Geant4 Cross Reference |
1 // 1 2 // ******************************************* 3 // * License and Disclaimer 4 // * 5 // * The Geant4 software is copyright of th 6 // * the Geant4 Collaboration. It is provided 7 // * conditions of the Geant4 Software License 8 // * LICENSE and available at http://cern.ch/ 9 // * include a list of copyright holders. 10 // * 11 // * Neither the authors of this software syst 12 // * institutes,nor the agencies providing fin 13 // * work make any representation or warran 14 // * regarding this software system or assum 15 // * use. Please see the license in the file 16 // * for the full disclaimer and the limitatio 17 // * 18 // * This code implementation is the result 19 // * technical work of the GEANT4 collaboratio 20 // * By using, copying, modifying or distri 21 // * any work based on the software) you ag 22 // * use in resulting scientific publicati 23 // * acceptance of all terms of the Geant4 Sof 24 // ******************************************* 25 // 26 /// \file PrimaryGeneratorAction.cc 27 /// \brief Implementation of the PrimaryGenera 28 // 29 // 30 31 //....oooOO0OOooo........oooOO0OOooo........oo 32 //....oooOO0OOooo........oooOO0OOooo........oo 33 34 #include "PrimaryGeneratorAction.hh" 35 36 #include "G4Event.hh" 37 #include "G4ParticleDefinition.hh" 38 #include "G4ParticleGun.hh" 39 #include "G4ParticleTable.hh" 40 #include "G4SystemOfUnits.hh" 41 #include "globals.hh" 42 43 //....oooOO0OOooo........oooOO0OOooo........oo 44 45 PrimaryGeneratorAction::PrimaryGeneratorAction 46 : G4VUserPrimaryGeneratorAction(), fParticle 47 { 48 G4int n_particle = 1; 49 fParticleGun = new G4ParticleGun(n_particle) 50 G4ParticleTable* particleTable = G4ParticleT 51 //***LOOKHERE*** Default particle, tau-, and 52 fParticleGun->SetParticleDefinition(particle 53 fParticleGun->SetParticleEnergy(500.0 * GeV) 54 SetGunPosition(); 55 } 56 57 //....oooOO0OOooo........oooOO0OOooo........oo 58 59 PrimaryGeneratorAction::~PrimaryGeneratorActio 60 { 61 delete fParticleGun; 62 } 63 64 //....oooOO0OOooo........oooOO0OOooo........oo 65 66 void PrimaryGeneratorAction::SetGunPosition() 67 { 68 // Shoot the particle from the origin 69 fParticleGun->SetParticlePosition(G4ThreeVec 70 } 71 72 //....oooOO0OOooo........oooOO0OOooo........oo 73 74 void PrimaryGeneratorAction::GeneratePrimaries 75 { 76 G4ThreeVector v(1.0, 0.0, 0.0); //***LOOKHE 77 fParticleGun->SetParticleMomentumDirection(v 78 fParticleGun->GeneratePrimaryVertex(anEvent) 79 } 80 81 //....oooOO0OOooo........oooOO0OOooo........oo 82