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Geant4/examples/extended/hadronic/Hadr05/src/PrimaryGeneratorAction.cc

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Diff markup

Differences between /examples/extended/hadronic/Hadr05/src/PrimaryGeneratorAction.cc (Version 11.3.0) and /examples/extended/hadronic/Hadr05/src/PrimaryGeneratorAction.cc (Version 11.0.p2)


  1 //                                                  1 //
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 25 //                                                 25 //
 26 /// \file PrimaryGeneratorAction.cc                26 /// \file PrimaryGeneratorAction.cc
 27 /// \brief Implementation of the PrimaryGenera     27 /// \brief Implementation of the PrimaryGeneratorAction class
 28 //                                                 28 //
 29 //                                                 29 //
 30 //....oooOO0OOooo........oooOO0OOooo........oo     30 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 31 //....oooOO0OOooo........oooOO0OOooo........oo     31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 32                                                    32 
 33 #include "PrimaryGeneratorAction.hh"               33 #include "PrimaryGeneratorAction.hh"
 34                                                    34 
                                                   >>  35 #include "G4GenericMessenger.hh"
 35 #include "DetectorConstruction.hh"                 36 #include "DetectorConstruction.hh"
 36 #include "HistoManager.hh"                         37 #include "HistoManager.hh"
 37                                                    38 
 38 #include "G4Event.hh"                              39 #include "G4Event.hh"
 39 #include "G4GenericMessenger.hh"               << 
 40 #include "G4ParticleDefinition.hh"             << 
 41 #include "G4ParticleGun.hh"                        40 #include "G4ParticleGun.hh"
 42 #include "G4ParticleTable.hh"                      41 #include "G4ParticleTable.hh"
                                                   >>  42 #include "G4ParticleDefinition.hh"
 43 #include "G4SystemOfUnits.hh"                      43 #include "G4SystemOfUnits.hh"
 44 #include "Randomize.hh"                            44 #include "Randomize.hh"
 45                                                    45 
 46 //....oooOO0OOooo........oooOO0OOooo........oo     46 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 47                                                    47 
 48 PrimaryGeneratorAction::PrimaryGeneratorAction <<  48 PrimaryGeneratorAction::PrimaryGeneratorAction(DetectorConstruction* det)
                                                   >>  49 :G4VUserPrimaryGeneratorAction(),
                                                   >>  50  fParticleGun(nullptr),
                                                   >>  51  fDetector(det),
                                                   >>  52  fMessenger(nullptr),    
                                                   >>  53  fRndmBeam(0.)  
                                                   >>  54 
 49 {                                                  55 {
 50   G4int n_particle = 1;                            56   G4int n_particle = 1;
 51   fParticleGun = new G4ParticleGun(n_particle) <<  57   fParticleGun  = new G4ParticleGun(n_particle);
 52   SetDefaultKinematic();                           58   SetDefaultKinematic();
 53                                                <<  59   
 54   // define commands for this class                60   // define commands for this class
 55   DefineCommands();                            <<  61   DefineCommands();    
 56 }                                                  62 }
 57                                                    63 
 58 //....oooOO0OOooo........oooOO0OOooo........oo     64 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 59                                                    65 
 60 PrimaryGeneratorAction::~PrimaryGeneratorActio     66 PrimaryGeneratorAction::~PrimaryGeneratorAction()
 61 {                                                  67 {
 62   delete fParticleGun;                             68   delete fParticleGun;
 63   delete fMessenger;                               69   delete fMessenger;
 64 }                                                  70 }
 65                                                    71 
 66 //....oooOO0OOooo........oooOO0OOooo........oo <<  72 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 67                                                    73 
 68 void PrimaryGeneratorAction::SetDefaultKinemat     74 void PrimaryGeneratorAction::SetDefaultKinematic()
 69 {                                                  75 {
 70   G4ParticleTable* particleTable = G4ParticleT     76   G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
 71   G4String particleName;                           77   G4String particleName;
 72   G4ParticleDefinition* particle = particleTab <<  78   G4ParticleDefinition* particle
                                                   >>  79                     = particleTable->FindParticle(particleName="proton");
 73   fParticleGun->SetParticleDefinition(particle     80   fParticleGun->SetParticleDefinition(particle);
 74   fParticleGun->SetParticleMomentumDirection(G <<  81   fParticleGun->SetParticleMomentumDirection(G4ThreeVector(1.,0.,0.));
 75   fParticleGun->SetParticleEnergy(5. * GeV);   <<  82   fParticleGun->SetParticleEnergy(5.*GeV);
 76   G4double position = -0.5 * (fDetector->GetWo <<  83   G4double position = -0.5*(fDetector->GetWorldSizeX());
 77   fParticleGun->SetParticlePosition(G4ThreeVec <<  84   fParticleGun->SetParticlePosition(G4ThreeVector(position,0.*cm,0.*cm));
 78 }                                                  85 }
 79                                                    86 
 80 //....oooOO0OOooo........oooOO0OOooo........oo     87 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 81                                                    88 
 82 void PrimaryGeneratorAction::GeneratePrimaries     89 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
 83 {                                                  90 {
 84   // this function is called at the begining o <<  91   //this function is called at the begining of event
 85   //                                               92   //
 86   // randomize the beam, if requested.         <<  93   //randomize the beam, if requested.
 87   if (fRndmBeam > 0.) {                        <<  94   if (fRndmBeam > 0.) 
 88     G4ThreeVector oldPosition = fParticleGun-> <<  95     {
 89     G4double rbeam = 0.5 * (fDetector->GetCalo <<  96       G4ThreeVector oldPosition = fParticleGun->GetParticlePosition();    
 90     G4double x0 = oldPosition.x();             <<  97       G4double rbeam = 0.5*(fDetector->GetCalorSizeYZ())*fRndmBeam;
 91     G4double y0 = oldPosition.y() + (2 * G4Uni <<  98       G4double x0 = oldPosition.x();
 92     G4double z0 = oldPosition.z() + (2 * G4Uni <<  99       G4double y0 = oldPosition.y() + (2*G4UniformRand()-1.)*rbeam;
 93     fParticleGun->SetParticlePosition(G4ThreeV << 100       G4double z0 = oldPosition.z() + (2*G4UniformRand()-1.)*rbeam;
 94     fParticleGun->GeneratePrimaryVertex(anEven << 101       fParticleGun->SetParticlePosition(G4ThreeVector(x0,y0,z0));
 95     fParticleGun->SetParticlePosition(oldPosit << 102       fParticleGun->GeneratePrimaryVertex(anEvent);
 96   }                                            << 103       fParticleGun->SetParticlePosition(oldPosition);      
 97   else                                         << 104     }
 98     fParticleGun->GeneratePrimaryVertex(anEven << 105   else  fParticleGun->GeneratePrimaryVertex(anEvent);
 99 }                                                 106 }
100                                                   107 
101 //....oooOO0OOooo........oooOO0OOooo........oo    108 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
102                                                   109 
103 void PrimaryGeneratorAction::DefineCommands()     110 void PrimaryGeneratorAction::DefineCommands()
104 {                                                 111 {
105   // Define /testhadr/gun command directory us    112   // Define /testhadr/gun command directory using generic messenger class
106   fMessenger = new G4GenericMessenger(this, "/ << 113   fMessenger = new G4GenericMessenger(this,
107                                                << 114                         "/testhadr/gun/",
                                                   >> 115                         "gun control");
                                                   >> 116                         
108   // default kinematic command                    117   // default kinematic command
109   auto& defaultCmd =                           << 118   auto& defaultCmd
110     fMessenger->DeclareMethod("setDefault", &P << 119     = fMessenger->DeclareMethod("setDefault",
111                               "set/reset kinem << 120                                 &PrimaryGeneratorAction::SetDefaultKinematic,
112                                                << 121                                 "set/reset kinematic in PrimaryGenerator");
113   defaultCmd.SetStates(G4State_PreInit, G4Stat << 122                                 
                                                   >> 123   defaultCmd.SetStates(G4State_PreInit, G4State_Idle);                        
114                                                   124 
115   // randomize beam extension command             125   // randomize beam extension command
116   auto& rndmCmd = fMessenger->DeclareProperty( << 126   auto& rndmCmd
                                                   >> 127     = fMessenger->DeclareProperty("rndm", fRndmBeam);
117                                                   128 
118   rndmCmd.SetGuidance("lateral size of the bea    129   rndmCmd.SetGuidance("lateral size of the beam, in fraction of sizeYZ ");
119   rndmCmd.SetParameterName("rBeam", false);       130   rndmCmd.SetParameterName("rBeam", false);
120   rndmCmd.SetRange("rBeam>=0.&&rBeam<=1.");       131   rndmCmd.SetRange("rBeam>=0.&&rBeam<=1.");
121   rndmCmd.SetDefaultValue("0.");                  132   rndmCmd.SetDefaultValue("0.");
122   rndmCmd.SetStates(G4State_Idle);             << 133   rndmCmd.SetStates(G4State_Idle);  
123 }                                                 134 }
124                                                   135 
125 //..oooOO0OOooo........oooOO0OOooo........oooO    136 //..oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
                                                   >> 137 
126                                                   138