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Geant4/examples/extended/hadronic/Hadr06/src/PrimaryGeneratorAction.cc

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Diff markup

Differences between /examples/extended/hadronic/Hadr06/src/PrimaryGeneratorAction.cc (Version 11.3.0) and /examples/extended/hadronic/Hadr06/src/PrimaryGeneratorAction.cc (Version 10.5.p1)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
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 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 /// \file PrimaryGeneratorAction.cc                26 /// \file PrimaryGeneratorAction.cc
 27 /// \brief Implementation of the PrimaryGenera     27 /// \brief Implementation of the PrimaryGeneratorAction class
 28 //                                                 28 //
 29 //                                                 29 //
                                                   >>  30 //
                                                   >>  31 // 
                                                   >>  32 
 30 //....oooOO0OOooo........oooOO0OOooo........oo     33 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 31 //....oooOO0OOooo........oooOO0OOooo........oo     34 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 32                                                    35 
 33 #include "PrimaryGeneratorAction.hh"               36 #include "PrimaryGeneratorAction.hh"
 34                                                    37 
 35 #include "G4Event.hh"                              38 #include "G4Event.hh"
 36 #include "G4ParticleDefinition.hh"             << 
 37 #include "G4ParticleTable.hh"                      39 #include "G4ParticleTable.hh"
                                                   >>  40 #include "G4ParticleDefinition.hh"
 38 #include "G4PhysicalConstants.hh"                  41 #include "G4PhysicalConstants.hh"
 39 #include "G4SystemOfUnits.hh"                      42 #include "G4SystemOfUnits.hh"
 40 #include "Randomize.hh"                            43 #include "Randomize.hh"
 41                                                    44 
 42 //....oooOO0OOooo........oooOO0OOooo........oo     45 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 43                                                    46 
 44 PrimaryGeneratorAction::PrimaryGeneratorAction     47 PrimaryGeneratorAction::PrimaryGeneratorAction()
                                                   >>  48 : G4VUserPrimaryGeneratorAction(),fParticleGun(0)
 45 {                                                  49 {
 46   G4int n_particle = 1;                            50   G4int n_particle = 1;
 47   fParticleGun = new G4ParticleGun(n_particle) <<  51   fParticleGun  = new G4ParticleGun(n_particle);
 48                                                <<  52   
 49   // default particle kinematic                    53   // default particle kinematic
 50                                                    54 
 51   G4ParticleDefinition* particle = G4ParticleT <<  55   G4ParticleDefinition* particle
                                                   >>  56            = G4ParticleTable::GetParticleTable()->FindParticle("neutron");
 52   fParticleGun->SetParticleDefinition(particle     57   fParticleGun->SetParticleDefinition(particle);
 53   fParticleGun->SetParticleMomentumDirection(G <<  58   fParticleGun->SetParticleMomentumDirection(G4ThreeVector(1.,0.,0.));
 54   fParticleGun->SetParticleEnergy(14 * MeV);   <<  59   fParticleGun->SetParticleEnergy(14*MeV);
 55   fParticleGun->SetParticlePosition(G4ThreeVec <<  60   fParticleGun->SetParticlePosition(G4ThreeVector(0.*cm,0.*cm,0.*cm));
                                                   >>  61 
 56 }                                                  62 }
 57                                                    63 
 58 //....oooOO0OOooo........oooOO0OOooo........oo     64 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 59                                                    65 
 60 PrimaryGeneratorAction::~PrimaryGeneratorActio     66 PrimaryGeneratorAction::~PrimaryGeneratorAction()
 61 {                                                  67 {
 62   delete fParticleGun;                             68   delete fParticleGun;
 63 }                                                  69 }
 64                                                    70 
 65 //....oooOO0OOooo........oooOO0OOooo........oo     71 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 66                                                    72 
 67 void PrimaryGeneratorAction::GeneratePrimaries     73 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
 68 {                                                  74 {
 69   // this function is called at the begining o <<  75   //this function is called at the begining of event
 70   //                                               76   //
 71   // distribution uniform in solid angle       <<  77   //distribution uniform in solid angle
 72   //                                               78   //
 73   G4double cosTheta = 2 * G4UniformRand() - 1. <<  79   G4double cosTheta = 2*G4UniformRand() - 1., phi = twopi*G4UniformRand();
 74   G4double sinTheta = std::sqrt(1. - cosTheta  <<  80   G4double sinTheta = std::sqrt(1. - cosTheta*cosTheta);
 75   G4double ux = sinTheta * std::cos(phi), uy = <<  81   G4double ux = sinTheta*std::cos(phi),
 76                                                <<  82            uy = sinTheta*std::sin(phi),
 77   fParticleGun->SetParticleMomentumDirection(G <<  83            uz = cosTheta;
 78                                                    84 
                                                   >>  85   fParticleGun->SetParticleMomentumDirection(G4ThreeVector(ux,uy,uz));
                                                   >>  86   
 79   fParticleGun->GeneratePrimaryVertex(anEvent)     87   fParticleGun->GeneratePrimaryVertex(anEvent);
 80 }                                                  88 }
 81                                                    89 
 82 //....oooOO0OOooo........oooOO0OOooo........oo     90 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
                                                   >>  91 
 83                                                    92