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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file PrimaryGeneratorAction.cc << 26 /// \file hadronic/Hadr00/src/PrimaryGeneratorAction.cc 27 /// \brief Implementation of the PrimaryGenera 27 /// \brief Implementation of the PrimaryGeneratorAction class 28 // 28 // >> 29 // $Id: PrimaryGeneratorAction.cc 70747 2013-06-05 11:56:02Z ihrivnac $ >> 30 // >> 31 ///////////////////////////////////////////////////////////////////////// >> 32 // >> 33 // PrimaryGeneratorAction >> 34 // >> 35 // Created: 20.06.2008 V.Ivanchenko >> 36 // >> 37 // Modified: >> 38 // >> 39 //////////////////////////////////////////////////////////////////////// 29 // 40 // 30 //....oooOO0OOooo........oooOO0OOooo........oo << 31 //....oooOO0OOooo........oooOO0OOooo........oo << 32 41 33 #include "PrimaryGeneratorAction.hh" 42 #include "PrimaryGeneratorAction.hh" 34 << 35 #include "DetectorConstruction.hh" << 36 #include "HistoManager.hh" << 37 << 38 #include "G4Event.hh" << 39 #include "G4GenericMessenger.hh" << 40 #include "G4ParticleDefinition.hh" << 41 #include "G4ParticleGun.hh" 43 #include "G4ParticleGun.hh" 42 #include "G4ParticleTable.hh" << 44 #include "G4Proton.hh" 43 #include "G4SystemOfUnits.hh" 45 #include "G4SystemOfUnits.hh" 44 #include "Randomize.hh" << 45 46 46 //....oooOO0OOooo........oooOO0OOooo........oo 47 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 47 48 48 PrimaryGeneratorAction::PrimaryGeneratorAction << 49 PrimaryGeneratorAction::PrimaryGeneratorAction() >> 50 : G4VUserPrimaryGeneratorAction(), fParticleGun(0) 49 { 51 { 50 G4int n_particle = 1; << 52 fParticleGun = new G4ParticleGun(1); 51 fParticleGun = new G4ParticleGun(n_particle) << 53 fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,1.)); 52 SetDefaultKinematic(); << 54 fParticleGun->SetParticlePosition(G4ThreeVector(0.,0.,0.)); 53 << 55 fParticleGun->SetParticleEnergy(1.*GeV); 54 // define commands for this class << 56 fParticleGun->SetParticleDefinition(G4Proton::Proton()); 55 DefineCommands(); << 56 } 57 } 57 58 58 //....oooOO0OOooo........oooOO0OOooo........oo 59 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 59 60 60 PrimaryGeneratorAction::~PrimaryGeneratorActio 61 PrimaryGeneratorAction::~PrimaryGeneratorAction() 61 { 62 { 62 delete fParticleGun; 63 delete fParticleGun; 63 delete fMessenger; << 64 } << 65 << 66 //....oooOO0OOooo........oooOO0OOooo........oo << 67 << 68 void PrimaryGeneratorAction::SetDefaultKinemat << 69 { << 70 G4ParticleTable* particleTable = G4ParticleT << 71 G4String particleName; << 72 G4ParticleDefinition* particle = particleTab << 73 fParticleGun->SetParticleDefinition(particle << 74 fParticleGun->SetParticleMomentumDirection(G << 75 fParticleGun->SetParticleEnergy(5. * GeV); << 76 G4double position = -0.5 * (fDetector->GetWo << 77 fParticleGun->SetParticlePosition(G4ThreeVec << 78 } 64 } 79 65 80 //....oooOO0OOooo........oooOO0OOooo........oo 66 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 81 67 82 void PrimaryGeneratorAction::GeneratePrimaries 68 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) 83 { 69 { 84 // this function is called at the begining o << 70 fParticleGun->GeneratePrimaryVertex(anEvent); 85 // << 86 // randomize the beam, if requested. << 87 if (fRndmBeam > 0.) { << 88 G4ThreeVector oldPosition = fParticleGun-> << 89 G4double rbeam = 0.5 * (fDetector->GetCalo << 90 G4double x0 = oldPosition.x(); << 91 G4double y0 = oldPosition.y() + (2 * G4Uni << 92 G4double z0 = oldPosition.z() + (2 * G4Uni << 93 fParticleGun->SetParticlePosition(G4ThreeV << 94 fParticleGun->GeneratePrimaryVertex(anEven << 95 fParticleGun->SetParticlePosition(oldPosit << 96 } << 97 else << 98 fParticleGun->GeneratePrimaryVertex(anEven << 99 } 71 } 100 72 101 //....oooOO0OOooo........oooOO0OOooo........oo 73 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 102 << 103 void PrimaryGeneratorAction::DefineCommands() << 104 { << 105 // Define /testhadr/gun command directory us << 106 fMessenger = new G4GenericMessenger(this, "/ << 107 << 108 // default kinematic command << 109 auto& defaultCmd = << 110 fMessenger->DeclareMethod("setDefault", &P << 111 "set/reset kinem << 112 << 113 defaultCmd.SetStates(G4State_PreInit, G4Stat << 114 << 115 // randomize beam extension command << 116 auto& rndmCmd = fMessenger->DeclareProperty( << 117 << 118 rndmCmd.SetGuidance("lateral size of the bea << 119 rndmCmd.SetParameterName("rBeam", false); << 120 rndmCmd.SetRange("rBeam>=0.&&rBeam<=1."); << 121 rndmCmd.SetDefaultValue("0."); << 122 rndmCmd.SetStates(G4State_Idle); << 123 } << 124 << 125 //..oooOO0OOooo........oooOO0OOooo........oooO << 126 74