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Geant4/examples/extended/hadronic/Hadr06/src/PrimaryGeneratorAction.cc

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Diff markup

Differences between /examples/extended/hadronic/Hadr06/src/PrimaryGeneratorAction.cc (Version 11.3.0) and /examples/extended/hadronic/Hadr06/src/PrimaryGeneratorAction.cc (Version 11.2)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
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 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
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 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 /// \file PrimaryGeneratorAction.cc                26 /// \file PrimaryGeneratorAction.cc
 27 /// \brief Implementation of the PrimaryGenera     27 /// \brief Implementation of the PrimaryGeneratorAction class
 28 //                                                 28 //
 29 //                                                 29 //
 30 //....oooOO0OOooo........oooOO0OOooo........oo     30 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 31 //....oooOO0OOooo........oooOO0OOooo........oo     31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 32                                                    32 
 33 #include "PrimaryGeneratorAction.hh"               33 #include "PrimaryGeneratorAction.hh"
 34                                                    34 
 35 #include "G4Event.hh"                              35 #include "G4Event.hh"
 36 #include "G4ParticleDefinition.hh"             << 
 37 #include "G4ParticleTable.hh"                      36 #include "G4ParticleTable.hh"
                                                   >>  37 #include "G4ParticleDefinition.hh"
 38 #include "G4PhysicalConstants.hh"                  38 #include "G4PhysicalConstants.hh"
 39 #include "G4SystemOfUnits.hh"                      39 #include "G4SystemOfUnits.hh"
 40 #include "Randomize.hh"                            40 #include "Randomize.hh"
 41                                                    41 
 42 //....oooOO0OOooo........oooOO0OOooo........oo     42 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 43                                                    43 
 44 PrimaryGeneratorAction::PrimaryGeneratorAction     44 PrimaryGeneratorAction::PrimaryGeneratorAction()
 45 {                                                  45 {
 46   G4int n_particle = 1;                            46   G4int n_particle = 1;
 47   fParticleGun = new G4ParticleGun(n_particle) <<  47   fParticleGun  = new G4ParticleGun(n_particle);
 48                                                <<  48   
 49   // default particle kinematic                    49   // default particle kinematic
 50                                                    50 
 51   G4ParticleDefinition* particle = G4ParticleT <<  51   G4ParticleDefinition* particle
                                                   >>  52            = G4ParticleTable::GetParticleTable()->FindParticle("neutron");
 52   fParticleGun->SetParticleDefinition(particle     53   fParticleGun->SetParticleDefinition(particle);
 53   fParticleGun->SetParticleMomentumDirection(G <<  54   fParticleGun->SetParticleMomentumDirection(G4ThreeVector(1.,0.,0.));
 54   fParticleGun->SetParticleEnergy(14 * MeV);   <<  55   fParticleGun->SetParticleEnergy(14*MeV);
 55   fParticleGun->SetParticlePosition(G4ThreeVec <<  56   fParticleGun->SetParticlePosition(G4ThreeVector(0.*cm,0.*cm,0.*cm));
 56 }                                                  57 }
 57                                                    58 
 58 //....oooOO0OOooo........oooOO0OOooo........oo     59 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 59                                                    60 
 60 PrimaryGeneratorAction::~PrimaryGeneratorActio     61 PrimaryGeneratorAction::~PrimaryGeneratorAction()
 61 {                                                  62 {
 62   delete fParticleGun;                             63   delete fParticleGun;
 63 }                                                  64 }
 64                                                    65 
 65 //....oooOO0OOooo........oooOO0OOooo........oo     66 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 66                                                    67 
 67 void PrimaryGeneratorAction::GeneratePrimaries     68 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
 68 {                                                  69 {
 69   // this function is called at the begining o <<  70   //this function is called at the begining of event
 70   //                                               71   //
 71   // distribution uniform in solid angle       <<  72   //distribution uniform in solid angle
 72   //                                               73   //
 73   G4double cosTheta = 2 * G4UniformRand() - 1. <<  74   G4double cosTheta = 2*G4UniformRand() - 1., phi = twopi*G4UniformRand();
 74   G4double sinTheta = std::sqrt(1. - cosTheta  <<  75   G4double sinTheta = std::sqrt(1. - cosTheta*cosTheta);
 75   G4double ux = sinTheta * std::cos(phi), uy = <<  76   G4double ux = sinTheta*std::cos(phi),
 76                                                <<  77            uy = sinTheta*std::sin(phi),
 77   fParticleGun->SetParticleMomentumDirection(G <<  78            uz = cosTheta;
 78                                                    79 
                                                   >>  80   fParticleGun->SetParticleMomentumDirection(G4ThreeVector(ux,uy,uz));
                                                   >>  81   
 79   fParticleGun->GeneratePrimaryVertex(anEvent)     82   fParticleGun->GeneratePrimaryVertex(anEvent);
 80 }                                                  83 }
 81                                                    84 
 82 //....oooOO0OOooo........oooOO0OOooo........oo     85 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
                                                   >>  86 
 83                                                    87