << 80 G4ParticleHPManager::GetInstance()->SetUseOn << 81 G4ParticleHPManager::GetInstance()->SetNegle << 82 G4ParticleHPManager::GetInstance()->SetProdu << 83 G4ParticleHPManager::GetInstance()->SetUseWe << 84 G4ParticleHPManager::GetInstance()->SetUseNR << 85 << 86 // initialize visualization << 87 G4VisManager* visManager = nullptr; 84 G4VisManager* visManager = nullptr; 88 85 89 // get the pointer to the User Interface man << 86 //get the pointer to the User Interface manager 90 G4UImanager* UImanager = G4UImanager::GetUIp 87 G4UImanager* UImanager = G4UImanager::GetUIpointer(); 91 88 92 if (ui) { << 89 if (ui) { 93 // interactive mode << 90 //interactive mode 94 visManager = new G4VisExecutive; << 91 visManager = new G4VisExecutive; 95 visManager->Initialize(); << 92 visManager->Initialize(); 96 ui->SessionStart(); << 93 ui->SessionStart(); 97 delete ui; << 94 delete ui; 98 } 95 } 99 else { << 96 else { 100 // batch mode << 97 //batch mode 101 G4String command = "/control/execute "; << 98 G4String command = "/control/execute "; 102 G4String fileName = argv[1]; << 99 G4String fileName = argv[1]; 103 UImanager->ApplyCommand(command + fileName << 100 UImanager->ApplyCommand(command+fileName); 104 } 101 } 105 102 106 // job termination << 103 //job termination 107 delete visManager; 104 delete visManager; 108 delete runManager; 105 delete runManager; 109 } 106 } 110 107 111 //....oooOO0OOooo........oooOO0OOooo........oo 108 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 112 109