Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file PrimaryGeneratorAction.cc 26 /// \file PrimaryGeneratorAction.cc 27 /// \brief Implementation of the PrimaryGenera 27 /// \brief Implementation of the PrimaryGeneratorAction class 28 // 28 // 29 // 29 // 30 30 31 //....oooOO0OOooo........oooOO0OOooo........oo 31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 32 //....oooOO0OOooo........oooOO0OOooo........oo 32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 33 33 34 #include "PrimaryGeneratorAction.hh" 34 #include "PrimaryGeneratorAction.hh" 35 << 36 #include "G4Event.hh" 35 #include "G4Event.hh" 37 #include "G4ParticleDefinition.hh" << 38 #include "G4ParticleGun.hh" 36 #include "G4ParticleGun.hh" 39 #include "G4ParticleTable.hh" 37 #include "G4ParticleTable.hh" 40 #include "G4SystemOfUnits.hh" << 38 #include "G4ParticleDefinition.hh" 41 #include "globals.hh" 39 #include "globals.hh" >> 40 #include "G4SystemOfUnits.hh" 42 41 43 //....oooOO0OOooo........oooOO0OOooo........oo 42 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 44 43 45 PrimaryGeneratorAction::PrimaryGeneratorAction << 44 PrimaryGeneratorAction::PrimaryGeneratorAction() : G4VUserPrimaryGeneratorAction(), 46 : G4VUserPrimaryGeneratorAction(), fParticle << 45 fParticleGun( nullptr ) { 47 { << 48 G4int n_particle = 1; 46 G4int n_particle = 1; 49 fParticleGun = new G4ParticleGun(n_particle) << 47 fParticleGun = new G4ParticleGun( n_particle ); 50 G4ParticleTable* particleTable = G4ParticleT 48 G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable(); 51 //***LOOKHERE*** Default particle, tau-, and 49 //***LOOKHERE*** Default particle, tau-, and energy, 500 GeV 52 fParticleGun->SetParticleDefinition(particle << 50 fParticleGun->SetParticleDefinition( particleTable->FindParticle( "tau-" ) ); 53 fParticleGun->SetParticleEnergy(500.0 * GeV) << 51 fParticleGun->SetParticleEnergy( 500.0*GeV ); 54 SetGunPosition(); 52 SetGunPosition(); 55 } 53 } 56 54 57 //....oooOO0OOooo........oooOO0OOooo........oo 55 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 58 56 59 PrimaryGeneratorAction::~PrimaryGeneratorActio << 57 PrimaryGeneratorAction::~PrimaryGeneratorAction() { 60 { << 61 delete fParticleGun; 58 delete fParticleGun; 62 } 59 } 63 60 64 //....oooOO0OOooo........oooOO0OOooo........oo 61 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 65 62 66 void PrimaryGeneratorAction::SetGunPosition() << 63 void PrimaryGeneratorAction::SetGunPosition() const { 67 { << 68 // Shoot the particle from the origin 64 // Shoot the particle from the origin 69 fParticleGun->SetParticlePosition(G4ThreeVec << 65 fParticleGun->SetParticlePosition( G4ThreeVector( 0.0, 0.0, 0.0 ) ); //***LOOKHERE*** 70 } 66 } 71 67 72 //....oooOO0OOooo........oooOO0OOooo........oo 68 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 73 69 74 void PrimaryGeneratorAction::GeneratePrimaries << 70 void PrimaryGeneratorAction::GeneratePrimaries( G4Event* anEvent ) { 75 { << 71 G4ThreeVector v( 1.0, 0.0, 0.0 ); //***LOOKHERE*** default shoot along the x-axis 76 G4ThreeVector v(1.0, 0.0, 0.0); //***LOOKHE << 72 fParticleGun->SetParticleMomentumDirection( v ); 77 fParticleGun->SetParticleMomentumDirection(v << 73 fParticleGun->GeneratePrimaryVertex( anEvent ); 78 fParticleGun->GeneratePrimaryVertex(anEvent) << 79 } 74 } 80 75 81 //....oooOO0OOooo........oooOO0OOooo........oo 76 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 82 77