Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file PrimaryGeneratorAction.cc 26 /// \file PrimaryGeneratorAction.cc 27 /// \brief Implementation of the PrimaryGenera 27 /// \brief Implementation of the PrimaryGeneratorAction class 28 // 28 // 29 // 29 // 30 30 31 //....oooOO0OOooo........oooOO0OOooo........oo 31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 32 //....oooOO0OOooo........oooOO0OOooo........oo 32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 33 33 34 #include "PrimaryGeneratorAction.hh" 34 #include "PrimaryGeneratorAction.hh" 35 << 36 #include "G4Event.hh" 35 #include "G4Event.hh" 37 #include "G4ParticleDefinition.hh" << 38 #include "G4ParticleGun.hh" 36 #include "G4ParticleGun.hh" 39 #include "G4ParticleTable.hh" 37 #include "G4ParticleTable.hh" 40 #include "G4SystemOfUnits.hh" << 38 #include "G4ParticleDefinition.hh" 41 #include "globals.hh" 39 #include "globals.hh" >> 40 #include "G4SystemOfUnits.hh" 42 41 43 //....oooOO0OOooo........oooOO0OOooo........oo 42 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 44 43 45 PrimaryGeneratorAction::PrimaryGeneratorAction << 44 PrimaryGeneratorAction::PrimaryGeneratorAction() : G4VUserPrimaryGeneratorAction(), 46 : G4VUserPrimaryGeneratorAction(), fParticle << 45 fParticleGun( nullptr ) { 47 { << 48 G4int n_particle = 1; 46 G4int n_particle = 1; 49 fParticleGun = new G4ParticleGun(n_particle) << 47 fParticleGun = new G4ParticleGun( n_particle ); 50 G4ParticleTable* particleTable = G4ParticleT 48 G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable(); 51 G4String particleName; 49 G4String particleName; 52 G4ParticleDefinition* particle = particleTab << 50 G4ParticleDefinition* particle = particleTable->FindParticle( particleName="pi+" ); 53 fParticleGun->SetParticleDefinition(particle << 51 fParticleGun->SetParticleDefinition( particle ); 54 fParticleGun->SetParticleMomentumDirection(G << 52 fParticleGun->SetParticleMomentumDirection( G4ThreeVector( 0.0, 0.0, 1.0 ) ); 55 fParticleGun->SetParticleEnergy(5.0 * GeV); << 53 fParticleGun->SetParticleEnergy( 5.0*GeV ); 56 fParticleGun->SetParticlePosition(G4ThreeVec << 54 fParticleGun->SetParticlePosition( G4ThreeVector( 0.0, 0.0, -50.0*cm ) ); 57 } 55 } 58 56 59 //....oooOO0OOooo........oooOO0OOooo........oo 57 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 60 58 61 PrimaryGeneratorAction::~PrimaryGeneratorActio << 59 PrimaryGeneratorAction::~PrimaryGeneratorAction() { 62 { << 63 delete fParticleGun; 60 delete fParticleGun; 64 } 61 } 65 62 66 //....oooOO0OOooo........oooOO0OOooo........oo 63 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 67 64 68 void PrimaryGeneratorAction::GeneratePrimaries << 65 void PrimaryGeneratorAction::GeneratePrimaries( G4Event* anEvent ) { 69 { << 66 fParticleGun->GeneratePrimaryVertex( anEvent ); 70 fParticleGun->GeneratePrimaryVertex(anEvent) << 71 } 67 } 72 68 73 //....oooOO0OOooo........oooOO0OOooo........oo 69 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 74 70 75 G4ParticleGun* PrimaryGeneratorAction::GetPart << 71 G4ParticleGun* PrimaryGeneratorAction::GetParticleGun() { 76 { << 77 return fParticleGun; 72 return fParticleGun; 78 } 73 } 79 74 80 //....oooOO0OOooo........oooOO0OOooo........oo 75 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 81 76