Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file Hadr07.cc 26 /// \file Hadr07.cc 27 /// \brief Main program of the hadronic/Hadr07 27 /// \brief Main program of the hadronic/Hadr07 example 28 // 28 // 29 // 29 // 30 //....oooOO0OOooo........oooOO0OOooo........oo 30 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 31 //....oooOO0OOooo........oooOO0OOooo........oo 31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 32 32 33 #include "ActionInitialization.hh" << 33 #include "G4Types.hh" 34 #include "DetectorConstruction.hh" << 35 #include "PhysicsList.hh" << 36 34 37 #include "G4ParticleHPManager.hh" << 38 #include "G4RunManagerFactory.hh" 35 #include "G4RunManagerFactory.hh" >> 36 #include "G4UImanager.hh" 39 #include "G4SteppingVerbose.hh" 37 #include "G4SteppingVerbose.hh" 40 #include "G4Types.hh" << 38 #include "Randomize.hh" >> 39 >> 40 #include "DetectorConstruction.hh" >> 41 #include "PhysicsList.hh" >> 42 #include "ActionInitialization.hh" >> 43 41 #include "G4UIExecutive.hh" 44 #include "G4UIExecutive.hh" 42 #include "G4UImanager.hh" << 43 #include "G4VisExecutive.hh" 45 #include "G4VisExecutive.hh" 44 #include "Randomize.hh" << 46 >> 47 #include "G4ParticleHPManager.hh" 45 48 46 //....oooOO0OOooo........oooOO0OOooo........oo 49 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 47 50 48 int main(int argc, char** argv) << 51 int main(int argc,char** argv) { 49 { << 52 50 // detect interactive mode (if no arguments) << 53 //detect interactive mode (if no arguments) and define UI session 51 G4UIExecutive* ui = nullptr; 54 G4UIExecutive* ui = nullptr; 52 if (argc == 1) ui = new G4UIExecutive(argc, << 55 if (argc == 1) ui = new G4UIExecutive(argc,argv); 53 56 54 // choose the Random engine << 57 //choose the Random engine 55 G4Random::setTheEngine(new CLHEP::RanecuEngi 58 G4Random::setTheEngine(new CLHEP::RanecuEngine); 56 << 59 57 // use SteppingVerbose with units << 60 //use SteppingVerbose with units 58 G4int precision = 4; 61 G4int precision = 4; 59 G4SteppingVerbose::UseBestUnit(precision); 62 G4SteppingVerbose::UseBestUnit(precision); 60 63 61 // construct the run manager << 64 //construct the run manager 62 auto runManager = G4RunManagerFactory::Creat 65 auto runManager = G4RunManagerFactory::CreateRunManager(); 63 if (argc == 3) { << 66 if (argc==3) { 64 G4int nThreads = G4UIcommand::ConvertToInt << 67 G4int nThreads = G4UIcommand::ConvertToInt(argv[2]); 65 runManager->SetNumberOfThreads(nThreads); << 68 runManager->SetNumberOfThreads(nThreads); 66 } 69 } 67 70 68 // set mandatory initialization classes << 71 //set mandatory initialization classes 69 DetectorConstruction* det = new DetectorCons 72 DetectorConstruction* det = new DetectorConstruction; 70 runManager->SetUserInitialization(det); 73 runManager->SetUserInitialization(det); 71 74 72 PhysicsList* phys = new PhysicsList; 75 PhysicsList* phys = new PhysicsList; 73 runManager->SetUserInitialization(phys); 76 runManager->SetUserInitialization(phys); 74 runManager->SetUserInitialization(new Action 77 runManager->SetUserInitialization(new ActionInitialization(det)); 75 78 76 // Replaced HP environmental variables with 79 // Replaced HP environmental variables with C++ calls 77 G4ParticleHPManager::GetInstance()->SetSkipM << 80 G4ParticleHPManager::GetInstance()->SetSkipMissingIsotopes( false ); 78 G4ParticleHPManager::GetInstance()->SetDoNot << 81 G4ParticleHPManager::GetInstance()->SetDoNotAdjustFinalState( true ); 79 G4ParticleHPManager::GetInstance()->SetUseOn << 82 G4ParticleHPManager::GetInstance()->SetUseOnlyPhotoEvaporation( true ); 80 G4ParticleHPManager::GetInstance()->SetNegle << 83 G4ParticleHPManager::GetInstance()->SetNeglectDoppler( false ); 81 G4ParticleHPManager::GetInstance()->SetProdu << 84 G4ParticleHPManager::GetInstance()->SetProduceFissionFragments( false ); 82 G4ParticleHPManager::GetInstance()->SetUseWe << 85 G4ParticleHPManager::GetInstance()->SetUseWendtFissionModel( false ); 83 G4ParticleHPManager::GetInstance()->SetUseNR << 86 G4ParticleHPManager::GetInstance()->SetUseNRESP71Model( false ); 84 << 87 85 // initialize visualization << 88 //initialize visualization 86 G4VisManager* visManager = nullptr; 89 G4VisManager* visManager = nullptr; 87 90 88 // get the pointer to the User Interface man << 91 //get the pointer to the User Interface manager 89 G4UImanager* UImanager = G4UImanager::GetUIp 92 G4UImanager* UImanager = G4UImanager::GetUIpointer(); 90 93 91 if (ui) { << 94 if (ui) { 92 // interactive mode << 95 //interactive mode 93 visManager = new G4VisExecutive; << 96 visManager = new G4VisExecutive; 94 visManager->Initialize(); << 97 visManager->Initialize(); 95 ui->SessionStart(); << 98 ui->SessionStart(); 96 delete ui; << 99 delete ui; 97 } 100 } 98 else { << 101 else { 99 // batch mode << 102 //batch mode 100 G4String command = "/control/execute "; << 103 G4String command = "/control/execute "; 101 G4String fileName = argv[1]; << 104 G4String fileName = argv[1]; 102 UImanager->ApplyCommand(command + fileName << 105 UImanager->ApplyCommand(command+fileName); 103 } 106 } 104 107 105 // job termination << 108 //job termination 106 delete visManager; 109 delete visManager; 107 delete runManager; 110 delete runManager; 108 } 111 } 109 112 110 //....oooOO0OOooo........oooOO0OOooo........oo 113 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 111 114