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Geant4/examples/extended/hadronic/Hadr05/src/PrimaryGeneratorAction.cc

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Differences between /examples/extended/hadronic/Hadr05/src/PrimaryGeneratorAction.cc (Version 11.3.0) and /examples/extended/hadronic/Hadr05/src/PrimaryGeneratorAction.cc (Version 10.1.p3)


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 25 //                                                 25 //
 26 /// \file PrimaryGeneratorAction.cc            <<  26 /// \file hadronic/Hadr00/src/PrimaryGeneratorAction.cc
 27 /// \brief Implementation of the PrimaryGenera     27 /// \brief Implementation of the PrimaryGeneratorAction class
 28 //                                                 28 //
                                                   >>  29 // $Id: PrimaryGeneratorAction.cc 70747 2013-06-05 11:56:02Z ihrivnac $
                                                   >>  30 //
                                                   >>  31 /////////////////////////////////////////////////////////////////////////
                                                   >>  32 //
                                                   >>  33 // PrimaryGeneratorAction
                                                   >>  34 //
                                                   >>  35 // Created: 20.06.2008 V.Ivanchenko
                                                   >>  36 //
                                                   >>  37 // Modified:
                                                   >>  38 //
                                                   >>  39 ////////////////////////////////////////////////////////////////////////
 29 //                                                 40 //
 30 //....oooOO0OOooo........oooOO0OOooo........oo << 
 31 //....oooOO0OOooo........oooOO0OOooo........oo << 
 32                                                    41 
 33 #include "PrimaryGeneratorAction.hh"               42 #include "PrimaryGeneratorAction.hh"
 34                                                << 
 35 #include "DetectorConstruction.hh"             << 
 36 #include "HistoManager.hh"                     << 
 37                                                << 
 38 #include "G4Event.hh"                          << 
 39 #include "G4GenericMessenger.hh"               << 
 40 #include "G4ParticleDefinition.hh"             << 
 41 #include "G4ParticleGun.hh"                        43 #include "G4ParticleGun.hh"
 42 #include "G4ParticleTable.hh"                  <<  44 #include "G4Proton.hh"
 43 #include "G4SystemOfUnits.hh"                      45 #include "G4SystemOfUnits.hh"
 44 #include "Randomize.hh"                        << 
 45                                                    46 
 46 //....oooOO0OOooo........oooOO0OOooo........oo     47 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 47                                                    48 
 48 PrimaryGeneratorAction::PrimaryGeneratorAction <<  49 PrimaryGeneratorAction::PrimaryGeneratorAction()
                                                   >>  50  : G4VUserPrimaryGeneratorAction(), fParticleGun(0)
 49 {                                                  51 {
 50   G4int n_particle = 1;                        <<  52   fParticleGun  = new G4ParticleGun(1);
 51   fParticleGun = new G4ParticleGun(n_particle) <<  53   fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,1.));
 52   SetDefaultKinematic();                       <<  54   fParticleGun->SetParticlePosition(G4ThreeVector(0.,0.,0.));
 53                                                <<  55   fParticleGun->SetParticleEnergy(1.*GeV);
 54   // define commands for this class            <<  56   fParticleGun->SetParticleDefinition(G4Proton::Proton());
 55   DefineCommands();                            << 
 56 }                                                  57 }
 57                                                    58 
 58 //....oooOO0OOooo........oooOO0OOooo........oo     59 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 59                                                    60 
 60 PrimaryGeneratorAction::~PrimaryGeneratorActio     61 PrimaryGeneratorAction::~PrimaryGeneratorAction()
 61 {                                                  62 {
 62   delete fParticleGun;                             63   delete fParticleGun;
 63   delete fMessenger;                           << 
 64 }                                              << 
 65                                                << 
 66 //....oooOO0OOooo........oooOO0OOooo........oo << 
 67                                                << 
 68 void PrimaryGeneratorAction::SetDefaultKinemat << 
 69 {                                              << 
 70   G4ParticleTable* particleTable = G4ParticleT << 
 71   G4String particleName;                       << 
 72   G4ParticleDefinition* particle = particleTab << 
 73   fParticleGun->SetParticleDefinition(particle << 
 74   fParticleGun->SetParticleMomentumDirection(G << 
 75   fParticleGun->SetParticleEnergy(5. * GeV);   << 
 76   G4double position = -0.5 * (fDetector->GetWo << 
 77   fParticleGun->SetParticlePosition(G4ThreeVec << 
 78 }                                                  64 }
 79                                                    65 
 80 //....oooOO0OOooo........oooOO0OOooo........oo     66 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 81                                                    67 
 82 void PrimaryGeneratorAction::GeneratePrimaries     68 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
 83 {                                                  69 {
 84   // this function is called at the begining o <<  70   fParticleGun->GeneratePrimaryVertex(anEvent);
 85   //                                           << 
 86   // randomize the beam, if requested.         << 
 87   if (fRndmBeam > 0.) {                        << 
 88     G4ThreeVector oldPosition = fParticleGun-> << 
 89     G4double rbeam = 0.5 * (fDetector->GetCalo << 
 90     G4double x0 = oldPosition.x();             << 
 91     G4double y0 = oldPosition.y() + (2 * G4Uni << 
 92     G4double z0 = oldPosition.z() + (2 * G4Uni << 
 93     fParticleGun->SetParticlePosition(G4ThreeV << 
 94     fParticleGun->GeneratePrimaryVertex(anEven << 
 95     fParticleGun->SetParticlePosition(oldPosit << 
 96   }                                            << 
 97   else                                         << 
 98     fParticleGun->GeneratePrimaryVertex(anEven << 
 99 }                                                  71 }
100                                                    72 
101 //....oooOO0OOooo........oooOO0OOooo........oo     73 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
102                                                << 
103 void PrimaryGeneratorAction::DefineCommands()  << 
104 {                                              << 
105   // Define /testhadr/gun command directory us << 
106   fMessenger = new G4GenericMessenger(this, "/ << 
107                                                << 
108   // default kinematic command                 << 
109   auto& defaultCmd =                           << 
110     fMessenger->DeclareMethod("setDefault", &P << 
111                               "set/reset kinem << 
112                                                << 
113   defaultCmd.SetStates(G4State_PreInit, G4Stat << 
114                                                << 
115   // randomize beam extension command          << 
116   auto& rndmCmd = fMessenger->DeclareProperty( << 
117                                                << 
118   rndmCmd.SetGuidance("lateral size of the bea << 
119   rndmCmd.SetParameterName("rBeam", false);    << 
120   rndmCmd.SetRange("rBeam>=0.&&rBeam<=1.");    << 
121   rndmCmd.SetDefaultValue("0.");               << 
122   rndmCmd.SetStates(G4State_Idle);             << 
123 }                                              << 
124                                                << 
125 //..oooOO0OOooo........oooOO0OOooo........oooO << 
126                                                    74