Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file Hadr06.cc 26 /// \file Hadr06.cc 27 /// \brief Main program of the hadronic/Hadr06 27 /// \brief Main program of the hadronic/Hadr06 example 28 // 28 // 29 // 29 // 30 // 30 // 31 //....oooOO0OOooo........oooOO0OOooo........oo 31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 32 //....oooOO0OOooo........oooOO0OOooo........oo 32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 33 #include "G4Types.hh" >> 34 >> 35 #ifdef G4MULTITHREADED >> 36 #include "G4MTRunManager.hh" >> 37 #else >> 38 #include "G4RunManager.hh" >> 39 #endif >> 40 >> 41 #include "G4UImanager.hh" >> 42 #include "Randomize.hh" 33 43 34 #include "ActionInitialization.hh" << 35 #include "DetectorConstruction.hh" 44 #include "DetectorConstruction.hh" 36 #include "PhysicsList.hh" 45 #include "PhysicsList.hh" >> 46 #include "ActionInitialization.hh" >> 47 #include "SteppingVerbose.hh" 37 48 38 #include "G4ParticleHPManager.hh" << 39 #include "G4RunManagerFactory.hh" << 40 #include "G4SteppingVerbose.hh" << 41 #include "G4Types.hh" << 42 #include "G4UIExecutive.hh" 49 #include "G4UIExecutive.hh" 43 #include "G4UImanager.hh" << 44 #include "G4VisExecutive.hh" 50 #include "G4VisExecutive.hh" 45 #include "Randomize.hh" << 51 >> 52 #include "G4ParticleHPManager.hh" 46 53 47 //....oooOO0OOooo........oooOO0OOooo........oo 54 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 48 55 49 int main(int argc, char** argv) << 56 int main(int argc,char** argv) { 50 { << 57 51 // detect interactive mode (if no arguments) << 58 //detect interactive mode (if no arguments) and define UI session 52 G4UIExecutive* ui = nullptr; 59 G4UIExecutive* ui = nullptr; 53 if (argc == 1) ui = new G4UIExecutive(argc, << 60 if (argc == 1) ui = new G4UIExecutive(argc,argv); 54 61 55 // choose the Random engine << 62 //choose the Random engine 56 G4Random::setTheEngine(new CLHEP::RanecuEngi 63 G4Random::setTheEngine(new CLHEP::RanecuEngine); 57 64 58 // use G4SteppingVerboseWithUnits << 65 //construct the default run manager 59 G4int precision = 4; << 66 #ifdef G4MULTITHREADED 60 G4SteppingVerbose::UseBestUnit(precision); << 67 G4MTRunManager* runManager = new G4MTRunManager; 61 << 68 G4int nThreads = G4Threading::G4GetNumberOfCores(); 62 // construct the run manager << 69 if (argc==3) nThreads = G4UIcommand::ConvertToInt(argv[2]); 63 auto runManager = G4RunManagerFactory::Creat << 70 runManager->SetNumberOfThreads(nThreads); 64 if (argc == 3) { << 71 #else 65 G4int nThreads = G4UIcommand::ConvertToInt << 72 //my Verbose output class 66 runManager->SetNumberOfThreads(nThreads); << 73 G4VSteppingVerbose::SetInstance(new SteppingVerbose); 67 } << 74 G4RunManager* runManager = new G4RunManager; >> 75 #endif 68 76 69 // set mandatory initialization classes << 77 //set mandatory initialization classes 70 DetectorConstruction* det = new DetectorCons << 78 DetectorConstruction* det= new DetectorConstruction; 71 runManager->SetUserInitialization(det); 79 runManager->SetUserInitialization(det); 72 80 73 PhysicsList* phys = new PhysicsList; 81 PhysicsList* phys = new PhysicsList; 74 runManager->SetUserInitialization(phys); 82 runManager->SetUserInitialization(phys); 75 runManager->SetUserInitialization(new Action 83 runManager->SetUserInitialization(new ActionInitialization(det)); 76 84 77 // Replaced HP environmental variables with 85 // Replaced HP environmental variables with C++ calls 78 G4ParticleHPManager::GetInstance()->SetSkipM << 86 G4ParticleHPManager::GetInstance()->SetSkipMissingIsotopes( false ); 79 G4ParticleHPManager::GetInstance()->SetDoNot << 87 G4ParticleHPManager::GetInstance()->SetDoNotAdjustFinalState( false ); 80 G4ParticleHPManager::GetInstance()->SetUseOn << 88 G4ParticleHPManager::GetInstance()->SetUseOnlyPhotoEvaporation( false ); 81 G4ParticleHPManager::GetInstance()->SetNegle << 89 G4ParticleHPManager::GetInstance()->SetNeglectDoppler( false ); 82 G4ParticleHPManager::GetInstance()->SetProdu << 90 G4ParticleHPManager::GetInstance()->SetProduceFissionFragments( false ); 83 G4ParticleHPManager::GetInstance()->SetUseWe << 91 G4ParticleHPManager::GetInstance()->SetUseWendtFissionModel( false ); 84 G4ParticleHPManager::GetInstance()->SetUseNR << 92 G4ParticleHPManager::GetInstance()->SetUseNRESP71Model( false ); 85 << 93 //G4ParticleHPManager::GetInstance()->SetSkipMissingIsotopes( true ); 86 // initialize visualization << 94 //G4ParticleHPManager::GetInstance()->SetDoNotAdjustFinalState( true ); >> 95 //G4ParticleHPManager::GetInstance()->SetUseOnlyPhotoEvaporation( true ); >> 96 //G4ParticleHPManager::GetInstance()->SetNeglectDoppler( true ); >> 97 //G4ParticleHPManager::GetInstance()->SetProduceFissionFragments( true ); >> 98 //G4ParticleHPManager::GetInstance()->SetUseWendtFissionModel( true ); >> 99 //G4ParticleHPManager::GetInstance()->SetUseNRESP71Model( true ); >> 100 >> 101 //initialize visualization 87 G4VisManager* visManager = nullptr; 102 G4VisManager* visManager = nullptr; 88 103 89 // get the pointer to the User Interface man << 104 //get the pointer to the User Interface manager 90 G4UImanager* UImanager = G4UImanager::GetUIp 105 G4UImanager* UImanager = G4UImanager::GetUIpointer(); 91 106 92 if (ui) { << 107 if (ui) { 93 // interactive mode << 108 //interactive mode 94 visManager = new G4VisExecutive; << 109 visManager = new G4VisExecutive; 95 visManager->Initialize(); << 110 visManager->Initialize(); 96 ui->SessionStart(); << 111 ui->SessionStart(); 97 delete ui; << 112 delete ui; 98 } 113 } 99 else { << 114 else { 100 // batch mode << 115 //batch mode 101 G4String command = "/control/execute "; << 116 G4String command = "/control/execute "; 102 G4String fileName = argv[1]; << 117 G4String fileName = argv[1]; 103 UImanager->ApplyCommand(command + fileName << 118 UImanager->ApplyCommand(command+fileName); 104 } 119 } 105 120 106 // job termination << 121 //job termination 107 delete visManager; 122 delete visManager; 108 delete runManager; 123 delete runManager; 109 } 124 } 110 125 111 //....oooOO0OOooo........oooOO0OOooo........oo 126 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 112 127