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Geant4/examples/extended/hadronic/Hadr06/Hadr06.cc

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Diff markup

Differences between /examples/extended/hadronic/Hadr06/Hadr06.cc (Version 11.3.0) and /examples/extended/hadronic/Hadr06/Hadr06.cc (Version 11.0.p1)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
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 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
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 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 /// \file Hadr06.cc                                26 /// \file Hadr06.cc
 27 /// \brief Main program of the hadronic/Hadr06     27 /// \brief Main program of the hadronic/Hadr06 example
 28 //                                                 28 //
 29 //                                                 29 //
 30 //                                                 30 //
 31 //....oooOO0OOooo........oooOO0OOooo........oo     31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 32 //....oooOO0OOooo........oooOO0OOooo........oo     32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 33                                                    33 
 34 #include "ActionInitialization.hh"             <<  34 #include "G4Types.hh"
 35 #include "DetectorConstruction.hh"             << 
 36 #include "PhysicsList.hh"                      << 
 37                                                    35 
 38 #include "G4ParticleHPManager.hh"              << 
 39 #include "G4RunManagerFactory.hh"                  36 #include "G4RunManagerFactory.hh"
                                                   >>  37 #include "G4UImanager.hh"
 40 #include "G4SteppingVerbose.hh"                    38 #include "G4SteppingVerbose.hh"
 41 #include "G4Types.hh"                          <<  39 #include "Randomize.hh"
                                                   >>  40 
                                                   >>  41 #include "DetectorConstruction.hh"
                                                   >>  42 #include "PhysicsList.hh"
                                                   >>  43 #include "ActionInitialization.hh"
                                                   >>  44 
 42 #include "G4UIExecutive.hh"                        45 #include "G4UIExecutive.hh"
 43 #include "G4UImanager.hh"                      << 
 44 #include "G4VisExecutive.hh"                       46 #include "G4VisExecutive.hh"
 45 #include "Randomize.hh"                        <<  47 
                                                   >>  48 #include "G4ParticleHPManager.hh"
 46                                                    49 
 47 //....oooOO0OOooo........oooOO0OOooo........oo     50 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 48                                                    51 
 49 int main(int argc, char** argv)                <<  52 int main(int argc,char** argv) {
 50 {                                              <<  53 
 51   // detect interactive mode (if no arguments) <<  54   //detect interactive mode (if no arguments) and define UI session
 52   G4UIExecutive* ui = nullptr;                     55   G4UIExecutive* ui = nullptr;
 53   if (argc == 1) ui = new G4UIExecutive(argc,  <<  56   if (argc == 1) ui = new G4UIExecutive(argc,argv);
 54                                                    57 
 55   // choose the Random engine                  <<  58   //choose the Random engine
 56   G4Random::setTheEngine(new CLHEP::RanecuEngi     59   G4Random::setTheEngine(new CLHEP::RanecuEngine);
 57                                                <<  60   
 58   // use G4SteppingVerboseWithUnits            <<  61   //use G4SteppingVerboseWithUnits
 59   G4int precision = 4;                             62   G4int precision = 4;
 60   G4SteppingVerbose::UseBestUnit(precision);       63   G4SteppingVerbose::UseBestUnit(precision);
 61                                                    64 
 62   // construct the run manager                 <<  65   //construct the run manager
 63   auto runManager = G4RunManagerFactory::Creat <<  66   auto runManager = G4RunManagerFactory::CreateRunManager();  
 64   if (argc == 3) {                             <<  67   if (argc==3) {
 65     G4int nThreads = G4UIcommand::ConvertToInt     68     G4int nThreads = G4UIcommand::ConvertToInt(argv[2]);
 66     runManager->SetNumberOfThreads(nThreads);      69     runManager->SetNumberOfThreads(nThreads);
 67   }                                            <<  70   }  
 68                                                    71 
 69   // set mandatory initialization classes      <<  72   //set mandatory initialization classes
 70   DetectorConstruction* det = new DetectorCons <<  73   DetectorConstruction* det= new DetectorConstruction;
 71   runManager->SetUserInitialization(det);          74   runManager->SetUserInitialization(det);
 72                                                    75 
 73   PhysicsList* phys = new PhysicsList;             76   PhysicsList* phys = new PhysicsList;
 74   runManager->SetUserInitialization(phys);         77   runManager->SetUserInitialization(phys);
 75   runManager->SetUserInitialization(new Action     78   runManager->SetUserInitialization(new ActionInitialization(det));
 76                                                    79 
 77   // Replaced HP environmental variables with      80   // Replaced HP environmental variables with C++ calls
 78   G4ParticleHPManager::GetInstance()->SetSkipM <<  81   G4ParticleHPManager::GetInstance()->SetSkipMissingIsotopes( false );
 79   G4ParticleHPManager::GetInstance()->SetDoNot <<  82   G4ParticleHPManager::GetInstance()->SetDoNotAdjustFinalState( true );
 80   G4ParticleHPManager::GetInstance()->SetUseOn <<  83   G4ParticleHPManager::GetInstance()->SetUseOnlyPhotoEvaporation( true );
 81   G4ParticleHPManager::GetInstance()->SetNegle <<  84   G4ParticleHPManager::GetInstance()->SetNeglectDoppler( false );
 82   G4ParticleHPManager::GetInstance()->SetProdu <<  85   G4ParticleHPManager::GetInstance()->SetProduceFissionFragments( false );
 83   G4ParticleHPManager::GetInstance()->SetUseWe <<  86   G4ParticleHPManager::GetInstance()->SetUseWendtFissionModel( false );
 84   G4ParticleHPManager::GetInstance()->SetUseNR <<  87   G4ParticleHPManager::GetInstance()->SetUseNRESP71Model( false );
 85                                                <<  88   
 86   // initialize visualization                  <<  89   //initialize visualization
 87   G4VisManager* visManager = nullptr;              90   G4VisManager* visManager = nullptr;
 88                                                    91 
 89   // get the pointer to the User Interface man <<  92   //get the pointer to the User Interface manager
 90   G4UImanager* UImanager = G4UImanager::GetUIp     93   G4UImanager* UImanager = G4UImanager::GetUIpointer();
 91                                                    94 
 92   if (ui) {                                    <<  95   if (ui)  {
 93     // interactive mode                        <<  96    //interactive mode
 94     visManager = new G4VisExecutive;           <<  97    visManager = new G4VisExecutive;
 95     visManager->Initialize();                  <<  98    visManager->Initialize();
 96     ui->SessionStart();                        <<  99    ui->SessionStart();
 97     delete ui;                                 << 100    delete ui;
 98   }                                               101   }
 99   else {                                       << 102   else  {
100     // batch mode                              << 103    //batch mode
101     G4String command = "/control/execute ";    << 104    G4String command = "/control/execute ";
102     G4String fileName = argv[1];               << 105    G4String fileName = argv[1];
103     UImanager->ApplyCommand(command + fileName << 106    UImanager->ApplyCommand(command+fileName);
104   }                                               107   }
105                                                   108 
106   // job termination                           << 109   //job termination
107   delete visManager;                              110   delete visManager;
108   delete runManager;                              111   delete runManager;
109 }                                                 112 }
110                                                   113 
111 //....oooOO0OOooo........oooOO0OOooo........oo    114 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
112                                                   115