Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file Hadr06.cc 26 /// \file Hadr06.cc 27 /// \brief Main program of the hadronic/Hadr06 27 /// \brief Main program of the hadronic/Hadr06 example 28 // 28 // 29 // 29 // 30 // << 30 // $Id: TestEm1.cc,v 1.16 2010-04-06 11:11:24 maire Exp $ >> 31 // 31 //....oooOO0OOooo........oooOO0OOooo........oo 32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 32 //....oooOO0OOooo........oooOO0OOooo........oo 33 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 33 34 34 #include "ActionInitialization.hh" << 35 #ifdef G4MULTITHREADED 35 #include "DetectorConstruction.hh" << 36 #include "G4MTRunManager.hh" 36 #include "PhysicsList.hh" << 37 #else >> 38 #include "G4RunManager.hh" >> 39 #endif 37 40 38 #include "G4ParticleHPManager.hh" << 39 #include "G4RunManagerFactory.hh" << 40 #include "G4SteppingVerbose.hh" << 41 #include "G4Types.hh" << 42 #include "G4UIExecutive.hh" << 43 #include "G4UImanager.hh" 41 #include "G4UImanager.hh" 44 #include "G4VisExecutive.hh" << 45 #include "Randomize.hh" 42 #include "Randomize.hh" 46 43 47 //....oooOO0OOooo........oooOO0OOooo........oo << 44 #include "DetectorConstruction.hh" >> 45 #include "PhysicsList.hh" >> 46 #include "ActionInitialization.hh" >> 47 #include "SteppingVerbose.hh" 48 48 49 int main(int argc, char** argv) << 49 #ifdef G4VIS_USE 50 { << 50 #include "G4VisExecutive.hh" 51 // detect interactive mode (if no arguments) << 51 #endif 52 G4UIExecutive* ui = nullptr; << 53 if (argc == 1) ui = new G4UIExecutive(argc, << 54 52 55 // choose the Random engine << 53 #ifdef G4UI_USE 56 G4Random::setTheEngine(new CLHEP::RanecuEngi << 54 #include "G4UIExecutive.hh" >> 55 #endif 57 56 58 // use G4SteppingVerboseWithUnits << 57 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 59 G4int precision = 4; << 58 60 G4SteppingVerbose::UseBestUnit(precision); << 59 int main(int argc,char** argv) { 61 << 60 62 // construct the run manager << 61 //choose the Random engine 63 auto runManager = G4RunManagerFactory::Creat << 62 G4Random::setTheEngine(new CLHEP::RanecuEngine); 64 if (argc == 3) { << 63 65 G4int nThreads = G4UIcommand::ConvertToInt << 64 // Construct the default run manager 66 runManager->SetNumberOfThreads(nThreads); << 65 #ifdef G4MULTITHREADED 67 } << 66 G4MTRunManager* runManager = new G4MTRunManager; >> 67 G4int nThreads = G4Threading::G4GetNumberOfCores(); >> 68 if (argc==3) nThreads = G4UIcommand::ConvertToInt(argv[2]); >> 69 runManager->SetNumberOfThreads(nThreads); >> 70 #else >> 71 //my Verbose output class >> 72 G4VSteppingVerbose::SetInstance(new SteppingVerbose); >> 73 G4RunManager* runManager = new G4RunManager; >> 74 #endif 68 75 69 // set mandatory initialization classes 76 // set mandatory initialization classes 70 DetectorConstruction* det = new DetectorCons << 77 DetectorConstruction* det= new DetectorConstruction; 71 runManager->SetUserInitialization(det); 78 runManager->SetUserInitialization(det); 72 << 79 73 PhysicsList* phys = new PhysicsList; 80 PhysicsList* phys = new PhysicsList; 74 runManager->SetUserInitialization(phys); 81 runManager->SetUserInitialization(phys); 75 runManager->SetUserInitialization(new Action << 82 76 << 83 runManager->SetUserInitialization(new ActionInitialization(det)); 77 // Replaced HP environmental variables with << 84 78 G4ParticleHPManager::GetInstance()->SetSkipM << 85 // get the pointer to the User Interface manager 79 G4ParticleHPManager::GetInstance()->SetDoNot << 86 G4UImanager* UI = G4UImanager::GetUIpointer(); 80 G4ParticleHPManager::GetInstance()->SetUseOn << 87 81 G4ParticleHPManager::GetInstance()->SetNegle << 88 if (argc!=1) // batch mode 82 G4ParticleHPManager::GetInstance()->SetProdu << 89 { 83 G4ParticleHPManager::GetInstance()->SetUseWe << 90 G4String command = "/control/execute "; 84 G4ParticleHPManager::GetInstance()->SetUseNR << 91 G4String fileName = argv[1]; 85 << 92 UI->ApplyCommand(command+fileName); 86 // initialize visualization << 93 } 87 G4VisManager* visManager = nullptr; << 94 88 << 95 else //define visualization and UI terminal for interactive mode 89 // get the pointer to the User Interface man << 96 { 90 G4UImanager* UImanager = G4UImanager::GetUIp << 97 #ifdef G4VIS_USE 91 << 98 G4VisManager* visManager = new G4VisExecutive; 92 if (ui) { << 99 visManager->Initialize(); 93 // interactive mode << 100 #endif 94 visManager = new G4VisExecutive; << 101 95 visManager->Initialize(); << 102 #ifdef G4UI_USE 96 ui->SessionStart(); << 103 G4UIExecutive * ui = new G4UIExecutive(argc,argv); 97 delete ui; << 104 ui->SessionStart(); 98 } << 105 delete ui; 99 else { << 106 #endif 100 // batch mode << 107 101 G4String command = "/control/execute "; << 108 #ifdef G4VIS_USE 102 G4String fileName = argv[1]; << 109 delete visManager; 103 UImanager->ApplyCommand(command + fileName << 110 #endif 104 } << 111 } 105 112 106 // job termination << 113 // job termination 107 delete visManager; << 114 // 108 delete runManager; 115 delete runManager; >> 116 >> 117 return 0; 109 } 118 } 110 119 111 //....oooOO0OOooo........oooOO0OOooo........oo 120 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 112 121