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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file electromagnetic/TestEm3/TestEm3.cc 26 /// \file electromagnetic/TestEm3/TestEm3.cc 27 /// \brief Main program of the electromagnetic 27 /// \brief Main program of the electromagnetic/TestEm3 example 28 // 28 // 29 // 29 // 30 //....oooOO0OOooo........oooOO0OOooo........oo 30 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo..... 31 //....oooOO0OOooo........oooOO0OOooo........oo 31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo..... 32 32 33 #include "ActionInitialization.hh" << 33 #include "G4Types.hh" 34 #include "DetectorConstruction.hh" << 35 #include "PhysicsList.hh" << 36 34 37 #include "G4ParticleHPManager.hh" << 38 #include "G4RunManagerFactory.hh" 35 #include "G4RunManagerFactory.hh" >> 36 #include "G4UImanager.hh" 39 #include "G4SteppingVerbose.hh" 37 #include "G4SteppingVerbose.hh" 40 #include "G4Types.hh" << 38 #include "Randomize.hh" >> 39 >> 40 #include "DetectorConstruction.hh" >> 41 #include "PhysicsList.hh" >> 42 #include "ActionInitialization.hh" >> 43 41 #include "G4UIExecutive.hh" 44 #include "G4UIExecutive.hh" 42 #include "G4UImanager.hh" << 43 #include "G4VisExecutive.hh" 45 #include "G4VisExecutive.hh" 44 #include "Randomize.hh" << 46 >> 47 #include "G4ParticleHPManager.hh" 45 48 46 //....oooOO0OOooo........oooOO0OOooo........oo 49 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo..... 47 50 48 int main(int argc, char** argv) << 51 int main(int argc,char** argv) { 49 { << 50 // detect interactive mode (if no arguments) << 51 G4UIExecutive* ui = nullptr; << 52 if (argc == 1) { << 53 ui = new G4UIExecutive(argc, argv); << 54 } << 55 52 56 // Use SteppingVerbose with Unit << 53 //detect interactive mode (if no arguments) and define UI session >> 54 G4UIExecutive* ui = nullptr; >> 55 if (argc == 1) { ui = new G4UIExecutive(argc,argv); } >> 56 >> 57 //Use SteppingVerbose with Unit 57 G4int precision = 4; 58 G4int precision = 4; 58 G4SteppingVerbose::UseBestUnit(precision); 59 G4SteppingVerbose::UseBestUnit(precision); 59 << 60 60 // Creating run manager << 61 //Creating run manager 61 auto runManager = G4RunManagerFactory::Creat 62 auto runManager = G4RunManagerFactory::CreateRunManager(); 62 << 63 63 if (argc == 3) { << 64 if (argc==3) { 64 G4int nThreads = G4UIcommand::ConvertToInt << 65 G4int nThreads = G4UIcommand::ConvertToInt(argv[2]); 65 runManager->SetNumberOfThreads(nThreads); << 66 runManager->SetNumberOfThreads(nThreads); 66 } 67 } 67 68 68 // set mandatory initialization classes << 69 //set mandatory initialization classes 69 DetectorConstruction* detector = new Detecto 70 DetectorConstruction* detector = new DetectorConstruction; 70 runManager->SetUserInitialization(detector); 71 runManager->SetUserInitialization(detector); 71 runManager->SetUserInitialization(new Physic 72 runManager->SetUserInitialization(new PhysicsList); 72 73 73 // set user action classes << 74 //set user action classes 74 runManager->SetUserInitialization(new Action 75 runManager->SetUserInitialization(new ActionInitialization(detector)); 75 << 76 76 // Replaced HP environmental variables with 77 // Replaced HP environmental variables with C++ calls 77 G4ParticleHPManager::GetInstance()->SetSkipM << 78 G4ParticleHPManager::GetInstance()->SetSkipMissingIsotopes( false ); 78 G4ParticleHPManager::GetInstance()->SetDoNot << 79 G4ParticleHPManager::GetInstance()->SetDoNotAdjustFinalState( true ); 79 G4ParticleHPManager::GetInstance()->SetUseOn << 80 G4ParticleHPManager::GetInstance()->SetUseOnlyPhotoEvaporation( true ); 80 G4ParticleHPManager::GetInstance()->SetNegle << 81 G4ParticleHPManager::GetInstance()->SetNeglectDoppler( false ); 81 G4ParticleHPManager::GetInstance()->SetProdu << 82 G4ParticleHPManager::GetInstance()->SetProduceFissionFragments( false ); 82 G4ParticleHPManager::GetInstance()->SetUseWe << 83 G4ParticleHPManager::GetInstance()->SetUseWendtFissionModel( false ); 83 G4ParticleHPManager::GetInstance()->SetUseNR << 84 G4ParticleHPManager::GetInstance()->SetUseNRESP71Model( false ); 84 << 85 85 // initialize visualization << 86 //initialize visualization 86 G4VisManager* visManager = nullptr; 87 G4VisManager* visManager = nullptr; 87 88 88 // get the pointer to the User Interface man << 89 //get the pointer to the User Interface manager 89 G4UImanager* UImanager = G4UImanager::GetUIp 90 G4UImanager* UImanager = G4UImanager::GetUIpointer(); 90 91 91 if (ui) { << 92 if (ui) { 92 // interactive mode << 93 //interactive mode 93 visManager = new G4VisExecutive(); 94 visManager = new G4VisExecutive(); 94 visManager->Initialize(); 95 visManager->Initialize(); 95 ui->SessionStart(); 96 ui->SessionStart(); 96 delete ui; 97 delete ui; 97 } << 98 } else { 98 else { << 99 //batch mode 99 // batch mode << 100 G4String command = "/control/execute "; 100 G4String command = "/control/execute "; 101 G4String fileName = argv[1]; 101 G4String fileName = argv[1]; 102 UImanager->ApplyCommand(command + fileName << 102 UImanager->ApplyCommand(command+fileName); 103 } 103 } 104 104 105 // job termination << 105 //job termination 106 delete visManager; 106 delete visManager; 107 delete runManager; 107 delete runManager; 108 } 108 } 109 109 110 //....oooOO0OOooo........oooOO0OOooo........oo 110 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 111 111