Geant4 Cross Reference |
1 // 1 2 // ******************************************* 3 // * License and Disclaimer 4 // * 5 // * The Geant4 software is copyright of th 6 // * the Geant4 Collaboration. It is provided 7 // * conditions of the Geant4 Software License 8 // * LICENSE and available at http://cern.ch/ 9 // * include a list of copyright holders. 10 // * 11 // * Neither the authors of this software syst 12 // * institutes,nor the agencies providing fin 13 // * work make any representation or warran 14 // * regarding this software system or assum 15 // * use. Please see the license in the file 16 // * for the full disclaimer and the limitatio 17 // * 18 // * This code implementation is the result 19 // * technical work of the GEANT4 collaboratio 20 // * By using, copying, modifying or distri 21 // * any work based on the software) you ag 22 // * use in resulting scientific publicati 23 // * acceptance of all terms of the Geant4 Sof 24 // ******************************************* 25 // 26 /// \file PrimaryGeneratorAction.cc 27 /// \brief Implementation of the PrimaryGenera 28 // 29 // 30 //....oooOO0OOooo........oooOO0OOooo........oo 31 //....oooOO0OOooo........oooOO0OOooo........oo 32 33 #include "PrimaryGeneratorAction.hh" 34 35 #include "DetectorConstruction.hh" 36 #include "HistoManager.hh" 37 38 #include "G4Event.hh" 39 #include "G4GenericMessenger.hh" 40 #include "G4ParticleDefinition.hh" 41 #include "G4ParticleGun.hh" 42 #include "G4ParticleTable.hh" 43 #include "G4SystemOfUnits.hh" 44 #include "Randomize.hh" 45 46 //....oooOO0OOooo........oooOO0OOooo........oo 47 48 PrimaryGeneratorAction::PrimaryGeneratorAction 49 { 50 G4int n_particle = 1; 51 fParticleGun = new G4ParticleGun(n_particle) 52 SetDefaultKinematic(); 53 54 // define commands for this class 55 DefineCommands(); 56 } 57 58 //....oooOO0OOooo........oooOO0OOooo........oo 59 60 PrimaryGeneratorAction::~PrimaryGeneratorActio 61 { 62 delete fParticleGun; 63 delete fMessenger; 64 } 65 66 //....oooOO0OOooo........oooOO0OOooo........oo 67 68 void PrimaryGeneratorAction::SetDefaultKinemat 69 { 70 G4ParticleTable* particleTable = G4ParticleT 71 G4String particleName; 72 G4ParticleDefinition* particle = particleTab 73 fParticleGun->SetParticleDefinition(particle 74 fParticleGun->SetParticleMomentumDirection(G 75 fParticleGun->SetParticleEnergy(5. * GeV); 76 G4double position = -0.5 * (fDetector->GetWo 77 fParticleGun->SetParticlePosition(G4ThreeVec 78 } 79 80 //....oooOO0OOooo........oooOO0OOooo........oo 81 82 void PrimaryGeneratorAction::GeneratePrimaries 83 { 84 // this function is called at the begining o 85 // 86 // randomize the beam, if requested. 87 if (fRndmBeam > 0.) { 88 G4ThreeVector oldPosition = fParticleGun-> 89 G4double rbeam = 0.5 * (fDetector->GetCalo 90 G4double x0 = oldPosition.x(); 91 G4double y0 = oldPosition.y() + (2 * G4Uni 92 G4double z0 = oldPosition.z() + (2 * G4Uni 93 fParticleGun->SetParticlePosition(G4ThreeV 94 fParticleGun->GeneratePrimaryVertex(anEven 95 fParticleGun->SetParticlePosition(oldPosit 96 } 97 else 98 fParticleGun->GeneratePrimaryVertex(anEven 99 } 100 101 //....oooOO0OOooo........oooOO0OOooo........oo 102 103 void PrimaryGeneratorAction::DefineCommands() 104 { 105 // Define /testhadr/gun command directory us 106 fMessenger = new G4GenericMessenger(this, "/ 107 108 // default kinematic command 109 auto& defaultCmd = 110 fMessenger->DeclareMethod("setDefault", &P 111 "set/reset kinem 112 113 defaultCmd.SetStates(G4State_PreInit, G4Stat 114 115 // randomize beam extension command 116 auto& rndmCmd = fMessenger->DeclareProperty( 117 118 rndmCmd.SetGuidance("lateral size of the bea 119 rndmCmd.SetParameterName("rBeam", false); 120 rndmCmd.SetRange("rBeam>=0.&&rBeam<=1."); 121 rndmCmd.SetDefaultValue("0."); 122 rndmCmd.SetStates(G4State_Idle); 123 } 124 125 //..oooOO0OOooo........oooOO0OOooo........oooO 126